Star Wars Roleplay: Chaos

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Approved Tech "ICU Mk II" Body Armour

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OUT OF CHARACTER INFORMATION
  • Intent: Subbing a Custom Light Armour
  • Image Source: Own Commission [DA Artist Profile Link]* Art piece no longer featured on profile
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Combat Engineer
  • Weight: Light
  • Resistances
- Blasters (And other plasma type weapons): Very High*
- Kinetic: Very High*
- Lightsabers: None
- Sonic: Average
- Ion/EMP: Extreme
- Acid: High
- Electric: Extreme
- Darkside: None
- Lightside: None
- Radiation: Extreme
- Pressure: Average
- Concussion: Average
- Elemental: Very High

SPECIAL FEATURES
  • Electrical Discharge Capability
    Zf7Q28V.png
    (image made by self)
  • EVA Capability
  • Shielding Capability
  • Vision Switch Capability
Strengths:
  • *Capable of shrugging off most infantry (blaster, rifle) based weaponry while shield is engaged.
  • Capable of unleashing a radial electrical attack in close proximity.
  • Protects the wearer from environmental hazards (ie: fire, toxic vapors, space vacuum, lightning strikes)
  • Vision modes allow wearer to see through thick haze or darkness
Weaknesses:
  • *Decidedly less capable of shrugging off any infantry based weaponry while shield is either off/overloaded.
  • Does little to fend off most melee assaults of the (glowly) stabby or smashy variety.
  • Not practical for mass production (generally needs to be hand crafted)
  • Time consuming to repair
DESCRIPTION
Custom made armour designed by the aspiring savant, Sakoda Dathu. Interlaced with durable materials that make it comfortable rather than stifling to wear from the inside while the exterior remains flexible and wards the wearer from a number of environment hazards frequently encountered on the planet Eres III (namely lightning strikes and toxic winds, thanks namely to the synthmesh), the wearer is also suitably protected against the vacuum of space making it EVA capable. Similarly, the lens of the helmets allow the wearer to switch vision modes with a haptic overlay that permits them to see in infrared, ultraviolet spectrum as well as that of night vision (the reason being so that wayward Dathu clan members could better find each other if they become separated while caught outdoors either in a nasty storm, nightfall or both).

Despite being a light armour it comes with a sophisticated personal shield which unlike other conventional armours (such as mandalorian vambraces that include buckler-like wrist mounted shields) encompasses the whole user rather than an isolated, forward facing shield. This is achieved largely by forgoing additional carbide material and composite plating to make space for the electronic components between the inner and outer layers. The manner in which the armour derives this is, in part, solar-powered by numerous modules lining the grooves of the armour, making it possible to glean power even from (significantly large) amounts of artificial light (if sunlight isn't present) given the amount of modules present. For the rest, power capacitors residing underneath the plating of the armour retains charges derived from the suits power source along with the modules, this in effect means that rather than maintain an "over-shield" at all times the system simply cycles through charges whenever shield integrity begins to fail, giving the "illusion" of an unflinching kinetic barrier.

While this shield is active, kinetic projectiles and plasma bolts will be warded off thus allowing the wearer time enough to seek cover behind something more defensible. While the shield is inactive however then things become a different story entirely, what was once an attack that could be shrugged off is much more likely to impact with full force as the armour itself is tailored more towards surviving environmental hazards rather than enemy fire, an electrical bolt would be absorbed but a plasma or blaster would more likely tend to leave a glaring scorch mark and possibly even penetrate through to the wearer (though still partially empowering the modules to a small extent).

Melee weaponry is a mixed bag, a stab (depending on the angle) may find its mark with enough forceful effort (or technological backing) but slashing is decidedly less effective due to the exterior materials across the armour as well as the tri-weave mesh underneath. Of course none of these protections would do much of anything against the likes of a lightsaber unfortunately.

The trademark feature of the suit is demonstrated when the shield capacitors are optimally charged (or overcharged rather). Initial concept and theorizing appeared promising on the drawing board, however, prototype field testing proved... disastrous, and the level of electricity delivered into the Mk I armour proved to be too much to retain and would only succeed in disintegrating the wearer in the attempt, leaving only the charred fragments of the exterior plating.

Consequently, pursuits to make the armour capable of projecting any form of electrical arc were scaled back significantly, instead the designer, Sakoda Dathu, studied and tested the limits of the technology used to create the "simply stunning" ability of the electrostaff. Once achieved, the option then becomes available for the wearer to activate an electrical discharge within a 7 meter radius, electrifying everything within that radius (minus the wearer, obviously). While the impact wasn't instantly lethal and instead acted more as a subduing/non-lethal measure, the immediate area also played a role in the effectiveness of this ability (ie: the plains of Tatooine would do little to compound its impact whereas the interior of a ship or space station would amplify it due to the conductivity present).

It should be noted that when such electrifying displays are unleashed that the arcing bolts of electricity do not discriminate between friend or foe, shocking both in equal measure if they're within the radius and not suitably protected. While in the field where sunlight is sparse (or non existent) achieving the levels of power required to unleash such displays can often be achieved through absorption of electrical currents (often exhibited by gratuitous jabs from either a stun gun, droid van de graffe attachment or, with extreme caution or desperation, a live wire) which the wearer is insulated from. Naturally, usage of this ability severely depletes the suits shield capabilities and time must be spent with the shield inactive in order to use this attack again let alone the shields.

