Star Wars Roleplay: Chaos

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Approved Tech Jörmungandr

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Intent: Alkor's personal weapon.
Image Source: ArtStation
Canon Link: N/A
Primary Source: Sith Sword

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Manufacturer: Alkor Centaris, [member="Darth Metus"], [member="Bedrovelse Hevn"]
Affiliation: Alkor Centaris
Model: N/A
Modularity: No
Production: Unique
Material: Alchemized Quadranium Neuranium Phrik telescopic rod components

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Classification: Sith Spear
Size: Average/Large
Weight: Heavy

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Lightsaber resistant.
Can ground lightning and release it.
High piercing power.
High cutting power.
Extends at extreme speed.
Can be used either as a sword or a spear.

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+ Alchemical Composition: Quandranium Edges have some of the greatest cutting power in the known Galaxy. With the invested alchemy added to that, they keep with little effort and resist many forms of damage and wear.

+ Piercing Power: With it's heavy weight and an extremely dense Neuranium core and tip, the blade is perfectly designed to pierce some of the thickest armor in the Galaxy.

+ Cutting Edge: Made to be used either as a sword or a spear, the Quandranium edges are hardly for show. They can cut through many things with relative ease, though their true and sinister purpose is to rend flesh as the weapon pierces armor and exacerbate inflicted stab wounds.

+ Balanced: While heavy, the weapon is designed and was forged with utility in mind. As such, it is easier to swing in comparison to other blades of equal size and weight.

+ Rapid fire extension: can be triggered at will, extends the blade to mid-range and can potentially add explosive force to a piercing blow.

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- Heavy: In order for the blade to have any power behind it's thrusts, the weapon had to be heavy. That was easily accomplished with the use of Sith Alchemy and Neuranium, but as a result, it takes practice to use with skill and can grow too unwieldy for long periods of time.

- Backlash: If the user is not careful, rapidly extending the weapon can cause ferocious recoil. There are ways to lessen the severity, if the bearer is clever.

- Dark: The weapon is inexorably tied to Alkor, and saturated in the dark side of the Force. Light sided energy in heavy concentration can damage or destroy the blade.

- No subtlety: If Alkor carries this weapon onto a battlefield, those with the Force will always be able to detect him. The sheer amount of malice and sorrow the weapon radiates are like a beacon.

- Reach compensation: Switching between sword and spear is a learned skill, and knowing when to do it is key to mastering this weapon. Trying to fight at a distance with the sword, or up close with the spear can put the wielder at an extreme disadvantage if they are not resourceful. Additionally, switching between these shifts the weight distribution of the weapon, making it harder to transition on the fly and straining different muscle groups.

- Switching limitations: For clarity's sake, shifting between sword and spear takes time. In the heat of combat, rapid switching is prohibitively lengthy and thus doing it more than once in a post is impossible.

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One of three, Jörmungandr was created in celebration of the return of one of Alkor's previously lost Brothers. Affectionately referred to by the trio who masterminded it's creation as the Serpent, or "Sormr," its purpose is one of Paramount importance.

Sith Swords crafted perfectly by a single Sith Alchemist reflect their owner. With the Mastery of two, both Metus- who learned under Rave Merrill- and Hevn, who devoted his own life to the art long ago- they were able to conceive of a tool perfect for use by Alkor. Instead of imbuing it with mystical properties and making it enhance or debilitate, it simply became a tool that would not fail.

Alkor had his own hand in creating the mechanisms that enhances its deadliness, as he and Metus both learned how to craft weapons and tools in the style of Old Mandalore. By allowing the weapon to create it's own momentum and torque without the Force, it became a perfect weapon against a wide variety of enemies.

It is the Masterwork of three Highly Skilled Craftsmen.
 
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