Star Wars Roleplay: Chaos

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Jeron Verity (Formerly Galven Solomon)

Ships & Items



Current Acquisitions

Chahal Guard-Shoto Lightsaber (Personal)

1x XQ4-A Platform and 1x XQ4-B Platform
Acquired from Tenloss Corporation

1x MT 3000 Fueling Station
Acquired from MandelTech

4x Warthogs
Acquired from MandalMotors

Contract Deal with G.E.A.R. (Ongoing)

One Washburn-class Medium Transport
- 2 Q3-r Landspeeders
- 2 F-LERs
- 1 UTE

NIO Signet ring

Two XQ4-A Platforms
Acquired from Tenloss Corporation

One Niffler-class Mining Vessel
Acquired from Aurora Industries

One Taboon-class Carrier Corvette
Acquired from Tenloss Corporation

Clones (And Other Items)
1x Spaarti Premium Cloning Service
5x Spaarti Cloning Cylinder
1x Spaarti Cube
1x Galaxy Guy Calendar
1x Galaxy Girl Calendar

*- All Clones be clones of Preliat Mantis

*Spaarti Naval Crew
- 190 Pilot trained
- 50 Technician trained

x40 Spaarti Clone Troopers
x4 Spaarti Comm Operator
x4 Spaarti Combat Medic
x4 Spaarti Combat Engineer
x4 Spaarti Sniper

Acquired from Spaarti Creations

Sasori Items
1x Sasori Attire
1x Sasori Armored Robes
2x Husk Casket
Acquired from Sasori Research and Design

Rendili Ships
16x Liberty Interceptor
6x FT-21 Galaxy Guard Bomber
6x Rendili Atmospheric Entry Transport (RAET)
Acquired from Rendili Stardrive

Browncoat Arms & Industrial
1x M1-HMS-227 Mining Power Suit
Acquired from Browncoat Arms & Industrials

Tenloss Corporation
1x Champio-class Bodyarmor
Acquired from Tenloss
1x Tenloss Customization Kit
1x VLR-5 Assault Blaster
1x M837 Blaster Sidearm
Acquired from Tenloss
^ The above transferred to Sear


Personal and Modified Taboon-class Carrier Corvette
"Prospect"


eve_online.jpg
*Transferred to Amnell de Portiers (Transfer thread)

Manufacturer: Tenloss, Corellian Engineering
Model: Taboon-class Carrier Corvette
Affiliation: Galactic Republic, Open Market
Modularity: Yes, the design can be updated with newer technology as it appears.
Production: Class Mass Produced
Material: Durasteel, Alusteel, Glassteel, and other shipbuilding materials
Description: Capable of acting as an escort carrier to support a fleet, aid in picket defense, or help out with scouting forays, the Taboon shows excellent versatility. The corvette is armed with one dual turbolaser and ion cannon each to balance the armament along with batteries of quad lasers and point defense to swat away enemy starfighters and bombers. The Taboon carries a hefty compliment of fighters, bombers, and larger craft and is fast enough to maneuver to safety when needed.

Overall, aside from a lack of full fire coverage above and below from the capital grade weapons and lacking the armor featured on the Jabiim-class, the Taboon is highly capable and ready.

Classification: Support Corvette
Role: Escort Carrier, Picket Support, Scout Support
Height: 130m
Width: 100m
Length: 160m
Power Core Generator/Reactor: Solar Ionization
Hyperdrive Rating: 1.0
Minimum Crew: 100
Optimal Crew: 190 + 50 Pilots and Technicians
  • 190 Spaarti Clone Pilots and 50 Spaarti Clone Technicians
Armaments:
  • 1x Dual Turbolaser Turret (Dorsal)
  • 1x Dual Ion Cannon Turret (Ventral)
  • 4x Quad Laser Batteries (2 Port, 2 Starboard)
  • 1x Point Defense Battery (Bow)
Hangar: Non-Combative Attachments:
  • Communications Array
  • Encryption Network
  • Escape Pods
  • Holonet Transceiver
  • Standard Deflector Shield Generator
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Tractor Beams
  • Dedicated Energy Receptors
  • 2x Husket Caskets (Replacing 2 medical beds)
  • 1x Spaarti Premium Cloning Service (Installed Software)
  • 5x Spaarti Cloning Cylinder
  • 1x Spaarti Cube
Passenger Capacity: 60
  • 40 Spaarti Clone Troopers
  • 4 Spaarti Clone Snipers
  • 4 Spaarti Clone Combat Medics
  • 4 Spaarti Clone Combat Engineers
  • 4 Spaarti Clone Comm Operators
Cargo Capacity: 1,800 tonnesConsumables: 12 months
Sublight Speed and Maneuverability: 4
 
Roleplays


ROLE-PLAYS:
Chilling Opportunities - Private, secret meeting with the Galactic Republic | Abandoned
Interesting Entanglement - Private, second secret meeting with the Galactic Republic | Abandoned
Blanketed Faces - Private, secret meeting with the Galactic Alliance | Abandoned
Imperial Dawn (First Order/Imperium Meeting) - Private, invited by Decimus, protecting his Supreme Commander | Ejected
Baby Its Cold Outside (The Imperium Assault on Hoth) - Faction, aiding the assault | Ejected
The Danger Zone - Private, collecting Cortosis | Completed
Preliminary "Engagement" - Private, transfer of items for someone special | Completed
Barab Discovery - Private, collecting a Barab Ingot | Completed
The Mighty Stronghold - Private, exploring an abandoned base (Dev Thread) | Completed
GOMMBall - Private, party for Delegates | Ongoing
Which Way Will The Wind Blow - Private, saving a life. | Ongoing
Growing With Friends - Private, Subsidiary ownership discussion. | Ongoing
Reaping The Benefits - Private, Company and Faction related. | Ongoing
Adult Training - Private, training Galven to use a lightsaber | Completed
Out-Sourcing - Private, Company related | Completed
The Future is Here - Private, Faction/Company related | Completed
New Fields - Private, Company/Faction related. | Completed
Jedi, Imperials, and a Word from our Sponsor - Private, Collaboration between Company's | Completed
Republic Negotiations - Private, Discussion about alliance. | Completed


IC PAST ROLEPLAYS:
Birth of a Monster - Private, for Galvens past and for Laminanium | Completed
In The Beginning... (Pt1) - Private, learning a power. | Completed

Completed Ongoing Abandoned Ejected
 
Force Powers

Force Rage - Naturally learned ability due to past events and incidents, is not controllable, nor at power peak.

Telekinesis - Attempted teaching that proved incapable. Very weak power, rarely used/attempted.

Force Persuasion - Low-Average. Third most trained ability.

Force Drain - Species ability. Required biting a victim to drain the Force.

Force Healing (Via Force Drain) - Species ability. Can heal the user, or heal the bitten victim.

Force Sight - Weak, natural ability gained by the species. Able to find food, see in the darkness, etc.

Force Speed - Average strength, most trained.

Force Sense - Species Ability. Enhanced Senses, not inherently powerful.

Force Smell - Species Ability. Enhanced senses, not inherently powerful.

Force Stealth - Low-average. Second most trained ability.
 

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