Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Krayiss-II-class escort frigate

Status
Not open for further replies.
Hardcell-class_transport.png


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Escort Frigate
  • Length: 220m
  • Width: 50m
  • Height: 50m
  • Armament: Average (72/0/40)
  • 3 dual heavy turbolasers on fast-mounts (24 turbolaser equivalents)
  • 24 turbolasers on fast-mounts (48 turbolaser equivalents)
  • 40 Ventooine electromagnetic plasma machineguns
  • Defenses: Average
  • Hangar: 1 Squadrons
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive Class: 1
STANDARD FEATURES

[*]Navigation:

[*]Defenses:


ADVANCED SYSTEMS

Strengths:
  • Fast-tracking batteries: its weapons suite allows to track fast-moving targets
  • Capable of landing on planets
  • Small bow-on or astern target profile
Weaknesses:
  • Exposed fuel cells: if an enemy can penetrate a fuel cell, the ship will likely be killed or at least crippled
  • Easy to capture if a hull breach doesn't kill the ship: the internal space mostly gave way to the reactor, hangar and ammunition magazine, giving the ship limited space for crewmembers
  • Shields become unstable after around 5 posts: holes in the shields appear at random for one post, allowing attack craft an opportunity to blow holes into the vessel, especially as shield generators fail; the holes usually range in size from 10m wide to 50m wide, with more fire leading to larger and/or more common holes - a baseline area of 10% of the surface bearing holes in the shields if it wasn't fired at in the first 5 posts, with a higher rate of hole formation if it came under more fire
Description: In an attempt to give a hangar to the old Krayiss chassis, as well as a suite of fast-tracking weapons to replace the old, unsatisfactory one, it was found that the awkward position of the hardpoints decreased the maneuverability while the new engines allowed for increased speed. Also, a host of new systems were outfitted on the Krayiss-II, such as regenerative cap drains, ERA, self-sealing hypermatter tanks for both the hangar and the ship proper, and so on, so forth. Nevertheless, it still has similar problems to the old chassis: limited space for crew and ordnance, exposed fuel cells, and the fast-tracking mounts came with an interesting problem: shields became unstable after around 20 minutes of combat, where holes in the shielding could cause issues in prolonged fights. Even then, it's still designed to fight smaller, more nimble ships, such as corvettes and light frigates.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom