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Approved Tech IF/IE-A01A Infantry Armor

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Isamu Baelor

Protector of The Iron Realm
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OUT OF CHARACTER INFORMATION:
  • Intent: To create a standard infantry armor for The Iron Empire
  • Development Thread: If needed
  • Image Source: Art Station
PRODUCT INFORMATION:
TECHNICAL SPECIFICATIONS:
  • Classification: Multipurpose
  • Weight: 13kg
  • Quality: 8
  • Special Features
    Resistances:
    Lightsaber-resistance: The use of Duraplast, and Armorweave, allows the armor to withstand glancing blows from a lightsaber.
  • Blaster-resistance: The use of Armorweave, and flex-armor, allows the armor to withstand blaster bolts.
  • Slugthrower-resistance: The use of flex-armor allows the armor to withstand slug-thrower projectiles.
  • EMP/Ion Resistance: To protect the armor's electronic systems, resistant materials are integrated into the armor.

[*]Retractable Helmet:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Audio/Video Systems:
    Audio/Video Recorder: A device which records both audio, and video. Can store up to fifteen (15) hours of content.
  • Audio/Video Player: A device which displays the recorded audio, and video files.
  • Annunciator: A sound amplification device.
  • Broadband Antenna: A device which allows the user to pick up noises and sounds, on different broadband frequencies from far distances.
  • Sonic Dampeners: A device which limits the amount of sound that can reach the user's inner-ear.

[*]Communication Systems:

[*]Breathing Systems:
  • Environmental Filter: A device that removes harmful gases, such as poisons, and fumes from the air.
  • Oxygen Filtration System: A device that removes solid particles, such as dust, pollen, mould, and bacteria from the air.
  • Oxygen Supply: A storage vessel that holds one-hundred and twenty (120) minutes of oxygen.
  • Re-breather: A breathing apparatus that adsorbs the carbon dioxide of the user's breath, to permit the re-breathing of unused oxygen.

[*]Scanner/Sensor Systems:
  • Multi-Scanner: A multi-role scanner, which combines the functions of the following:
    Combat Scanner: A sensor which employs targeting software, to increase the user's combat efficiency.
  • Life Form Scanner: A device that allows the user to detect living beings from a distance.

[*]Multi-Frequency Targeting and Acquisition System: A sensor system which provides assistance in acquiring targets in conditions of poor visibility, and at long ranges.
[*]Radar: An object detection system, that determines the range, angle, or velocity of objects.
  • Motion Scanner: A device that detects objects via movement, and displays them on the helmet's radar.

[*]Sonar Mapper: A device that emits sonar pulses, to map an area through echolocation.

[*]Transponder Systems:
  • IFF Transponder: A transponder signal which broadcasts the user's affiliation.

[*]Visor Systems:
  • Anti-flash Visor: A visor that protects the user's eyes from bright flashes, such as those emitted by flash bangs.
  • Heads-Up Display: A transparent display that presents data, without requiring the user to look away from their viewpoint.
  • Rangefinder: A device that zooms in on distant targets, and displays visual data of the target observed.
  • Vision Technologies: The visor may cycle through the following visions:
    Standard Vision
  • Infrared Vision
  • Night Vision
  • Thermal Vision
  • Ultraviolet Vision



[*]Body:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Power-Pack: A small power-pack that supplies energy to the Armor's systems.
    Redundant Power-Pack: A small, redundant, power-pack that supplies energy to critical systems if the primary power-pack is damaged, or disabled.

[*]Air Conditioning System: An in-built system, designed to keep the user at a comfortable temperature, in high or low, heat environments.
[*]Pressurization: The armor can be pressurized, so as to aid the user in surviving the vacuum of space.

[*]Utility Belt:
  • 2x Energy Sink: A component designed to adsorb blaster energy.
  • 2x Combat De-ionizer: A device that counteracts the effects of ionic energy
  • Additional Ammunition: A compartment for storing additional clips of ammunition.
  • Grenades: A compartment for storing additional grenades.
  • Medpac: A small first-aid kit that contains limited-utility diagnosis equipment and other essential medicines for the treatment of wounds.
  • Field Ration: A prepackaged meal, easily prepared and eaten.
  • Multitool: A device that contains a variety of useful tools.

