Star Wars Roleplay: Chaos

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Approved Starship Jast 1 Freighter

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Jast Shipwright Co.
  • Model: Freighter
  • Affiliation: Open Market
  • Production: Limited
  • Material: Dursasteel, Quadanium Frame, Transpari-glass
TECHNICAL SPECIFICATIONS
  • Classification: Freighter
  • Length: 100M
  • Width: 20M
  • Height: 10M
  • Armament: Low

  1. 1x-Rotary Blaster Cannon
  2. 1x-Ion Cannon
  3. 1x-Tractor Beam
  • Defenses: Low
  1. 2x- Shield Generators
  2. 1x- Chaff Gun
  • Hangar: None
  • Maneuverability Rating: Moderate
  • Speed Rating: Extreme
  • Hyperdrive Class: High 0.3 (0,5 Backup)
SPECIAL FEATURES

  • Escape Pods
  • Navi Computer
  • Twin Shield Generators
  • Four TIE Engines
  • 100x- Smugglers Hatches (Lead shielded to prevent scans)
  • Standard Sensor Suite
  • Standard Life support
  • 3x- Probe Droids
  • 1x Medical Droid
Strengths:

  • Fast: The Jast 1 is a fast, fast freighter. Most of her other systems are cut to make her fast as as the wind!
  • Manoeuvrability: The Jast 1 can turn, dodge and swivel her way through fields of asteroids, space battles and whatever else needs juking through.
  • Highly Modifiable: Standard parts and multiple unused hard points make the Jast 1 a super modifiable ship.
  • Double Shields: One goes down, you got a backup to run with.
Weaknesses:
  • Low Arms: As fast as the Jast 1 is, it's meant for running. The weapons on this ship can hold off a fighter, maybe a squadron but that's about it.
  • Rickety: You never know what's about to break. The Jast 1 is a freighter built of out of Salvage mostly. So it's up to the operator to keep her cobbled up.
Description:

When Jast Shipwright Co. convened, they needed a niche market to begin. since they were all former smugglers and Gun Runners most of their time had been spent dodging the law. Thus the Jast 1 was born.

The need for a vessel that could run fast, dodge incoming and haul a ton of goods as boon in any good smugglers arsenal. The Jast 1 was built around the theory, "Run and Live to Fight another day."

As such it was low on arms, even lower than a standard star-fighter. But for all it's shortcomings it can stash and run with a crap load of loot, and if it gets hit it can keep on going.

In addition it's a modifiable playground. Switch components at will, just make sure you got enough power for it all.

Just make sure to do spot welds and tweak the systems. Some of those salvaged wires might be.....ehhhhh, faulty.
 
[member="Hala Jast"]

The stats are too high across the board. As a principle start with everything as average and go from there.

Please change to the following, or similar:
  • Armament: Low
  • Defenses: Average
  • Hangar:0 Squadrons
  • Maneuverability Rating:Moderate
  • Speed Rating: High
 
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