Star Wars Roleplay: Chaos

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Jansal "Bantha" Corego

Jansal Corego

"I suppose there was a time when I didn't have to worry about this," replied Jansal, resting the blade onto the table, unslinging his fingers from the variety of complex wrappings that built an amalgamated tumor of cloth around the haft. He tore at the linen a bit, wincing as it ripped with an audible scar of frayed cloth; "Yeah," he continued, "Purely ceremonious, right? I don't understand collectors, focusin' on the past with such scrutiny. Too much money and time, I think."

"Sir," interrupted XOM, whose heavily synthetic voice echoed with a distinct, reverberating sensation of falsity, for lack of a better word. "I feel it is well in my place to remind you that the dagger should be returned to the customer with minimal damage; the Baron is volatile, and any perception of external damage, by your fault or otherwise, might earn his ire or, at a minimum, result in termination of your contract - he's fickle." The protocol droid shifted nervously before shuffling across the room, arms bent in familiar fashion towards his cod plate, body jerkily forcing itself in stiff momentum to face the furthermost table, outlined with a variety of blueprints extended beneath a sharply lit oil lantern, carefully maintained over a variety of archaic designs. "With all due respect, the extraction was botched."

"But we got what we need, that's what matters."

The droid swiveled in his spot, eyeing up his master with flimsy, holographic eyes, wide and observant with some foreign, alien intelligence. "Perhaps, Jansal, but until the facility is behind us, then we have no reason to relax. No time to sit and ponder, we need to remain on the move."

"You get awfully prickly when things don't go according to plan," he snapped. "Though the extensive security network remains heavily fortified when the lockdown drill is set - all thanks to our so-called accomplice; bastard got what he deserved, trying to make off on his own - it's entirely self-sufficient, with no reason to lead me to believe that the power supply, in the case of such a lockdown, would be driven from an external source. It would cost too much, not in credits, but it'd raise the alarm; the police would storm in here, and all of their rare, illegally smuggled and auctioned artifacts would be out in the open. They'd power it themselves in such a case - lights, yes, third parties would work to keep them under the radar; security? No, never. It also leaves a window, between the two parties, for crippling interference from hackers and ilk. So yes, XOM, check over the blueprints for allusions to internal power supplies - they won't be written out on there, they aren't that stupid, but applying the unique structural qualities of the museum in addition to the layout leads to difficulties structuring the type of circuitry native to this sector. Keeping this in mind, as well as whatever technological voodoo you have stuffed in that metal cranium of yours, you should be able to pinpoint its location."

"So, saying you're correct and we disable the security systems internally, that still leaves numerous, alert forces to center on our position. It would likely be strategic, allowing them to externally fortify and siege the location, effectively trapping us. If we managed to secure the room and release the lockdown, we'd be further trapped with no means of escape; no matter what we do, we seem trapped in an inevitable conclusion."

"Not at all. We can't shoot ourselves through a blast door, but we can shoot ourselves through a few rows of people."
Social Information
Name: Jansal Sul Corego
Alias(es): Molak Delraggo, Sor-kat Logwai
Nickname(s): Jan, "Bantha"
Title(s): N/A
Age: 34 yrs.
Reputation: Unknown
Faction(s): N/A
Rank: N/A
Companies: Rusty's Custom Firearms & Cutlery
Position: Employee
Place of Birth: Sundari, Mandalore
Place of Residence: N/A
Sexuality: Straight
Marital Status: Single, Widowed
Force Sensitivity: Positive
Alignment: Neutral
Religious Beliefs: N/A, Athiest

Physical Information
Gender: Male
Race: Human
Height: 5'11" ft.
Weight: 198 lbs.
Eyes: Grey-green
Hair: Dark Brown
Complexion: Pallid, Flushed
Tattoos:
None.
Piercings:
A single, silver ring runs through his left earlobe, usually hidden beneath thick locks of hair.
Scars:
Once, while stalking his prey through the northmost caverns of the Jundland Wastes, Jansal encountered, unarmed, a Tusken Raider, whose gaderffi had shattered from a steep fall onto a plate of sandstone. Thought mortally wounded, the mercenary attempted to put it out of its misery, ultimately letting his guard down just long enough for the wounded creature to strike him across the face with his weapon. The shredded head dug into the bridge of his nose and tore through the flesh, dragging a long, ragged scar across his face, from cheek to cheek. Jansal won't say what happened after that, but, clearly, he had little trouble with the Sand People after that.
In a fight from long ago, in his youth, a blade had nearly been thrust into his right eye socket. If not for his superior reflexes, Jansal would have certainly died then; however, grabbing his assailant by the wrist with both hands, he averted the strike, craving a deep scar over his eye and down to his gaunt jaw.
Birthmarks:
A deep, crescent lesion rests under his right armpit. Totally harmless, but appeared at birth with no apparent cause or reason.
Misc. Features:
Slender and guant, with hollow eyes and sunken cheeks.
Pocked cheeks, from puberty.
Physique: Heavily muscled with defined physique, contrasted to his naturally deathly appearance.

