Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Immobilizer carrier series

Status
Not open for further replies.
starship_battleship_presentation_by_emppyrean-d5w62b7.png


A Traquia-class bulk freighter prior to getting the gravity projectors installed

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Immobilizer 419-class interdictor carrier
  • Affiliation: Open-market
  • Production: Semi-unique (1 per writer)
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Elite Interdictor Carrier
  • Length: 1500m
  • Width: 550m
  • Height: 340m
  • Armament: Average (600/0/200)
  • 12 Toprawa heavy long-range turbolasers (in double turrets; 2 aft, 3 dorsal, 1 ventral; 216 standard turbolaser equivalents)
  • 4 Scarif heavy long-range ion cannons (in double turrets; 1 aft, 1 ventral; 72 standard turbolaser equivalents)
  • 78 Gatling rapid-fire turbolasers (26 triple turrets: 3 fore, 4 ventral, 3 aft, 4 dorsal, 6 port, 6 starboard; 312 turbolaser equivalents)
  • 200 Ventooine electromagnetic plasma machineguns (25 forward, 25 aft, 40 port, 40 starboard, 35 ventral, 35 dorsal; 200 point-defense equivalents)
  • Defenses: Moderate
  • Hangar: 12 Squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive Class: 1 (hyperspace) 4 (Otherspace)
SPECIAL FEATURES

[*]Navigation:

[*]Defenses:

[*]
Sensors:

Strengths:
  • Great long-range firepower
  • Great point-defense
  • Ability to generate interdiction fields at long ranges (standard long-range turbolaser range)
  • Ability to wage electronic warfare (albeit not amounting to an EWAR ship)
  • Ability to fly in Otherspace on its own accord (i.e. does not need to wait for a hyperdrive malfunction to go to Otherspace)
  • Can fly long distances with few jumps (hyperspace or Otherspace)
Weaknesses:
  • Slow, unwieldy (even more so when the gravity field generators are active)
  • Awkward firing arcs due to the gravity field generators
  • Once gravity field projectors are activated, it starts attracting debris from explosions on or of nearby ships, potentially causing damage
  • Exposed gravity field generators: for this reason it is a priority target
  • Exposed ventral hangar
  • If one attempts to jump an Immobilizer 419 in hyperspace while its gravity field projectors are damaged, it can unwittingly find itself in Otherspace
  • If one flies an Immobilizer 419 through Otherspace, reversion to hyperspace can kill the ship if done improperly
Description: Built from the Traquia-class he Immobilizer 419 is borne from the recent rise in the use of microjumps, where the numerous microjumps gave trouble to various parties. Due to the constraints of space aboard the ship, thanks to the usage of four gravity well projectors that allow it to project gravity wells at long-range turbolaser ranges, the decision was made to eschew large-caliber projectile weapons, realizing that there was not enough space for their magazines, despite the removal of its ability to land on planetary surfaces. As such, the ventral hangar is located in front of the gravity projector fields, capable of carrying 2 squadrons on lateral racks, with four more lateral hangars that can also carry two squadrons apiece. Nevertheless, care is taken not to encroach on the firing arcs; even then, despite the array of armaments the Immobilizer 419 is not intended to be a frontlline combatant. It still carries some serious long-range firepower with 16 heavy long-range guns, with the rapid-fire turbolasers intended for fighting enemies that can fight the Immobilizer 419 at short ranges. Also, the consequences of such limited space are that it can carry a rather limited amount of cargo, as well as a limited number of troops. Also, to maintain hull integrity on that ship, especially with the presence of the gravity field projectors, tensor field generators, inertial compensators and anti-concussion field generators are installed.

