Star Wars Roleplay: Chaos

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Jardo Snow

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Name: Colt
Aliases: Darth Novus
Faction: N/A
Rank: Sith Knight
Species: Human
Age: ???
Sex: Male
Hight: 5'6"
Weight: 127 lbs
Eye Color: Dark blue/Slowly turning yellow
Hair Color: Died purple
Hair Style: Jardo likes to keep his hair so he has a long fringe and long sides but short back.
Skin: Tanned, with a gray tint due to Dark Side usage.
Languages: Galactic Basic
Force Sensitive: Yes


Strengths;

Trained: Trained in the ways of the force, and a lightsaber, Jardo has turned out to be a great duelist, capitalizing on everything he can to stay alive.

Strong Willed: Jardo can keep himself together under pain. Secrets seem to find ways to die with Jardo.

Decent Pilot: Jardo knows the ins and outs of ships. He's flown enough ships to know how to pilot one properly.

Strength: The pure strength of Jardo means that he can hold his ground in a hand to hand situation. It also means that he can lift quite heavy items. Useful when shifting corpses.

Sharpshooter: Jardo knows how to shoot a gun. I mean he really knows how to shoot a gun. He knows that shooting isn't just "shoot and go", he knows that there's a-lot more to it.

Weaknesses;

Memory Loss: After the violent mind loss in the duel with Lord Mythos, Jardo can't remember anything to do with his old life, he doesn't know any of it.

Darkside user: Due to the usage of the Dark Side, Jardo's skin is slowly turning gray. This makes it quite noticeable that he has used the Dark Side. His finger tips are red from force lightning use and his eyes are slowly turning yellow. Only slightly obvious.

Blind: Jardo is blind in his left eye after a large scale duel against a Jedi Knight. His depth perception his terrible and he has constant pain sparks from the eye and area around it.

Unloved: Jardo's never really known what it's like to be loved, thus he doesn't really show anyone else that emotion, or many emotions to be honest.


Biography Before Star Wars Chaos: Born on Coruscant, Jardo is what his parents classed as "a waste of space, a disappointment to this family". Jardo spent most of his younger years down in the backstreets of Coruscant, where the shady stuff happened. To be perfectly honest it was away from his parents. His parents really never noticed what he was doing, to be honest they couldn't care. His mother was too busy doing her Jedi related things and his father was working somewhere high up, Jardo never really asked where.

When Jardo became fifteen he made the decision he knew he'd regret later, but whatever. Jardo smuggled himself onto a supply ship headed out to Byss. Once on Byss, he made his way into a shady looking Cantina, in hopes of finding himself a decent set of armor. Instead, he found himself a shady looking Corellian. This Corellian took it upon himself to care for Jardo.

Jardo spent the next 12 years learning how to survive for himself. Kitted out with lockbreakers, armour and guns Jardo believed that he could survive for himself. Then his calling found him. He heard from a guy who knew a guy that a bandit was hidden, about four clicks north. Apparently he was wanted for crimes against someone or something.

Jardo "borrowed" a speeder bike from a man and sped out after the bandit. When he got there, however, there wasn't only one bandit like he'd been informed. Jardo regretted his move as soon as he saw the army of bandits, but even he knew it was too late to go back. Instead Jardo took himself up onto the cliffs overlooking the camp, pulled out one of his two pistols and started sniping into the camp.

He managed to take out three of the twelve bandits before the realized where he was. By this point Jardo just turned and shot at them as they run towards him. A few moments later bodies were rolling down a cliff face. Jardo then took it upon himself to climb down the cliff, and loot around the camp. He found nothing really of use, but that wasn't why he had gone down.

Off to the side he spotted a small ship, not very big. It looked like it had started life as a transport ship, but the bandits had added extra seats, an armory, a command bridge. Basically it looked more like a flying deathtrap. It didn't take a genius to figure out Jardo took it.

Jardo spent a few months, claiming whatever bounties he could, before making it a fulltime profession. Jardo was making money from it, and money was good. Good indeed. He was also still using his ship like it was meant to be used, a transport ship. If he found anyone willing to offer money for transport, that was on him.

Now to wonder where life will take him.