Lastly, in the palms of the suit reside shock grips which are functionally similar to that of a stun gun, making for an electrifying (but non-lethal) handshake when such feature is primed with a button located on the underside of the forearm close to the wrist, with adjustments located next to the activation button this feature can also be amplified to exact a much more impactful shock by diverting the power that would be used for the radial ability into the palms instead.
 
Hey there, [member="Sakoda Dathu"]! Thanks again for taking the time to use the factory. I'm going to be working with you through the review/approval process so we can get you the armor you want. But, before we can slap an approval on this, I'd like to point out a couple things that have caught my eye. If you need any kind of clarification about what i have said below, please do not hesitate to ask!



Sakoda Dathu said:
Image Source: Own Commission (Note: DA Artist no longer has piece on profile)
Just a knit-picky kind of thing, but if you could just link the artist page, that would be greatly appreciated. That way we are still giving credit to the artist who did the commission for you.



Sakoda Dathu said:
Namesake: "ICU" - "Intensely Crazy armoUr"
This isn't necessary here. My suggestion would be to either include that as part of the "Model" and place this into the description if you would like to keep it.



Sakoda Dathu said:
Resistances - Blasters (And other plasma type weapons): Very Low - Very High* - Kinetic: Average - Very High* - Lightsabers: Very Low - Other: Elements - Very High
When it comes to listing weaknesses, please remember to choose just one rating per category. If these ratings are circumstantially based, please expand on that in your "description" or "strengths/weaknesses" area for the sub.



Sakoda Dathu said:
As tedious as this may sound, please remember to source all images, even if they do not play a significant role in your work here. If it was made by you, you can simply state that information too.



Sakoda Dathu said:
Electrical Discharge Capability
If you can, please provide a link to this tech or ability via wikia or an already approved sub you have permission to use/have purchased. If not, you may have to put in a sub for the technology and get that approved before equipping it to this gear.



Sakoda Dathu said:
Shielding Capability
Can you clarify for me what type of shielding this is?
 
Heya [member="Alden Akaran"]

I have made the following adjustments per your instruction.

- Linked to Artist profile for Commission
- Moved namesake to Model
- I haven't touched the circumstantial strength/weakness part yet because you advised that such needs to be specified in strength/weakness or description. I had originally done so prior to review but I can try and revise the material if you like? That said, I'm not entirely sure how to proceed on that front since it is circumstantial.

- Added self credit for ability image
- Cited Arc Pulse Generator as the derivative tech used for electrical discharge albeit a less controlled version (doesn't single out a specific material to the exclusion of all others).
 
[member="Sakoda Dathu"], Thanks for the edits, but we still have a little ways to go here...


Sakoda Dathu said:
  • Resistances
- Blasters (And other plasma type weapons): Very Low - Very High*
- Kinetic: Average - Very High*
- Lightsabers: Very Low
- Other: Elements - Very High
For the resistances, you are limited to selecting just one rating per category. So instead of choosing "Very Low-Very High," you are going to have to select just one rating there. the same will apply for any other range of ratings instead of having just a single rating selected. Try to use the rating that reflects optimal status for the armor (in this case with the shield working). Use your description or strengths and weaknesses section to elaborate what circumstance would cause the rating to drop or increase (i.e. shield off, etc). I encourage you to use This Spreadsheet which is available to you in the Template to balance your armor accordingly.



Sakoda Dathu said:
Shielding Capability
Please make sure the shield you have linked in your description is linked here.



Sakoda Dathu said:
The trademark feature of the suit is demonstrated when the shield capacitors are optimally charged (or overcharged rather), this tech follows similar principals to that of the Arc Pulse Generator, albeit to a far smaller radius and significantly less discriminating in what it targets (that being everything within the radius with the exception of the wearer, unlike the fully functioning generator which could be tailored to target a specific alloy). Once achieved, the option then becomes available for the wearer to activate an electrical discharge within a 7 meter radius, electrifying everything within that radius (minus the wearer, obviously).
Because the Arc Pulse Generator you have referenced here is explicitly cited as a Superweapon, which is not allowed per site rules, I'm going to encourage you to either find another variant of this technology, or you will need to sub a smaller version which may be incorporated into personal gear in order to have this effect.

Again, if you need further clarification, I encourage you not to hesitate to ask for it.
 
Hey [member="Alden Akaran"]

Thank you for your continued support in helping me tailor this sub to be in-keeping with the levels of acceptance for the forum. :)

- Adjusted resistance table per your instruction.
- Hyperlinked personal shield to special features, Shielding Capability
- Altered the premise of how the radial electric attack came to be, if you'd prefer I do away with mention of the Arc Pulse Generator entirely I can do that but felt how I have restructured the narrative of the design may be acceptable, will of course change if this is not the case.
 
[member="Sakoda Dathu"]

Thanks for everything so far. Sorry that this is taking as long as it is right now, but definitely going to encourage you to remove reference to the superweapon (Arc Pulse Generator).

And as for another suggestion, perhaps we can expand on a weakness to balance this electro-pulse effect. Perhaps going into it's recharge rate or inability to discern between friend or foe when activated.

If you can do these couple things, I'm sure we can stamp this as good to go!
 
[member="Alden Akaran"]

No need to apologize, this is record time compared to where I've come from, hahaha!

Per request I've:
- removed mention/allusions to the Arc Pulse Generator (maybe a story plot later down the track, for science!)
- added paragraph towards bottom of description emphasizing how the radial attack does not discriminate between friends and foes
- at the risk of going back a step, I've clarified how the armour fairs (resistance wise) against the other variables, if these seem excessive based on what the armour is designed for let me know and I'll scale back according to your preference though the template cited as being underpowered, haha!

:)
 
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