It also shares common weaknesses with other interdictors: gravity field projectors are exposed, giving enemies a prime target for bombing runs or for smaller ships capable of closing in to fire at them. Also, commanders wishing to use an Immobilizer 419 will have to deploy escorts effectively in order to protect their Immobilizer 419, even more so than with an ordinary carrier, for a myriad of reasons including the ability to wage electronic warfare (ECM and ECCM), as well as the ability to tend to the fleet's injured (albeit not as much as other capital ships in that size category). In addition, slicing the ship's systems is much more difficult due to the defensive redundancies built into the shilp-wide neural net, powered by the waste heat recovery devices. On that ship, due to the high energy expenditure of the gravity well projector, waste heat recovery devices are fitted to them, a marked departure from usual design practices where they are normally fitted to reactors and engines. Also, the CIC comes equipped with a Castameer tactical display, allowing its crew to track hundreds of targets at once, for interdiction or otherwise, while the CHX 5.0 sound systems being installed throughout the ship allows the crew to maintain morale, among other means.

The Immobilizer 419 is equipped with a myriad of systems designed to detect space mines, such as demolition sensors, which are capable of detecting explosives as well as detonation mechanisms, and a doppraymagno scanner that includes a Doppler sensor array, working in concert with mass detector and other items, such as a crystal gravfield trap, to detect cloaked mines and other hazards of that nature. With the photoamplifier, and the long-range electrophotoreceptor, it can optically resolve items to a greater level of resolution (up to the limits of diffraction). Its sensor suite also enables it to detect hyperspace jumps and reversions thanks to its soliton antenna and radiation sensors, which were used to detect cronau radiation. With the data from the communication monitor being compared to the com-scan, one can also sort out the transmissions data to determine what was important or not, with the target identification network giving the crews inside a precise picture of the battlefield coupled with data from the motion sensor and the thermal detector. Given the collision avoidance system, if any of the sensors detect mines, its crew can attempt to fly out of the way or to shoot down the mine altogether, and possibly find its way back to a location marked with transpond markers, with the universal transceiver package being the standard sensor suite, hooked up to the Castameer tactical display, allowing the crew to display hundreds and maybe thousands of targets at once, with the added processing power of the ship-wide neural net and its redundancies giving some breathing room to the ELINT crew.

Also, after the experience of battle in the Serenno campaign, it as found that the need for reactive armor was pressing, yet explosive reactive armor was ruled out since it was too dangerous to use due to the risk of damaging the gravity well projectors; in addition, limited deployment of interdictors in battlegroups made it so that additional capability can be included that would be worth the decrease in production, namely the addition of two squadrons, NERA and Haruna cap drains.

Finally, it should be noted that, if a gravity well projector malfunctions and that an Immobilizer 419 tries to jump to hyperspace with a faulty gravity well projector, there is a possibility that the Immobilizer 419 could find itself in Otherspace, due to the risk of the hyperdrive shorting out while making the jump and this is where the Otherdrive comes in handy: with the Otherdrive one can buy more time for emergency hyperdrive repairs, and also it can be used to smuggle itself around hyperroute surveillance grids, albeit at a cost of speed. The Otherpilot's ability to make use of waypoints in hyperspace or Otherspace flight, Immobilizer 419s can limp back to base over long distances without having to revert to realspace as often as with a conventional navicomputer. For this reason, factions deploying Immobilizer 419s will attempt to deploy their best Star Destroyer pilots on Immobilizer 419s, even though, in realspace combat, the tactical difference an elite Star Destroyer pilot makes is limited.

- Consumables: 1 year
- Crew: 7,500 (skeleton: 3,000)
- Passengers: 2,000
- Cargo: 200,000 tons
 
starship_heavy_carrier_by_emppyrean.png


The gravity field projectors are located at the aft edges of the ship

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Immobilizer 420-class interdictor carrier
  • Affiliation: Open Market
  • Production: Semi-unique (1 per writer)
  • Material: Alusteel hull, quadranium frame
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES


[*]Navigation:

[*]Defenses:

[*]
Sensors:

