Star Wars Roleplay: Chaos

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Approved Starship Kappa Class Troop Transport

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating:
  • Moderate (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Moderate (normal)
  • Extreme (with booster)

[*]Hyperdrive Class: Saotome Hyperdrive
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Overly Engineered: Designed to hold a large compliment of crew. The support craft has been outfitted with bulkier armor for protection, stronger engines and stealth systems to move around so it can get its soldiers on the ground. Additional engineering for cargo space to hold weapons, medical module and living modules for food and supplies. It can function on its own providing for its passengers by itself making it a beast of a transport. THe inclusion of the whammy drive for secondary interdicition within a moment to stop a fleeing vessel is a common design of the different second fleet ships. Clamps built into the underside allow it to move walkers and vehicles from ships.
  • ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
    Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems.
  • "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
  • Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
  • Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
  • Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
  • Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
  • Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.

Weaknesses:
  • Overly Engineered: Beastly by most standards with an important role as mainline trooper transportation and being able to hold heavier loads. The design is simple with mounted weapons offering little in the way of cover with heavy blindspots. Mounted guns that require an active gunner, components inside of the ship that require a full crew compliment to properly defend it.
  • Stealthy... IN Space: The nightshadow hull, the sensor masks and everything to make it stealthy works well in space where the hull can blend in. In atmosphere and the skies it is usually visible to sight standing out against the open skies.
Description: Taking some cues from the Hand of Judgement, a rogue stormtrooper squad that hijacked a Lambda shuttle and metted out Justice. The Second Fleet engineered U-wing is larger with heft compared to many other drop ships. A welcome target and sight to behold what it lacks in overall firepower it makes up for with sheer capacity and independence. One dropship can hold nearly two hundred soldiers in cramped quarters It can be flown fairly easily by a single person but works better when it has a full crew of five to operate the weapons and protect the soldiers as they are departing. With the inclusion of stealth systems the behemoth of a gunship can sneak into a system and get planetside hopefully before anyone notices.
 
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