Star Wars Roleplay: Chaos

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Approved Tech KC Sentry Turrets

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[SIZE=9pt]KC Sentry Turrets[/SIZE]
gun_can_1_1.jpg70015696-657c-4c46-9770-ef405542d199Original.jpg
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create stationary turrets for Mando’ade Empire locations. [/SIZE]
  • [SIZE=9pt] Image Source: [/SIZE]www.turbosquid.com
  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] Sentry Gun , Electromagnetic Plasma Cannon. [/SIZE]
  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt]NA[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Kista’s Creations [/SIZE]
  • [SIZE=9pt]Affiliation:[/SIZE] [SIZE=9pt] Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase) Meant for the use of The Mandoalorian Empire and Mandalorian installations/ Locations [/SIZE]
  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Sentry Gun , Electromagnetic Plasma Cannon. [/SIZE]
  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] None [/SIZE]
  • [SIZE=9pt]Production[/SIZE]: Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.)
  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Durasteel , various electrical components and computerized tech. [/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]
  • [SIZE=9pt]Classification: [/SIZE]
  • [SIZE=9pt]Size: [/SIZE] [SIZE=9pt]Large[/SIZE]
  • [SIZE=9pt]Weight: [/SIZE] [SIZE=9pt]Very Heavy[/SIZE]
  • [SIZE=9pt]Ammunition Type: [/SIZE][SIZE=9pt] Power cell, gas canister [/SIZE]
  • [SIZE=9pt]Ammunition Capacity:[/SIZE][SIZE=9pt] 300 rounds [/SIZE]
  • [SIZE=9pt]Reload Speed: [/SIZE] [SIZE=9pt]Very Slow[/SIZE]
  • [SIZE=9pt]Effective Range: [/SIZE][SIZE=9pt] Average[/SIZE][SIZE=9pt], [/SIZE]
  • [SIZE=9pt]Rate of Fire:[/SIZE] [SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE]
  • [SIZE=9pt]Stopping Power: [/SIZE] [SIZE=9pt]Very High[/SIZE]
  • [SIZE=9pt]Recoil: [/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
  • Strengths:
  • [SIZE=9pt]Stopping Power. This weapon is meant to hit hard and without mercy. It impact can slag armor and knocked an armored person on their backside. The impact of this blot of super heated energy is a little hard to deflect with swords. The kinetic transfer of energy could shatter the bones in the arm of the wielder of the sword/or melee weapon. [/SIZE]
  • [SIZE=9pt]High rate of fire. It is a fully automatic weapon. [/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
  • [SIZE=9pt]This is a stationary weapon and can’t be moved. [/SIZE]
  • [SIZE=9pt]This weapon relies on computerized tech and is not shielded from EMP. [/SIZE]
  • [SIZE=9pt]This weapon is linked to a security network. If the network is taken down by EMP or someone slicing this weapon will not function. [/SIZE]

[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]Do you have a building you wished to protect? Do you wish for those criminals in a prison to not be able to escape without getting filled with holes? Fear not we have the Sentry turret for you.[/SIZE]


[SIZE=9pt]Sentry turrets are very common throughout the galaxy, stationary weapon mounts that are tied to a security system. Sentry guns can vary depending on the culture or needs of the installation. Ballistic sentry guns are more common on Mandalore. [/SIZE][SIZE=9pt]Electromagnetic Plasma Pulse turrets are not. When you round a corner would you be expecting one on Mandalore?[/SIZE]


[SIZE=9pt]Beskar does have a high rating to defend from energy based weapons. These turrets were not truly designed to stop Mando’ade. It was designed to stop most outsiders. Still the sheer stopping power of this weapon can put an armored person on their backside quickly regardless of the energy defense rating of the armor. [/SIZE]
 
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