Strengths:
  • Great long-range firepower
  • Great point-defense
  • Ability to generate interdiction fields at long ranges (standard long-range turbolaser range)
  • Can land on planets
  • Sensor ability
  • Ability to wage electronic warfare (albeit not amounting to an EWAR ship)
  • Ability to fly in Otherspace on its own accord (i.e. does not need to wait for a hyperdrive malfunction to go to Otherspace)
  • Can fly long distances with few jumps (hyperspace or Otherspace)
Weaknesses:
  • Slow, unwieldy (even more so when the gravity field generators are active)
  • Awkward firing arcs due to the gravity field generators
  • Repulsorlift generator failures must be repaired in orbit
  • Once gravity field projectors are activated, it starts attracting debris from explosions on or of nearby ships, potentially causing damage
  • Exposed gravity field generators: for this reason it is a priority target
  • Exposed ventral hangar
  • Once the armor takes a hit at a place, another hit at that same place can likely penetrate the hull
  • If one attempts to jump an Immobilizer 420 in hyperspace while its gravity field projectors are damaged, it can unwittingly find itself in Otherspace
  • If one flies an Immobilizer 420 through Otherspace, reversion to hyperspace can kill the ship if done improperly
Description: Built from the Empyrean-class the Immobilizer 420 is borne from the recent rise in the use of microjumps, where the numerous microjumps gave trouble to various parties. Due to the constraints of space aboard the ship, thanks to the usage of four gravity well projectors that allow it to project gravity wells at long-range turbolaser ranges, the decision was made to eschew large-caliber projectile weapons, realizing that there was not enough space for their magazines. As such, the ventral hangar is located in front of the gravity projector fields, capable of carrying 4 squadrons on lateral racks, with two more lateral hangars that can also carry two squadrons apiece. Nevertheless, care is taken not to encroach on the firing arcs; even then, despite the array of armaments the Immobilizer 420 is not intended to be a frontlline combatant. It still carries some serious long-range firepower with 8 heavy long-range guns, with the rapid-fire turbolasers intended for fighting enemies that can fight the Immobilizer 420 at short ranges. Also, the consequences of such limited space are that it can carry a rather limited amount of cargo, as well as a limited number of troops. Also, to maintain hull integrity on that ship, especially with the presence of the gravity field projectors, tensor field generators, inertial compensators and anti-concussion field generators are installed.

It also shares common weaknesses with other interdictors: gravity field projectors are exposed, giving enemies a prime target for bombing runs or for smaller ships capable of closing in to fire at them. Also, commanders wishing to use an Immobilizer 420 will have to deploy escorts effectively in order to protect their Immobilizer 420, even more so than with an ordinary carrier, for a myriad of reasons including the ability to wage electronic warfare (ECM and ECCM), as well as the ability to tend to the fleet's injured (albeit not as much as other capital ships in that size category). In addition, slicing the ship's systems is much more difficult due to the defensive redundancies built into the shilp-wide neural net, powered by the waste heat recovery devices. On that ship, due to the high energy expenditure of the gravity well projector, waste heat recovery devices are fitted to them, a marked departure from usual design practices where they are normally fitted to reactors and engines. Also, the CIC comes equipped with a Castameer tactical display, allowing its crew to track hundreds of targets at once, for interdiction or otherwise, while the CHX 5.0 sound systems being installed throughout the ship allows the crew to maintain morale, among other means.

The Immobilizer 420 is equipped with a myriad of systems designed to detect space mines, such as demolition sensors, which are capable of detecting explosives as well as detonation mechanisms, and a doppraymagno scanner that includes a Doppler sensor array, working in concert with mass detector and other items, such as a crystal gravfield trap, to detect cloaked mines and other hazards of that nature. With the photoamplifier, and the long-range electrophotoreceptor, it can optically resolve items to a greater level of resolution (up to the limits of diffraction). Its sensor suite also enables it to detect hyperspace jumps and reversions thanks to its soliton antenna and radiation sensors, which were used to detect cronau radiation. With the data from the communication monitor being compared to the com-scan, one can also sort out the transmissions data to determine what was important or not, with the target identification network giving the crews inside a precise picture of the battlefield coupled with data from the motion sensor and the thermal detector. Given the collision avoidance system, if any of the sensors detect mines, its crew can attempt to fly out of the way or to shoot down the mine altogether, and possibly find its way back to a location marked with transpond markers, with the universal transceiver package being the standard sensor suite, hooked up to the Castameer tactical display, allowing the crew to display hundreds and maybe thousands of targets at once, with the added processing power of the ship-wide neural net and its redundancies giving some breathing room to the ELINT crew.

