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Approved Vehicle IW-02B Tannhauser

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Isamu Baelor

Protector of The Iron Realm
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Source: Destroid Giant Monster from Macross 2 (edited)

Intent: The IW-02B Tannhauser is intended to serve as a heavy artillery platform for the One Sith

Manufacturer: The One Sith
Model: IW-02B Tannhauser
Affiliation: The One Sith

Development Thread: If necessary

Modularity: Camouflage paint

Grasslands:
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Jungle:
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Swamp:
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Tiger Stripe:
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Desert:
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Arctic:
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Urban:
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Production: Minor-production
Material: Durasteel, Alusteel chassis

Role: Artillery

Height: 28 metres
Length: 30 metres
Width: 28 metres
Weight: 350 tonnes

Minimum Crew: 1
Optimal Crew: 4 (1 Driver, 2 Gunners, 1 Commander)

Propulsion: Repulsorlift
Top Speed: 15km/h

Squadron Count: 5

Armaments:

6 x Artillery Cannon

  • Ammunition Type: 155mm Artillery Shell
  • Rate of Fire: 24 shells per minute (4 per cannon)
  • Ammo Capacity: 8 per cannon
  • Effective Range: 20km
  • Max Range: 40km
2 x Missile Launcher 'Arms'
  • Ammunition Type: Missiles (Starfighter sized)
  • Rate of Fire: 16 missiles per minute (8 per launcher)
  • Ammo Capacity: 16 per launcher
  • Max Range: 8km
2 x Missile Launcher Pods
  • Ammunition Type: Missiles (Starfighter sized)
  • Rate of Fire: 16 missiles per minute (8 per launcher)
  • Ammo Capacity: 16 per launcher
  • Max Range: 8km
Passenger Capacity: N/A

Cargo Capacity: N/A

Misc. Equipment:
Description:

The second phase of General Baelor's Iron Warriors Project focuses on artillery. The second vehicle produced under Phase 2 is the IW-02B Tannhauser. The Tannhauser is designed to act as a heavy artillery platform for the One Sith military. Like its smaller cousin, the Lohengrinn, It's focus, and only focus, is long range destruction. To this end, it has been outfitted with six artillery cannons, two missile launchers on each 'arm', and two missile launcher pods on each side. This give the Tannhauser unrivaled destructive power.

Much like it's smaller cousin, the Tannhauser's extreme focus on firepower has left it with faults. The large size of the machine has left it with very slow movement speed. The focus on range offense also means it lacks close-range defensive capabilities. The Tannhauser must rely on allied armor, or infantry, to defend it in battles. It also cannot fire unless stationary. The six artillery cannons also cannot fire independently. They are split into groups of three, meaning the Tannhauser can only fire at two targets at a time.
 
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[member="Isamu Baelor"]

I'm afraid you are going to have to tone this down. Way down.

http://starwarsrp.net/topic/16096-cis-pounder-heavy-mech-purged-submission/for reference.

This thing more than doubles that's armament and includes deflector shields.

I honestly can't think of a way to keep the 6 artillery cannons and have anything else not even mentioning the 4 missile launchers without a serious weakness or this thing being huge and being reduced to minor production.
 
Isamu Baelor said:
Height: 14 metres
Length: 16metres
Width: 14metres
Weight: 250 tonnes
Much larger, about twice as big in terms of height and width.



Isamu Baelor said:
6 x Artillery Cannon
Ammunition Type: 155mm Artillery Shell
Rate of Fire: 24 shells per minute (4 per cannon)
Effective Range: 20km Max Range: 40km

2 x Missile Launcher 'Arms'
Ammunition Type: Missiles
Rate of Fire: 16 missiles per minute (8 per launcher)
Effective Range: 15km Max Range: 30km

2 x Missile Launcher Pods
Ammunition Type: Missiles
Rate of Fire: 16 missiles per minute (8 per launcher)
Effective Range: 15km Max Range: 30km
I'm going to need an ammunition capacity for these missile launchers and the rough size of the ammunition. Shoulder Fire sized, Starfighter, capital, assault grade?
 
Isamu Baelor said:
6 x Artillery Cannon
Ammunition Type: 155mm Artillery Shell
Rate of Fire: 24 shells per minute (4 per cannon)
Ammo Capacity: 8 per cannon
Effective Range: 20km
Max Range: 40km

2 x Missile Launcher 'Arms'
Ammunition Type: Missiles (Starfighter sized)
Rate of Fire: 16 missiles per minute (8 per launcher)
Ammo Capacity: 32 per launcher
Effective Range: 15km
Max Range: 30km

2 x Missile Launcher Pods
Ammunition Type: Missiles (Starfighter sized)
Rate of Fire: 16 missiles per minute (8 per launcher)
Ammo Capacity: 32 per launcher
Effective Range: 15km
Max Range: 30km
Alright, so I need you to halve the Ammunition Capacity of the Missile Launchers, and based on the size these aren't ICBM's so I am going to ask that the rage come down as well. MHAT's are 8km, so that should be fine for these.

Lastly, I am going to ask that you include some information that the main weapons (The 6 Artillery weapons) cannot fire unless stationary, and limit the targets they can take (IE 2 Triple Weapons instead of 6 individual ones).

6 Artillery Guns per walker with the extra weapons is going to be rough, but seeing as the vehicle out sizes an AT-AT, I can see it, but I urge you to be very careful with this vehicle.
 
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