Skills & Abilities
Profession(s): Bounty Hunter, Smuggler, Mercenary, Pirate

Summary:
Strengths: While retaining much of his training from his youth, Jansal has refined his understanding throughout the years, leading him to become an extremely deadly, and capable, warrior, with a flexible understanding of the Galaxy around him, allowing further growth and navigation.
(+) Experienced
(+) Technologically Adept
(+) Mentally Sharp
(+) Quick Learner
Weaknesses: For all of his prowess, socially, Jansal is very lacking. While capable of speaking his mind with a blaster in his hand, political navigation, without bluntness, is lost to him.
(-) Socially Inept
(-) Blunt
(-) Cold Personality
(-) Selfish
Credit:
Skill Chart (I highly recommend you check it out!*)
 
Inventory
Weapons & Tools:
• RCFC's Custom Rifle - Gifted to Jansal upon being hired by the RCFC. The weapon is a hybrid between a standard slugthrower and a coil gun. The .50 caliber caseless ammunition relies on chemical propellant to give it the initial velocity, and is further accelerated by the coil gun components. Muzzle velocity is scalable for both range and target type. The scaling can be handled automatically by the weapon. When the laser rangefinder is active, it determines the range to the target, and software within the optic compares the image of the scanned target to a database that determines, in broad terms, what the shooter is dealing with. It's not capable of determining the exact type of vehicle or personal armor the shooter is aiming at, but it can tell if it's pointed at a vehicle, and is capable of discerning whether or not a humanoid target is wearing armor, so long as the armor isn't discreet. Once it determines the range and approximate type of target, it selects the most effective muzzle velocity. This process takes between 1-3 seconds, depending on range, visibility, etc. An icon in the optic will notify the shooter when the weapon is ready.
• Sky-strike Jetpack - A simple armored jetpack, it is more fuel efficient than previous models produced by Merr-sonn and Mitrinomon, and contained larger fuel tanks, allowing it to be used for longer and to carry more weight if necessary. It contained one hundred seconds of fuel, allowing for twenty-five four-second blasts carrying the operator across one hundred twenty meters horizontally or seventy-five meters vertically with each burst of fuel. The jetpack requires atmospheric gases to function, primarily oxygen, meaning that in low oxygen, or no oxygen environments the jetpack was less functional or completely non-functional. It though visually similar to the JT-12, the Sky-Strike was designed to counter-act the weight of fully armored warriors compared to the JT-12 and Z-6 Jetpacks which were made to carry men wearing medium or standard armor.
• Wrist-mounted ACS-207 Acidthrower - The ACS-207 Acid Thrower is a great alternative to a flamethrower. With many heat resistant armors on the market, including several produced by ArmaTech, the company designed an alternative. Rather than spraying napalm or other flammable substances, the acidthrower sprays a diluted form of Fluoroantimonic Acid, the most volatile known superacid capable of melting its way through most known metals and Ionic/polar substances. Despite focusing on armor penetration, it is deadly to humans and can dissolve humanoid flesh easily, though not as swiftly as some lighter materials, and immediate response to skin contact is suggested to minimize its damaging effects. Its known to have an extremely violent reaction to water. Avoid using in aquatic environments.
Armor & Attire:
• Uv1-BEHD/MB Armor Prototype - Inherited from his father at an earlier age, Jansal has been forced to make numerous alterations to the original design; from an as-per-need basis, to simply replace broken parts, or to simply pass the time - in the decades following his retrieval of the classical armor, it has altered immensely in his hands, from a simplistic suit into a defined machination of his profession as a bounty hunter. Taking on numerous inspirations, it organically grew with every passing mission, each feature a relic to a previous hunt; ultimately, it took on a life of its own and, inspired by it, he decided to designate it as an earlier prototype to his work, eventually becoming something of an obsession. Despite its numerous benefits, ultimately, as it grew alongside him, its dismaying variety became something of a weakness, whether due to multiple expensive components, or a lacking specialization leading him to be surpassed by more defined competitors; regardless, he rigidly holds on to his original vision, though whether out of nostalgia or perceived purpose, even he can't say.
Vehicles & Ships:
• AI-001 Pulsar-class Starfighter - As part of the new line of ships being developed by the newly christened Aurora Industries for the open-market, the AI-001 Pulsar-class Starfighter is perfect for generic fighter missions. Equipped with a nose mounted heavy laser cannon, two laser cannons on the wing tips, and two torpedo launchers with a four torpedo magazine each, the fighter is capable of handling its own in a fight. However, the ship does have weaker armoring to compensate for the key feature of the Pulsar-class Starfighter. The Pulsar-class starfighter has two modes (folded and attack) with the folded mode allowing for faster speeds and better maneuverability, but only allowing the nose mounted cannon to fire. The attack mode is slightly slower and less maneuverable, but the ship has access to all of its weapon systems when deployed like that. The starfighter is also equipped with a Class 1 Hyperdrive to allow it to act independently of larger ships.
Homes & Property:
• N/A
Droids & Pets:
• C3-series Protocol Droid; C4-XOM - While his origins remain entirely vague to even Jansal himself, his utility is integral to the profession of mercenary work and bounty hunting. 'Bought' off a jawa droid trader in Mos Eisley, pending an investigation into a supposed smuggling ring, as per order of a local crime lord, the duo have remained closer ever since. Though primarily and older model in appearance, with ramshackle cerillium plates of silver and white mix-and-matched across his body, his database maintains a massive variety of languages, both well-known and obscure, as well as a lifetime's worth of un-wiped knowledge pertaining to a variety of subjects, ranging from history to modern warfare. More often than not utilized as a mobile library, this character is as integral to Jansal's mission as his own dogma.
• ACS-301 Modular Probe Droid; XI, XII, XIII, XIV - The Probes are not independently operated or capable of functioning alone. This is because of their support nature and the processors that had to be stripped from them in order to allow them to be so small and contain the systems they did. Effectively the Control Node is a severely miniaturized Droid Control Computer. If its signal becomes jammed, it is destroyed, or the droids go beyond their range, they become disabled. The Control Node only has the processing power to control four Drones. Any more renders them sluggish and prone to crashing. It can however operate different models allowing an operator to mix and match the drones that will be following them.
• ACS-302 Heavy Assault Droid; M1, M2 - The ACS-302 Heavy Assault Droid is perfectly engineered to be dropped directly into combat and unleash absolute hell on its enemies. Heavily Armed, even more heavily armored and shielded it is a mobile fire support droid. Utilizing powerful weaponry, and armored in thick heavy armor plating the ACS-302 is capable of surviving heavy amounts of punishment. On some of the more purpose driven units, intended to further increase its longevity each shoulder of the droid features an Icon-Class Personal Energy Shield module, allowing it to sustain heavy damage before its 'hull' even begins to suffer. Though large and bulky, the droid isn't horrifically slow, but it is cumbersome. To increase its mobility, it features a set of Repulsor Lift Boosters allowing it to make significant jumps and survive falls from great heights. It features a full suite of sensor equipment and targeting equipment to aid the Droid Brains in combat, allowing them to 'see' through walls similar to the Arbiter Combat Helmet. In fact it features almost all the systems normally found in the helmet. In addition the droid features a K-65 Targeting system, as the primary sensor and targeting computer used by the droid, simply assisted by the other features. The droid itself can understand verbal and non-verbal commands, and is normally attached to a squad or fire team, though it can independently operate or receive orders from a command center.
Holocrons:
• N/A
Misc. & Keepsakes:
• N/A
Other:
• N/A