Inventory:
One small pistol,
Plain black Sith robes
Plain black cloak,
Plain black utility belt,
Plain black boots,
One plain black glove,
One plain brown glove,
Sith Assassin Armour,
Black Sith hidden blade,
Credits,
Binoculars,
Lightsaber



Ship: N/A
 
Kills;
NPC Child - Standing up, Finally
NPC Weequay - Standing up, Finally
NPC Wookie - The Wookie Job


Bounties;


Wounds and Injuries;


Force Powers

OFFENCE - Offence encompasses the Force skills with immediate, dynamic, applications for lightsaber combat. All require relatively little exertion, so they can be easily applied at any moment. Think of Offence as a dagger saved in reserve for a fatal thrust.


Force Push: A kinetic wave that emerges from your hands or head and can knock a single enemy off balance or scatter a group in all directions.

Force Pull: A kinetic wave that uses the force to draw a material body towards the user.



BODY - Body encompasses those abilities that draw from the living Force. They emanate from your own cells and affect the physical structures of others. For this reason, any cyborg limbs or enhancement will hinder your ability to conjure the effects of Body.




MIND - Mind encompasses those abilities that draw from the unifying Force. These operate on a different plane than the physical -- they exist in the realm of thought and memory. The disciplines of Mind require intense concentration and are mentally taxing. Physical strength will not help you here, only psychic clarity.


Force Sense: Force sense is among the most basic of Force abilities. It could be used to feel another being's feelings, the future, ripples in the Force caused by momentous or traumatic events, impending danger and the presence of the dark side.

Force Stealth: Force stealth is a power used by force sensatives to mask their force alignment, their ability to use the force and even their entire presence from other force sensatives.

Farsight: Farsight is the ability to gain vauge impressions of events happening in other places or times using the force. These visions focus on strong imagry and emotions. The future is always in motion however, and is thus subject to change.


Lightsaber Combat
Form I - Shii-Cho



Description:
As Shii-Cho was an extension of traditional sword-fighting styles, it retained the basics of attacks, parries, and body zones established by such ancient methods. Shii-Cho fostered an emotionally-heated mindset, which resulted in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style was designed for the purpose of disarming without seriously injuring.



Shii-Cho swordplay was simplistic and raw. In the hands of a master, the bladework was described as "like watching water flow over the falls." However, less adept practitioners displayed much more basic and somewhat clumsy performance. In combat, Form I encouraged deliberate tactics, calling for continuous, step-by-step advancement while cutting off the opponent's angles.



Shii-Cho was specialized towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. However, Form I was not as useful against single opponents, as such enemies had complete mobility and could find a weakness in Shii-Cho's comparatively clumsy bladework.

Skill Level: Familier


Form II - Makashi



Description:

Of the seven forms, Makashi was the most akin to bladed weapon dueling, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Form II's primary purpose was to serve as a counter to the first form, Shii-Cho, by relying on precision swordplay to counter Form I's sweeping movements, with a heavy focus on preventing disarmament, the primary goal of Form I. The early levels of Makashi were devised to provide a defense against an opponent's blade, allowing an initiate in the style to defend himself with minimal effort, but needing to be paired with a more offensive style to score a winning blow.

The higher levels of the form proved considerably more effective. Form II bladework encouraged precision and efficiency over power, using jabs, parries and light cuts rather than slashes, blocks and chops. The blade manipulation required for this form was very calculated, requiring intense focus and expert timing. It was described as elegant, powerful and precise, relying on feints to confuse and trap opponents. These refinements allowed a user of the form to attack and defend with minimal energy expenditure. Makashi also placed a great deal of emphasis on footwork in both attack and defense. The footwork of Form II practitioners commonly followed a single line, front and back, shifting the feet to keep in perfect balance as the practitioner advanced and retreated. Makashi was a style based on balance, on back-and-forth charges, thrusts, and sudden retreats. Makashi practitioners were also uncommonly adept at defending themselves from Force-based attacks. These elements combined to create a form that was extraordinarily effective for lightsaber combat against a single opponent.

Form II emphasized fluid movement and anticipation of a weapon being swung at its target, and so required very smooth motion of both the blade and the body, and practitioners often wielded the blade one-handed for a greater range of movement. With a skilled practitioner, the results were deadly. In fact, masters of the form often seemed so relaxed when employing it that they appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such devotion opened the practitioner to be defeated by unpredictable tactics.

However, for all its effectiveness, Form II was not without its weaknesses. As it was designed to combat enemy duelists rather than enemy gunmen, it provided poor blast-deflection training. While this was ultimately the reason for the style's decline and eventual obsolescence, it could be overcome through skill and practice. Also, Makashi was most potent when used against a single opponent, and was reduced in effectiveness when fighting groups of adversaries. However, skilled practitioners could still fare very well against multiple foes.

Skill Level: No Training



Form III - Soresu



Description:
The Soresu form was devised to counter the wide-spread emergence of blasters, a weapon that the previous Makashi form wasn't equipped to combat. The pragmatic Form III became the most defensive of the seven forms, and utilized tight moves, consisting of subtle dodges and efficient parries, intended to provide maximum defensive coverage, and minimize exposure to ranged fire. Over time, Form III came to transcend this basic and pragmatic origin, and became an expression of non-aggressive Jedi philosophy.



Soresu utilized tight motions, lightsaber moving every second in an attempt to achieve near-total protection, and expend as little energy in the process as possible. Form III stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. This technique minimized the body's exposure, making a well-trained practitioner practically invincible, which allowed Soresu to be effective against both single enemies and multiple opponents, as well as blasters and lightsabers. Form III involved preparation for prolonged battles where the user observed and learned as much as possible about their adversary's technique while engaged in combat. Also, being more optimized for lengthy battles, a Soresu user had the ability to gain control of a combat situation, creating multiple options for the Jedi employing the form. A Form III user could choose to kill, disarm, or even reason with their opponent.



The core tenets of Soresu encouraged duelists to place themselves "within the eye of the storm:" to maintain a calm center, undistracted and undisturbed by the conflict around them. In keeping with this idea, Soresu incorporated powerful defensive techniques that were flexible enough to adapt to almost any circumstance, at the cost of never reaching past the figurative "eye of the storm." In other words, Soresu focused almost entirely on self-defense, often at the expense of offensive capabilities. The tactics encouraged by the style involved the reliance on pure defense while essentially waiting out the opponent, holding back until his frustration or fatigue inevitably caused his defense to lapse, then employing an alternate, more aggressive attack to take advantage of this. Overall, the whole point of Soresu was to deflect blaster fire out of harm's way and safely prolong a lightsaber fight in hopes of wearing an opponent down.



Truly focused masters of Soresu were extremely formidable due to their strong defensive technique, as well as the well-rounded nature of the form itself, effective against both blasters and lightsabers. However, it should be noted that Form III facilitated survival rather than victory, as Soresu possessed no dedicated offensive sequences of its own. Form III initiates were more than capable of defending themselves from attack, but they needed a considerable amount of experience to learn how to effectively counter-attack and entrap opponents. Masters had to maintain an incredibly strong focus on the center of the combat circle, since the defensive tactics of the form included guards and parries that engaged very close to the body. Jedi with small lapses in their otherwise strong defense left little room to avoid injury. As a result of this defensive mindset, Soresu practitioners often had a great deal of difficulty in seizing the offensive initiative in combat situations. Also, the goal of many Soresu practitioners was to prolong the fight, the idea being to cause the enemy to become fatigued or frustrated as they attempted to keep up their offense. However, this tactic ran the risk of fatiguing the user if said user was to face an adversary who could maintain an aggressive but cautious offense.

Skill Level: No Training


Form IV - Ataru





Description:
Ataru was an aggressive combat form relying on a combination of strength, speed, and agility. Due to this, it was also called the Way of the Hawk-bat or the Aggression Form. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly called upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations—including old age, as was the case with Master Yoda—and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of their opponents. Jedi utilizing Ataru needed to incorporate all the Force powers that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.

Those who used Form IV could move at high speeds and could rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks could be utilized from all angles, either from ground or air. A master in Ataru combat could appear like a blur to their opponents, attacking from all directions—the front, the sides, overhead, or behind. The Force not only allowed them to perform athletic feats not possible otherwise, but it also helped guide their actions and movements in combat.

Skill Level: No Training


Form Va - Shien





Description:
The Jedi of the Old Republic who developed and employed the classical Form V variant Shien dubbed it the Perseverance Form. Shien was described as being well-adapted to guard against blaster fire and enemy strikes without compromising one's ability to launch powerful counterattacks. The style worked best when countering attacks from multiple opponents, and was typically less effective against a single adversary. Shien existed at least as early as the Jedi Civil War, which began in 3959 BBY. With its focus on repelling blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. Additionally, there was a Sith variant of the form called Sith Shien, though it is not specified how this form might have differed from it's Jedi counterpart.



The Shien opening stance was a high guard position, with the lightsaber hilt held in a two-handed grip above the user's head and the blade angled upward and behind the user. The dominant leg was held back, enabling powerful step-through strikes to be utilized. Shien users were also proficient in a maneuver referred to as the "Barrier of Blades," which defended the user from blasterfire and redirected some of the incoming blasts. "Shien Deflection" was another technique familiar to users of that Form V variant, allowing practitioners to simultaneously deflect weapons fire and leap toward an opponent. However, Shien was not without its shortcomings—it was particularly weak against a single opponent.

Some users used the reverse Shien grip, an unorthodox variation of Shien where the wielder would hold the lightsaber hilt in a backward position, exposing the front. This grip allowed the user to perform long, sweeping strikes to take down several enemies at a time, whipping the blade forward with the movement of throwing a punch. This variation was rarely seen and, indeed, almost a matter of controversy among lightsaber masters.

Skill Level: No Training

Form Vb - Djem So





Description:
Djem So was the creation of a group of Form III masters who felt that Soresu was too passive a form. It addressed the shortcomings of Form III, in which a Jedi Master could maintain a prolonged defense but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive and only counterattacked when necessary or when an opening appeared in the opponent's defense, a Djem So practitioner was not as passive. Immediately after defending against an opponent's strike, a Djem So stylist followed with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by a counterattack.



Unlike Soresu or Ataru, Djem So required the user not only to counterattack, but also to press the assault, combining Force-enhanced strength with powerful blade combinations to overpower and overwhelm an opponent's defenses. Djem So's sheer power, when combined with physical and Force-imbued strength, was capable of defeating a user of Makashi, a lightsaber form focused on dueling, finesse, and elegance, when employed by a skilled practitioner.

The Djem So attack stance consisted of holding the lightsaber above the head, angled back and down at an approximately forty-five degree angle. The characteristic Djem So attack was dubbed the "Falling Avalanche," an overhand power blow that crashed down upon an opponent with exceptional force. DjemSo users also employed a tactic known as the "Fluid Riposte," which involved a smooth transition from parrying an attack to a counterstrike. Whereas a failing of Shien was its weakness against a single opponent, Djem So was known for having a lack of mobility.

Skill Level: No Training


Form VIa - Niman


Description:
A hybrid fighting style, Niman incorporated elements from the previous forms, mainly Forms I through V, excluding Form II, but balanced out between their various specializations, in keeping with the Jedi quest to achieve harmony and justice without resorting to the rule of power. Form VI covered many of the various moves of lightsaber combat, but due to its emphasis on overall moderation, its focus on bladework was somewhat relaxed. Thusly, the form was easily mastered by those who preferred to devote a high percentage of their time to study and peacekeeping, which made it the preferred form of Jedi Consulars. While the generalization made it ill-suited for lightsaber dueling or fighting on the open battlefield, it was perfectly adequate for facing down criminals and thugs. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms.



To compensate for this relaxed focus on bladework, Niman training regimens encouraged adherents of the style to incorporate Force powers into combat. Proper management of these tools allowed a Form VI master to control and eliminate an entire group of enemies, though many lower level initiates experienced difficulty attempting this. As Form VI lightsaber combat was derived from the dual-bladed Niman style practiced by the Royale Macheteros of the Kashi Mer, it provided a foundation for the challenging practice. However, while hailed as a practical, all-around fighting form, it was heavily criticized by many for being insufficiently demanding. It should be noted that while Niman provided no decisive edge in battle, it achieved its worth by not leaving its wielder as exposed as some of the more aggressive forms. Due to the relaxed bladework of the form, it was said that most Niman practitioners would find it almost impossible to defeat a Makashi practitioner.

Skill Level: No Training


Form VIb - Jar'kai





Description:
Dual-blade fighters, whether classical Niman duelists or individuals applying the Jar'Kai tactic, were able to maintain a strong offense, as the speed of attack that two blades allowed would overwhelm most opponents. A typical maneuver was to continually attack with one blade while relying on the other for defensive coverage, ensuring that the duelist could keep up his guard even as he attacked. However, it was common that both blades be used for offensive purposes, keeping up a continuous wave-front assault.



Another advantage of Jar'Kai was that the two blades made it easier to hold off multiple opponents, as one simply had more blades to parry with. Asajj Ventress, a dual-blade practitioner, demonstrated this during her mission on Ruul, where she held her own against up to three Jedi simultaneously. Dual blades could also be used as a defensive or compensatory measure when engaging another opponent who utilized multiple blades in combat, as shown when Kit Fisto stole and took up one of the blades of the cyborg Grievous, whose mechanical anatomy allowed him to wield up to four lightsabers at once.

