Star Wars Roleplay: Chaos

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Knell

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Gen'Dai fighting in armour:
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Gen'Dai with armour destroyed:
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Basics
Name: Knell
Faction: None
Rank: Bounty hunter
Species: Gen'Dai
Age: A few centuries
Sex: Male
Height: 8'2" (2.5 m)
Weight: ~900 lbs (408.23 kg)
Eyes: Orange
Skin: Reddish
Force Sensitive: No

Strengths and Weaknesses
+ Nigh-unkillable: Knell is defeated simply enough with the right skills or firepower, but he heals afterwards. As absurd as it sounds, nothing short of complete vaporisation or incineration to the atomic level will finish off a Gen'Dai.
+ Apex predator: Knell's towering physique is composed of regenerative muscle and nerve tissue, providing substantial strength and flexibility, swift reflexes and advanced control over his body. He can even alter his structure in terms of distribution, proportion and density.
+ Mechanic: Knell is handy with all kinds of machines, including weapons, armour, droids and starships.
+ Ancient: Knell draws from a great deal of experience, making him a dire threat. His longevity begets familiarity with less martial tasks such as piloting ships, speaking different languages or recalling history. He has a wealth of knowledge of science and technology.

~ Sporting: Despite his physical advantages, Knell has an odd sense of honour in combat. He gives opponents a fair chance and avoids fatalities unless he deems them necessary.

- Degeneration: Knell's healing doesn't extend to his brain. Extensive destruction will cause neurological deterioration, and violent tendencies.
- Shocking: Being pure muscle isn't all good; Knell is highly vulnerable to a decent dosage of electric current.
- Hibernation: After taking a good thrashing Knell must enter a dormant state to replace lost body mass, taking him out of commission.
- Risk taker: While he is a patient man, Knell tends to be overconfident and carefree in battle, jaunting merrily into frontal assault. He doesn't tend to plan out his attack, and is easily outmanoeuvred by any dedicated, strategically-inclined opponent.

Description
Appearance: Knell is a towering hulk of muscle tissue, devoid of any vulnerable vital organs and without a skeletal system to speak of save for large fangs. While his body is technically amorphous he maintains a distinct facial structure and humanoid shape, shelled in heavy armour to define his form and set company at relative ease. For his people, clothes clearly make the man. He openly carries the tools of his trade, all scavenged and fixed up personally. In contrast to the long list of red flags, he carries himself in a peaceful manner, with a bright and cheerful smile etched into his unsettling features.

Biography: Let's face it. Gen'Dai are, by nature, hideously overpowered. Fortunately for everyone, their long lifespans have made most of them into a species of apathetic, peaceful philosophers. But not all. An old nomad, Knell was infected with curiosity, pushing him beyond his home into the stars. He spent decades learning; seeing the last throes of the plague, wars break out, empires rise and fall, and crises build and break. After developing his understanding of life in a tumultuous galaxy, he sought to partake in the chaos. He took up the mantle of a bounty hunter, hoping to encounter a variety of foes and learn what drives them. He is fairly indifferent to his impact on the galaxy. His people call it the 'perfection of permanence'; the illusion of change, the view that power may be gained and lost across the cosmos but never created nor destroyed. The vacuum is always refilled, and he will be there to observe. His only true moral opinion is of the Sith, of whom he is wary for their historical destruction of his homeworld. He holds the culture of his species in high regard, and seeks to follow it in principle, despite his destructive path.
Major events:
• A New Chapter - Knell's armour is destroyed after a particularly chaotic hunt. Unfazed by the loss, he pulls himself together and tailors his next set out of the surrounding scrap.

Equipment:
Scrap armour
Dynamic hammer - two-handed
DT-57 "Annihilator" heavy blaster pistols - high output magazine, large trigger guard and a top-mounted scope
Model 77 "Sandman" air rifle - loads compact, spin-stabilised, laser-honed tranquilliser darts
• Hunting tools - shock stick, electroshock net, stun cuffs etc.
• Basic repair & production kit - fusion cutter, hydrospanner, riveting gun, restraining bolts etc.

Ship: A refurbished NovaSword fighter. Collecting antiques is a hobby of his.

Statistics
Role-plays:
• None yet!

Links
Bounty hunter, Technician, <a data-ipb="nomediaparse" data-cke-saved-href="https://starwars.fandom.com/wiki/Gen"href="https://starwars.fandom.com/wiki/Gen" dai"="">Gen'Dai
 

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