Relations
Familial:
Morei Cortal Corego; Father [Deceased] - 75 yrs, ex-Mandalorian Crusader, Married to Salandra Faor Corego
Salandra Faor Corego; Mother - 69 yrs, Civilian, Widow of Morei Cortal Corego
Darlan Alkin Molak; Uncle - 57 yrs, Mandalorian Crusader, Widower of Cassa Tori Molak
Cassa Tori Molak; Aunt [Deceased] - 52 yrs, Mandalorian Crusader, Wife of Darlan Alkin Molak, Died of Suicide
Dendroth Kin Molak; Cousin - 41 yrs, Mandalorian Knight, Single, Master of the Light Side
Guran Tarlun Corego; Brother - 48 yrs, Mandalorian Crusader, Fiance of Losma Dura
Jansal Morei Corego; Brother [Deceased] - 39 yrs, Mandalorian Knight, Fiance of Cerulia Manta, Murdered by Fiance
Darlan Crest Corego; Brother - 42 yrs, Sith Knight, Exiled Mandalorian, Single
Salandra Jansal Corego Junior; Sister - 35 yrs, Civilian, Single
Amania Lun Corego; Wife [Deceased] - 34 yrs, Civilian, Married to Jansal Sul Corego, Murdered by Dendroth Kin Molak
Allies:
N/A
Enemies:
N/A
Associates:
N/A
Forces:
N/A
Other:
N/A
 
Role-play Info

Kills:
• N/A
Bounties Collected:
• N/A
Other:
• Credits: 13,618 CR
Thread Count: 8 Threads
• 5 Public
• 1 Private
• 2 Faction
• 5 Abandoned/Dead
• 0 Completed
• Submission Count: 1
• Character's Met (Char Canon): 0
• Notes:
• Threads dead or abandoned will not be considered canon, unless required for submission development.
• Feel free to use my bio as a template as long as credit is given to both me and any other sources tagged in the first post of the thread.
 

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