Known Jar'Kai techniques and maneuvers include the "Rising Whirlwind", which consisted of a duelist swinging his blades about his body, creating a "whirlwind" of deadly attacks, and the "Twin Strike", in which both blades were swung in an arc towards the opponent in a deadly power attack.

Though a complete fighting system in and of itself, Jar'Kai was easily adapted to other styles. After beginning her tutelage under Darth Tyranus, Asajj Ventress quickly applied Makashi techniques to her practice of Jar'Kai. As Makashi was Tyranus's favored form, Jedi Master Luminara Unduli was able to recognize his training techniques in Asajj's fighting abilities, stating as much. Mace Windu also infused Jar'Kai tactics into his own Vaapad style while on a mission on Haruun Kal, his former apprentice, Depa Billaba, doing likewise.

Skill Level: No Training


Form VIIa - Juyo





Description:
Juyo was described as the most vicious form of lightsaber combat, and was said to be filled with both fury and "malignant grace." The form was given the title of the most difficult and demanding form in all of saber combat. Skilled combatants with Juyo were said by Jedi Master Vrook Lamar to be able to "eviscerate a lone enemy." According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. Juyo's use was controversial among the Jedi Order, as many felt that Juyo violated the "there is no emotion, there is peace" tenet of the Jedi Code due to its requirement to fight under the guidance of controlled passion. The Sith had no such inhibition, and Darth Sidious went so far as to label it a "Sith style".



Jedi Battlemaster Cin Drallig listed bold, direct motions as characteristics of Juyo, qualifying them as more open and kinetic than Form V, but with a less elaborate appearance than Ataru. Drallig contrasted the tactics of Juyo as not nearly as graceful or linked as those of Ataru, instead referring to them as "seemingly unconnected staccato sequences." He also listed one of the strengths of the form as its unpredictability. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power.

Skill Level: No Training


Form VIIb - Vaapad





Description
Vaapad was described as more than a fighting style; it was a state of mind that led through the penumbra of the dark side, requiring the user to enjoy the fight, and relish the satisfaction of winning. The practitioner of Vaapad would accept the fury of their opponent, transforming them into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. The form was also mentioned with a cautionary warning by the Jedi that use of Vaapad led the user perilously close to the dark side due to its focus on physical combat. Vaapad required a constant and sizable stream of Force use from the user, with a barely contained explosion of Force power essential to all variations of Form VII as another prerequisite for its use. The form's attacks appeared to be unconnected, its motions seemingly unpolished to an untrained observer.



During the later years of the Republic, Jedi Master Mace Windu developed Vaapad with the aid of fellow master Sora Bulq, by drawing inspiration from the movements of a creature, known as both the Vaapad and the Juyo, native to the planet Sarapin. Vaapad users appeared to wield many lightsabers at once, moving too fast to see, just as the vaapad creature would attack with blindingly fast tentacles that were impossible to count until the vaapad was dead. A Vaapad user's attacks would flow into each other with liquid precision, creating the constant near-invisible weave of energy which was the ready-stance of Vaapad. It was also possible to apply Vaapad in unarmed combat, with the user's arms becoming too fast to see, as well as in the use of dual lightsabers. While observing the duel between Darth Sidious and Mace Windu, Anakin Skywalker considered Windu's Vaapad bladework to be "an oblate sphere of purple fire" which contained dozens of blades attacking from every angle.



After his fall to the dark side prior to the Clone Wars, Count Dooku described the power of Vaapad as skirting the dark side of the Force, but stated during a duel with Sora Bulq that the form was bridled and weak without direct use of the dark side. Dooku later subverted Bulq to his cause. After Bulq fell to the dark side, he claimed that he had perfected the form, which Windu disputed while engaging Bulq in a lightsaber duel. While Bulq had previously practiced Vaapad with Windu, he was unable to defeat him in combat and their duel ended in a stalemate. Though Windu and Bulq were credited with the creation of the Vaapad variant, the seventh lightsaber form was known, albeit obscurely, by the name Vaapad as early as the end of the New Sith Wars by the Sith Blademaster Kas'im.

Skill Level: No Training
Main Story RP's (In Cannon Order):
 

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