[*]Arms:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • 2x Magnetic Grip: A device that allows the user to magnetize their palms, to reduce the risk of being disarmed.
  • 1x Grappling Spike Launcher: A device that launches a liquid, which immediately solidifies into a tough yet lightweight and flexible mono-filament cable. Stored on the users right-bracer.
  • 1x Miniature Flame Projector: A personal incendiary weapon mounted on the users left bracer. Produces a cone of fire five (5)-meters long, and one (1)-meter in diameter.
  • 1x Wrist Laser: A portable wrist laser, mounted onto the users right bracer. Comparable to the power of a standard blaster, with a range of fifty (50) meters.
  • 1x Hidden Vibro Blade: A small blade, hidden in the users left bracer.
  • 2x Energy Shield: An energy shield built into the user's braces, which when activated would form a shield to block lightsabers, and blaster bolts.

[*]Legs:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Grav Boots: A device that allows the user to move at planes fourty five (45) to one-hundred and eighty (180) degrees opposite normal gravity.
  • Magno-grip Soles: A device that allows the user to magnetize themselves to surfaces which they were standing on.


[*]Strengths:
  • [+] Wide-variety of Resistances: A wide variety of materials were used in the construction of the armor. These materials imbued the armor with a number of resistances towards Lightsabers, blasters, slug throwers, and EMP/Ion attacks.
  • [+] Advanced Systems: The armor includes a high number of advanced systems.

[*]Weaknesses:
  • [-] Kinetic Damage: While the materials used may stop solid projectiles from piercing the armor, they do little to dissipate the kinetic force of the impact. As such, the user is vulnerable to the various injuries that can occur from blunt force trauma.

[*]Description: Developed by Iron Fury Industries, the IF/IE-A01A Infantry Armor was the standard issue armor used by The Iron Empire. The armor was deployed, en masse, following the Iron Empire's formation after the Crossbone Conflict. The underlying systems of the armor were very similar to Iron Fury's previous armor, the IF/OS-A01A. It offered all of the same systems, which the former-One Sith troops had become accustomed too. However, the armor was designed with superior defensive, and offensive, capabilities to its predecessor. This included stronger armor, wrist-mounted energy shields, and the inclusion of a wrist laser, and wrist-mounted flamethrower. To protect the electronic systems of the armor, a faraday cage was built throughout, to protect the delicate systems from EMP attacks.
PRIMARY SOURCES:
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Isamu Baelor said:
Huh. Never actually been requested to do that before.

But, I edited it in.

[member="Cira"]

It is a recent addition to all templates.

Honestly, weight isn't much of a weakness for this type of armor. I would recommend emphasizing that it is highly susceptible to kinetic damage.

As it is, the strengths / special features are the following:

  • Lightsaber-resistance: The use of Duraplast, and Armorweave, allows the armor to withstand glancing blows from a lightsaber.
  • Blaster-resistance: The use of Armorweave, and flex-armor, allows the armor to withstand blaster bolts.
  • Slugthrower-resistance: The use of flex-armor allows the armor to withstand slug-thrower projectiles.
  • EMP/Ion Resistance: To protect the armor's electronic systems, resistant materials are integrated into the armor.
  • And all the additional doodads


And your weakness is just weight?

Please consider balanced weaknesses for your armor.
 
[member="Isamu Baelor"]

Kinetic damage includes the following:

Bone-breaking telekinetic impacts, blunt force trauma, contusions in less serious cases to rupture of internal organs from briefly increased intraluminal pressure in the more serious, dependent on the force applied. Abrasions, lacerations, and/or bone fractures

Your armor may withstand a slugthrowers projectiles, but it isn't going to do anything for the kinetic damage of that said slug once they are hit. So while they may not have piercing damage, broken bones, blunt force trauma and the like are high.
 
@Isamu Baelor



Isamu Baelor said:
[+] Wide-variety of Resistances: A wide variety of materials were used in the construction of the armor. These materials imbued the armor with a number of resistances towards


I think this got cut off -- or not sure if you forgot a period.

Please list the resistances. Doesn't have to be as detailed as your special features, but the major items would be good:

  • Limited resistance to Lightsabers, Resistant to blaster fire, resistant to slugthrower projectiles, Resistance to EMP/Ion energy
  • Bells and doodads: This armor has a high amount of advanced systems.
 
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