Star Wars Roleplay: Chaos

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Character Kraak Queekblood

KRAAK QUEEKBLOOD

Age70 Standard (Extended via Rat Ichor)
SpeciesKrerid
GenderMale
Height165cm (excluding tail)
Weight80kg
Force SensitiveYes. Moderately.


PHYSICAL DESCRIPTION

Krak Queekblood is a hunched, rat-like humanoid with pallid, nearly white fur matted from years of exposure to alchemical fumes and the grime of travel. His eyes gleam with a feral red hue, often narrowed in suspicion behind green-tinted lenses, and his long, twitching whiskers frame a snout filled with jagged, yellowed teeth. A 1.4-meter black-scaled tail whips behind him erratically, sometimes coiling around his legs like a serpent. Scars from ritualistic alchemy and past betrayals crisscross his body. He is usually found clad in a moderately armored panoply of salvaged metal over patchwork fine fabrics torn from some of the richer captains to have the misfortune of crossing his path,

INVENTORY
  • Armor (generic durasteel with respirator unit)
  • Durasteel knife
  • Slugthrower pistol
  • Rat-ichor ampules

PERSONALITY AND BELIEFS

Krak is a gnawing wretch with pride in his patience, an unusual virtue among Krerid-kind. Shuffling feet and wandering, wringing hands do most of the work keeping the many stray impulses that cross the mind of this Krerid at bay, letting his mind wander the fine line between daydreams and more concrete plans for the future. Usually, that future involves more cowing subordinates, more food, and fewer piles of screaming meat who don't have the answers he wants.

Like all Krerid, his sole true loyalty lies with the Flesh-Shaper.

STRENGTHS

Force Sorcery: As a Warlock caste Krerid, Krak wields moderate dark side abilities, specializing in alchemy to strengthen himself and his followers. This also allows him to produce Rat Ichor, a substance valued among Krerid.
Cunning Leadership: His extended lifespan grants decades of experience in manipulation and warfare, allowing him to command his piratical band through a mix of fear, promises of Ichor rewards, and strategic backstabbing of rivals.

WEAKNESSES

Rat Ichor Addiction: Dependent on the substance for survival beyond his natural 20-25 years, withdrawal causes balding, paranoia, and eventual organ failure, making him desperate and erratic if raw materials run low.
Lacking Force Mastery: Krak has never made much effort to master the more standard elements of his force powers, even a simple push or force-assisted jump will leave him exhausted, if he can manage those feats at all.
Sithspawn: As a sithspawn, Kraak is vulnerable to many light-side force powers, and has a notable force presence.
Vermin: Krerid are disgusting even to fellow dark-side aligned beings, at a level much deeper than just their physical characteristics. When it comes to another species, Kraak prefers to negotiate via a protocol droid, or the next best thing: An unfortunate member of that same species with a remote-trigger explosive shoved in their skull.

PREHISTORY

Born into a minor Krerid clan on their irradiated homeworld, Krak Queekblood emerged as a rare Warlock caste infant, his white fur marking him for jealousy from the start. His early years were a scramble for survival, the rather malleable nature of Krerid physiology and fledgling force powers meaning he slew litter-mates as often by twisting their forms as simply chewing out their necks. By age 5, he was apprenticed to a particularly ancient alchemist, taking on the mundane duty of brewing Rat Ichor and trying to skim off as much as possible. Ambitious and treacherous, Krak orchestrated the "accidental" death of his mentor at age 12, seizing control of the Ichor supply and extending his life while eliminating rivals.

As a clan war with a neighbor escalated, Krak rose through the ranks by taking on a number of young black-furs as experiments. Around age 30, he left the deadlock of his homeworld aboard one of the ramshackle hyperspace-capable craft that the Krerid colonies on the homeworld's moon had begin to proliferate. Small crew of loyal (for Krerid) followers in tow, Krak now seeks the resources and knowledge required to turn himself into a "perfect" being that the Flesh-Shaper themselves would be proud of.
 
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