Star Wars Roleplay: Chaos

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Iron Wrath Fighter

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Isamu Baelor

Protector of The Iron Realm
IJSW1jk.png

OUT OF CHARACTER INFORMATION:

[*]Image Source: Star Wars
PRODUCTION INFORMATION:
  • Manufacturer: Iron Wrath Industries
  • Model: IW/IE-SF01A Fighter
  • Affiliation: Iron Wrath Industries, The Iron Empire, Approved Factions
  • Production: Mass-produced
  • Modularity:
    Warhead Countermeasures: The type of warhead countermeasure could be customized from a pilot-to-pilot basis.
  • Paintjob: The fighter came in a number of different colour schemes, depending on which organization it was used by.

[*]Material: Durasteel Chassis, Alusteel Plating, Glasteel Viewports, Starfighter Parts
TECHNICAL SPECIFICATIONS:
  • Classification: Fighter
  • Length: 6.5m
  • Width: 6.5m
  • Height: 7.5m
  • Maneuverability Rating: 3
  • Speed Rating: 3
  • Hyperdrive Class: Class 1.0
  • Crew: 1
  • Cargo Capacity: 65kg
  • Consumables: 1 week
  • Squadron Count: 12
SPECIAL FEATURES:




[*]Environmental Systems:

[*]Propulsion Systems:

[*]Sensor & Targeting Systems:




ARMAMENTS:
  • Rating: 10
  • Armaments:
    2x Laser Cannon
  • 2x Ion Cannon
  • 1x Proton Torpedo Launcher (4 torpedoes)
  • 1x Nano Missile Launcher (4 sets of 6 missiles)

DEFENSES:

[*]Systems:

STRENGTHS & WEAKNESSES
  • Strengths:
    [+] Jack of All Trades: With a variety of offensive, and defensive, capabilities, the Iron Wrath Fighter is a versatile starfighter.
  • [+] Panoramic 360° Screen: The screen, which displays a live feed of the outside of the craft, eliminates a number of blind-spots, which have been inherit with the spherical cockpit design.

[*]Weaknesses:
  • [-] Jack of All Trades: However, this means that the Iron Wrath Fighter is outclassed by specialist starfighters, in their respective roles.
  • [-] Forward Facing Weapons: As all weapons aboard the Iron Wrath Fighter face forwards, it is unable to defend against flanking attacks.
  • [-] Rear Armor: The armor is weakest at the rear, around the engines. A direct shot could disable, or potentially destroy, the fighter.

DESCRIPTION: Developed by Iron Wrath Industries, the Iron Wrath Fighter was the standard fighter used by the Iron Empire Navy. The starfighter entered production, and was subsequently deployed en mass, following the Crossbone Conflict in the unknown regions.

As its role was that of a standard fighter, the Iron Wrath Fighter was very much a jack of all trades. It was equipped with a variety of weapons, which offered the fighter broad versatility. However, this versatility ensured that the fighter was out-classed by specialist machines, such as anti-starfighter craft.

To assist the pilots visibility, the cockpit of the fighter was equipped with a panoramic 360° screen. This screen, which covered the inside of the cockpit sans view-port, displayed a live feed of the crafts surroundings. This allowed the pilot to look above, below, and to either side of their craft. The live feed was streamed by external cameras, and had practically non-existent latency.

Additionally, external sensors continuously transmitted data to the craft's systems, which overlaid the information atop the live feed. This allowed the craft to highlight threats such as debris, incoming fire, etc. This information was also overlaid atop the fighter's view port.

PRIMARY SOURCES: N/A
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Isamu Baelor said:
Maneuverability Rating: 1 Speed Rating: 3
Standard for a starfighter is 3 for both speed and maneuverability. While it is possible to get these ratings, it will have to come with a notable, and probably significant weakness.


Isamu Baelor said:
Encryption Module Holonet Transceiver Hyperwave Transceiver Ranger Transceiver Subspace Transceiver
The Ranger Subspace transceiver is an Imperial star destroyer's standard communication piece that has a lot of extra features that I doubt a starfighter could support. You can use a standard subspace transceiver, if you'd like, or find a subspace transceiver model that's a known starfighter-grade model.

Likewise, Hyperwave transceivers are generally only found on large ships, and typically not mass-produced starfighters. In X-wing: Solo Command, they note a basic no-frills hyperwave transceiver costs as much or more than an entire new YT-1300 Freighter. I'd recommend removing this feature, or significantly lowering production.

A holonet transceiver also runs into similar problems, being both pretty expensive and notably found only on large or elite starships.



Isamu Baelor said:
Comm laser Hyperwave Signal Interceptor
While it's not impossible to have these on this vessel, it's unusual. Generally, a mass-produced starship gets one special system without other drawbacks. These two could probably be lumped together as "advanced communications", but then you won't be able to have other advanced systems.



Isamu Baelor said:
Rating: 11 DEFENSES: Rating: 11

Please change these to "10", as per the standard starfighter.



Isamu Baelor said:
Systems: Cap Drain De-Ionizer Socketguard
All three of these systems are not standard on most starfighters. Please pick one of these systems (or the communications devices) to be this submission's "advanced system".
 

Isamu Baelor

Protector of The Iron Realm
[member="Gir Quee"]

The Ranger Subspace transceiver is an Imperial star destroyer's standard communication piece that has a lot of extra features that I doubt a starfighter could support. You can use a standard subspace transceiver, if you'd like, or find a subspace transceiver model that's a known starfighter-grade model.
Good catch. I forgot to remove the Ranger Transceiver from the template that I used for this sub.

Likewise, Hyperwave transceivers are generally only found on large ships, and typically not mass-produced starfighters. In X-wing: Solo Command, they note a basic no-frills hyperwave transceiver costs as much or more than an entire new YT-1300 Freighter. I'd recommend removing this feature, or significantly lowering production.

A holonet transceiver also runs into similar problems, being both pretty expensive and notably found only on large or elite starships.
While it's not impossible to have these on this vessel, it's unusual. Generally, a mass-produced starship gets one special system without other drawbacks. These two could probably be lumped together as "advanced communications", but then you won't be able to have other advanced systems.
dumped 'em.

Please change these to "10", as per the standard starfighter.
Changed.

All three of these systems are not standard on most starfighters. Please pick one of these systems (or the communications devices) to be this submission's "advanced system".
I've dumped socketguard, gonna keep De-Ionzier, however, I also want the Cap-drain too.

So, for that one extra system (since I don't have the advanced communications), what dev thread are we looking at? Five as it's a minor upgrade?

Standard for a starfighter is 3 for both speed and maneuverability. While it is possible to get these ratings, it will have to come with a notable, and probably significant weakness.
I've added that the armor at the rear is the weakest, and that a direct hit could disable/destroy it. However, I've upped the speed to 2. Considering this mass-produced, no dev fighter that just got approved with a 1.5/1.5 speed/maneuverability ratings and similar weaknesses, I don't think 2/1 is asking for too much on this.
 
Isamu Baelor said:
I've dumped socketguard, gonna keep De-Ionzier, however, I also want the Cap-drain too. So, for that one extra system (since I don't have the advanced communications), what dev thread are we looking at? Five as it's a minor upgrade?

I still see the socketguard as being listed. What you've suggested is doable with a ten post development thread (10 is the minimum size for all factory development threads).



Isamu Baelor said:
I've added that the armor at the rear is the weakest, and that a direct hit could disable/destroy it. However, I've upped the speed to 2. Considering this mass-produced, no dev fighter that just got approved with a 1.5/1.5 speed/maneuverability ratings and similar weaknesses, I don't think 2/1 is asking for too much on this.

I'm firm on this. We have the starship templates for a reason, and while it's possible to deviate somewhat from this, there needs to be a significantly good reason to justify that significant of an advantage. In the end, it's all about maintaining balance across the board.

I cannot justify giving anyone that big of a performance boost without having something else to balance it out in comparison with the "standard" fighter shown in the template.

I will say that if the "Dawn" starfighter is RPed as having twice the speed and maneuverability of a standard fighter, it will probably be reported. It's worth noting however, that it's description seems to contradict the ratings, suggesting that it's only capable of "keeping up with standard fighters".
 

Isamu Baelor

Protector of The Iron Realm
[member="Gir Quee"]

What you've suggested is doable with a ten post development thread (10 is the minimum size for all factory development threads).
In this sub, you let the subber have the cap drain with 5 posts of development, on top of the 10 he did for the redundant shields.

I'm fine with doing a 10 post development thread, but for consistencies sake, I'd like that extra five posts to go towards something else. Perhaps a socketguard.

I'm firm on this. We have the starship templates for a reason, and while it's possible to deviate somewhat from this, there needs to be a significantly good reason to justify that significant of an advantage. In the end, it's all about maintaining balance across the board.
Then I question why that other sub was approved, while my sub is getting hammered. However, fine, I'll put it back to the 1 / 3.

Also, you didn't mentioned whether the additional weakness would make up for the extra maneuverability.
 
Isamu Baelor said:
In this sub, you let the subber have the cap drain with 5 posts of development, on top of the 10 he did for the redundant shields. I'm fine with doing a 10 post development thread, but for consistencies sake, I'd like that extra five posts to go towards something else. Perhaps a socketguard.

It's ten posts for a mass produced ship with 2 advanced systems. I don't have any issue with you doing another 5 posts like Krayzen to add the socketguard to it as well for 15 posts total, just like Krayzen's ship (which has 15 posts behind it).



Isamu Baelor said:
Then I question why it was approved, while my sub is getting hammered. However, fine, I'll put it back to the 1 / 3. Also, you didn't mentioned whether the additional weakness would make up for the extra maneuverability.
I judge based on the template, not on other submissions. if you have an issue with another submission or how it's being used, you can always file a report.




Isamu Baelor said:
However, fine, I'll put it back to the 1 / 3. Also, you didn't mentioned whether the additional weakness would make up for the extra maneuverability.
Please change both speed and maneuverability to 3, in keeping with the standard fighter template.



Isamu Baelor said:
Also, you didn't mentioned whether the additional weakness would make up for the extra maneuverability.
That is worth something, though I'm not sure if it's worth that big of a maneuverability spike, especially when it can easily be negated by simply having shields reinforced to cover that area specifically to compensate for it.

If you would like, I can see this working to balance out the addition of the socketguards with no extra development. In other words, it would need only 10 posts for the socketguards, cap drains, and de-ionizers.
 
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