Star Wars Roleplay: Chaos

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Approved Starship I.M.D. Hawk MkI

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Image Source: https://www.reddit.com/r/EliteDangerous/comments/3dsv3v/where_are_my_imperial_courier_paint_jobs_gutamaya/
Affiliation: Open Market
Manufacturer: Independent Military Developers
Model: I.M.D. Hawk MkI
Modularity: None
Production: Mass-Produced
Material: Durasteel hull
Classification: Fighter
Length: 10m
Height: 2m
Width: 6m
Armament: Rating 10
2 Repeating Laser Cannons
2 Homing Disruptor torpedo launchers (4 each)
Defense: 10
Squadron Count: 12
Special Features:
Ejector Seat
Basic Warheads Countermeasure Launcher (10 Chaff bursts or 7 Flares)
Standard Communications Array
Standard Communications Array
Standard Deflector Shield Generator
Standard Ion Engines
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land
Ion/emp defend circuits
Maneuverability Rating: 3
Speed Rating: 3
Hyperdrive Class: 1
Strengths: Ion/Emp Defend circuits
Weaknesses: Can't hurt captal ships
Description: As like most starfighters, the Hawk could out fight a bomber, and do some damage to a capital ship, but could not out fight interceptors. This particular fighter did however have some protection from Ionised weapons, though not from direct hits. It was designed as a strike fighter, allowing it to get close and do straffing runs against captial ships. It could also escort bombers in, as they made there runs. Whilst it could not hurt a captial ship by it self, it can augment the attacks from bombers. This was by disruptor torpedoes, as they make defelctor shields more vunerable to attack. Also due to possiblity of proximity ion torpedoes, it was also given, ion defend circuitry, though they coud not take a direct hit.
Development Thread: No
Intent: Make a selable Fighter for my new company
Who Can Use This: Anyone who buys it
Primary Source:
 
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