Also, after the experience of battle in the Serenno campaign, it as found that the need for reactive armor was pressing, yet explosive reactive armor was ruled out since it was too dangerous to use due to the risk of damaging the gravity well projectors; in addition, limited deployment of interdictors in battlegroups made it so that additional capability can be included that would be worth the decrease in production, namely the addition of two squadrons, NERA and Haruna cap drains.

Finally, it should be noted that, if a gravity well projector malfunctions and that an Immobilizer 420 tries to jump to hyperspace with a faulty gravity well projector, there is a possibility that the Immobilizer 420 could find itself in Otherspace, due to the risk of the hyperdrive shorting out while making the jump and this is where the Otherdrive comes in handy: with the Otherdrive one can buy more time for emergency hyperdrive repairs, and also it can be used to smuggle itself around hyperroute surveillance grids, albeit at a cost of speed. The Otherpilot's ability to make use of waypoints in hyperspace or Otherspace flight, Immobilizer 420s can limp back to base over long distances without having to revert to realspace as often as with a conventional navicomputer. For this reason, factions deploying Immobilizer 420s will attempt to deploy their best cruiser pilots on Immobilizer 420s, even though, in realspace combat, the tactical difference an elite cruiser pilot makes is limited.

- Consumables: 2 years
- Crew: 5,000 (skeleton: 1,400)
- Passengers: 6,000
- Cargo: 100,000 tons
 
MKb7YIQ.jpg


A comet passing by a Madeen-class bulk freighter near Bimmisaari

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Immobilizer 421-class interdictor carrier
  • Affiliation: Open-market
  • Production: Semi-unique (1 per writer)
  • Material: Alusteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Interdictor Supercarrier
  • Length: 2500m
  • Width: 970m
  • Height: 650m
  • Armament: Average (1400/0/550)
  • 24 Toprawa heavy long-range turbolasers (in triple turrets; 2 aft, 3 dorsal, 3 ventral; 432 standard turbolaser equivalents)
  • 15 Scarif heavy long-range ion cannons (in triple turrets; 1 aft, 2 ventral, 2 dorsal; 270 standard turbolaser equivalents)
  • 174 Gatling rapid-fire turbolasers (58 triple turrets: 8 fore, 9 ventral, 8 aft, 9 dorsal, 12 port, 12 starboard; 696 turbolaser equivalents)
  • 2 tractor beams (2 turbolaser equivalents)
  • 550 Ventooine electromagnetic plasma machineguns (25 forward, 25 aft, 40 port, 40 starboard, 35 ventral, 35 dorsal; 550 point-defense equivalents)
  • Defenses: Moderate
  • Hangar: 20 Squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive Class: 1 (hyperspace) 4 (Otherspace)
SPECIAL FEATURES

[*]Navigation:

[*]Defenses:

[*]
Sensors:

Strengths:
  • Great long-range firepower
  • Great point-defense
  • Ability to generate interdiction fields at long ranges (standard long-range turbolaser range)
  • Can land on planets
  • Sensor ability
  • Ability to wage electronic warfare (albeit not amounting to an EWAR ship)
  • Ability to fly in Otherspace on its own accord (i.e. does not need to wait for a hyperdrive malfunction to go to Otherspace)
  • Can fly long distances with few jumps (hyperspace or Otherspace)
Weaknesses:
  • Slow, unwieldy (even more so when the gravity field generators are active)
  • Awkward firing arcs due to the gravity field generators
  • Repulsorlift generator failures must be repaired in orbit
  • Once gravity field projectors are activated, it starts attracting debris from explosions on or of nearby ships, potentially causing damage
  • Exposed gravity field generators: for this reason it is a priority target
  • Exposed ventral hangar
  • Once the armor takes a hit at a place, another hit at that same place can likely penetrate the hull
  • If one attempts to jump an Immobilizer 421 in hyperspace while its gravity field projectors are damaged, it can unwittingly find itself in Otherspace
  • If one flies an Immobilizer 421 through Otherspace, reversion to hyperspace can kill the ship if done improperly
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom