Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Vehicle Intrepid Class - Exogorth Armored Transport

Status
Not open for further replies.

Ravenous

Guest
R
skuttler4.jpg

OOC Information
  • Intent: To provide Intrepid Inc with an armored vehicle capable of outmaneuvering adversaries
  • Image Source: Here Fam
  • Cannon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
Production Information
Technical Specifications
  • Classification: Armored Drill
  • Role: Troop transport, Reconnaissance, Assault Tank, Anti-Air Craft
  • Size: Very Large
  • Weight: Extremely Heavy
  • Armament: High, Eight Heavy Laser Cannons, Twelve Anti-Personnel laser cannons, Three Anti-Aircraft guns
  • Defenses: Very High
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Propulsion: Armored Legs
  • Minimum Crew: 12 Personel
  • Optimal Crew: 24 Personel
  • Passenger Capacity: 48
  • Cargo Capacity: Average
Special Features
  • The Exorgoth Armored Transport can conceal its guns inside of its armored plating in the event that they are targeted shielding them from enemy fire
  • Geometric sensors inside the transport make it easier for the drivers to see where they are going and also helps in detecting ground-based structures and other ordinance
  • The Transport has a retractable drill that can be used to drill into the ground
Strengths
  • Armed to the Teeth: The Transport has a large array of laser cannons and Anti-aircraft guns
  • Armored to the Teeth: The transport is encased in a shell of heavy armor plating as well as a ray shield
  • Hard to hit: The entire concept of this Exogorth was to be a target almost incapable of hitting once it goes underground
  • Master Flank: By going underground the transport has the ability to deposit units into the heart of an enemy base
Weaknesses
  • Indiscreet: C'mon once it's on top (Or in this case below) of you only a lobotomy patient wouldn't be alerted
  • Messy: The tunnel the Exorgorth makes can be traced back to its staging area
  • All or nothing: Depositing troops into an enemy base is inherently dangerous
  • No room for error: The doors that release the troops are small and can be used as a chokepoint
  • Weak structure: The inside of the Exogorth is vulnerable since its unarmored
Description
  • The Exogorth armored transport was based on the creature known as the Exogorth which is known for burrowing into asteroids in the dead of space and waiting for unsuspecting prey. The idea behind the transport to create a target that was safe from enemy fire while also being hard to repel. The transport typically has enough food and water to last 3 weeks if it finds itself trapped underground. The structure is comprised of eight sections, two command centers, and six crew cabins. The Exogorth was designed to be able to withstand even molten rock for long periods of time in a bid to hide from enemies and collect data of them. Using sensors inside the transport mass amounts of geometric data can be collected on enemy positions and makeup.
    • There are limits: I.E A huge fortress would be easy to find but a single tank would be a challenge
 
Last edited by a moderator:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom