Star Wars Roleplay: Chaos

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Approved Species Ibnamairi (Obsidian), The First Komo-spawn

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OUT OF CHARACTER INFORMATION
  • Intent: A unique Sithspawn to act first as PC, then NPC when the time comes.
  • ​Image Credit: Here
  • Canon: N/A
  • Links: Komo
GENERAL INFORMATION
  • Name: Ibnamairi (Obsidian)
  • Designation: Sentient
  • Origins: Unknown Sith Alchemy Lab
  • Average Lifespan: 150 years estimated
  • Estimated Population: Unique
  • Description: Seemingly feral, Ibnamairi is a vicious creature, who's very skin resembles blackened, jagged armor. It can barely think, hunched somewhat over as it sniffs and hunts its prey, or snarling and growling in feral like noises. Ibnamairi looks like an animal in a Komo like skin, if one even were to know what a Komo is. To a Komo it resembles their conception of a demon. The red accents seem to pulsate as though a glance at the blood flowing within...
PHYSICAL INFORMATION
  • Breathes: Type 1
  • Average Height of Adults: 2 meters
  • Average Length of Adults: Tail length of additional 1 meter
  • Skin color: Dark Black, Red,
  • Hair color: Black
  • Distinctions: Massive size, armor-like skin of blackest coloration. Facial mask/helmet seems to be an extension of the armor skin around it, folding out around it and away at will. Eyes are stained sulfuric yellow from darkside corruption, skin pale and deathlike. Unknown effects of aging due to unique species.
  • Races: N/A
  • Force Sensitivity: All
Strengths:
  • Agility: Has Enhanced Agility through force alchemy.
  • Strength: Has Enhanced Strength through Force Alchemy.
  • Armor-Skin: Due to the specifics of this mutation, the creature's skin is comparable to high quality armor of a beskar alloy, able to handle blasters, slugs, and lightsabers (for a time).
  • Semi Independent: Even without a Master, the spawn is able to act in its own interests and independently, so long as it doesn't disobey its master.
  • Bond: When bonded, the spawn can communicate telepathically with its Master, to receive orders as easily as if it thought of them itself.
  • "Collapsing Helmet": The helmet like structure around its head seems to be able to fold away into the rest of its armor skin, and is able to filter out airborne toxins.
  • Healing Factor: Short of a fatal blow, Ibnamairi is able to regenerate from damage suffered, including loss of limbs or tail, due to being mixed with a Trandoshan.
Weaknesses:
  • No Tactical Ability: There are two combat strategies this spawn knows. Rush forward to kill, and run away. It cannot come up with any other strategy, even slightly more complex than rushing or retreating.
  • Pain Sense: The Spawn feels any physical pain its Master recieves, as though it had been hurt.
  • Cannot Close Bond: And subsequently, the spawn cannot close its mind to this effect. While the Master may be able to resist feeling pain, the spawn is like an open one way street, it cannot prepare its mind even in battle to prevent feeling what the Master feels.
  • Reduced Healing: While able to heal from most forms of injury, all forms of healing are reduced on Ibnamairi. That's natural healing over time, Bacta, Kolto, Salves, Even the Force is significantly less effective. It may be able to heal from most non fatal injuries, but even simple bruises would take noticeably longer to recover. For a hard comparison, while both it and a trandoshan can regenerate a hand, Ibnamairi takes twice or even three times as long depending on how well nourished it is. The same is roughly as true for anything else.
  • Force Light: As a Sithspawn, Force Light is the absolute bane of its existence.
  • Ysalmari Bubbles: When subjected to a bubble which negates or inhibits the Force, the bond with its master is severed or muddied, causing distress, confusion, and again limiting its ability to think and plan.
  • Cold: Somewhat repaired from the Alchemy, the Spawn is not killed by the cold. However intense cold, such as that from fire suppression systems, Hoth like planets, personal cold weaponry, or even just prolonged exposure slows it down faster and faster, until it engages in survival hibernation until it can be warmed.
CULTURE
  • Diet: Carnivore
  • Communication: Animalistic clicks, hisses, body language, and telepathic communication with its Master.
  • Technology level: N/A
  • Religion/Beliefs: The Master's Will is Absolute. It believes itself to be a demon, and repenting through service to the Master. However without a master, it holds only two beliefs: That it must find a Master, and that Sith are demons like itself.
  • General behavior: Instinctively protective, and arguably possessive. When it has a master it does its best to protect and serve, and find repentance in executing its will. In terms aside from its Master, it prefers to hunt for sport, enjoying the act intensely, and will find the most dangerous prey it can as a target.
HISTORICAL INFORMATION

A Komo once said those who abandon their faiths are cursed to live as a Demon.

Such was the belief of the Komo once known as Obsidian, the man of arid, fire filled worlds. He believed that to leave one's faith was to become a Demon, and lamented the day he was forced to leave. A Sith alchemist had found his species, and became obsessed with them, their unnatural strength and power, their 'pure form'. He wanted to twist it, find a way to create a tool that he could use, and formulate a vessel to be strong himself. Against the desire of his Tribe, he went alone to turn his attentions away, making the corruption all too easy.

Obsidian was twisted by sith magic, turned into a living sithspawn for his 'master'. His scales became fused with his skin, hardening into jagged armor and becoming the very form his people feared. His head alone was spared, however an extension of the armor skin could fold over into a helmet like form, completing his visage. His mind similarly twisted and deteriorated, becoming more and more savage and simple minded, unable to think far forward. However unlike what his master desired, he did not lose it completely...

His master did not understand the mind of a Komo enough. The process ended halfway complete, one could give orders to Obsidian, now Ibnamairi, and push his will to the side using a force bond, but without the bond he retained a high level of independence. He could act, and as his master was unable to force a bond, he could not fully control it. He was displeased, but still had a tool. He would use it, just once, and find some satisfaction in the chaos his creation would cause.

He loosed it on a world he thought amusing, and left to find another... unaware he would set into motion Ibnamairi's journey towards one with whom it would bond.
 
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