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Approved Tech Hurlothrumbic Beam Projector

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HURLOTHRUMBIC BEAM PROJECTOR

OUT OF CHARACTER INFORMATION
Intent: To comply with a Judge’s Ruling.
Image Source: None
Canon Link: Hurlothrumbic Projectorhttp://starwars.wikia.com/wiki/Hurlothrumbic_Generator
Restricted Missions: As Needed
Primary Source: SIWD-01 ‘Periculum’http://starwarsrp.net/topic/87148-siwd-01-periculum/

PRODUCTION INFORMATION
Manufacturer: [member="Cerita Sarova"]
Model: MK2
Affiliation: [member=Darth Vulkan]
Modularity: No
Production: Unique
Material: Turadium, Energy Projectors

TECHNICAL SPECIFICATIONS
Classification: Hurlothrumbic Projector
Size: Ship-Mounted
Length: 100 Meters
Weight: 500 Metric Tons
Ammunition Type: Energy Waves
Ammunition Capacity: Unlimited
Effective Range: Standard Turbolaser Range
Rate of Fire: Continuous Beam

SPECIAL FEATURES
  • Hurlothrumbic Weapon
  • Bypass Barriers
  • Non-Damaging
  • Area of Effect
  • Indiscernible
  • Human/Near-Humans
  • Spinal Mount
  • Depreciating Range
Detailed Special Features:
  • Hurlothrumbic Weapon: Hurlothrumbic Generators were created to induce Fear by producing energy waves that react with Human and Near-Human brain waves, triggering hormone and chemical production within a victim.
  • Bypass Barriers: The energy waves are able to bypass most barriers and obstructions including starship hulls and many types of shielding. Some cybernetics and deviceshttp://starwars.wikia.com/wiki/Neural_band are able to counter or reduce its effects. Neuranium is known to deflect the energy waves due to its extreme density.
  • Non-Damaging: The Projector does not harm anyone, cause damage to hull or shield, disrupt barriers, or structures. It only causes beings struck by it to feel the sensation of fear and dread, which means even at its most potent it will not literally fry someone’s brain.
  • Area of Effect: The beam is large enough to cover a bridge tower on a Destroyer or even the entirety of some smaller vessels such as corvettes or patrol frigates. Those outside the beam suffer no side effects, or even reduced effects. They are simple outside its influence.
  • Indiscernible: The energy is invisible and thus difficult for a ship to realize it has been struck or is being affected, and almost impossible to know if the target was successfully hit at range.
  • Varying Degrees of Effect: The projector causes fear inducing energy waves, however each individual’s brain reacts to such sensation differently depending on their proximity to the projector's area of effect as well as their own brain chemistry. Some people may become catatonic, others in the fetal position, others still might become angry to overcome the sensation. Some individuals might be able to push the feeling of fear down and overcome it with little if any side effects, and for some the feeling of fear is natural in battle and doesn't hinder them beyond a passing measure.
  • Human/Near-Humans: The projector affects humans and near-humans, but not many other species due to how the energy waves are intended to react with human brain waves.
  • Spinal Mount: The weapon is set into a fixed spinal mount. It can only fire directly in front of the ship, however it may be fired continuously.
  • Depreciating Range: While the weapon is effective up to Turbolaser Range, it suffers from a depreciating effect at longer ranges.
Strengths:
  • Fear Inducing: The weapon causes those affected by it to feel and suffer the sensation of fear by triggering brain waves and chemical reactions within them.
  • Bypass Barriers: The energy waves are able to bypass most barriers and obstructions including starship hulls and many types of shielding. Some cybernetics and deviceshttp://starwars.wikia.com/wiki/Neural_band are able to counter or reduce its effects. Neuranium is known to deflect the energy waves due to its extreme density.
Weaknesses:
  • Human/Near-Humans: The projector affects humans and near-humans, but not many other species due to how the energy waves are intended to react with human brain waves.
  • Spinal Mount: The weapon is set into a fixed spinal mount. It can only fire directly in front of the ship, however it may be fired continuously.
  • Depreciating Range: While the weapon is effective up to Turbolaser Range, it suffers from a depreciating effect at longer ranges.
DESCRIPTION
The Hurlothrumbic Beam Projector is a weapon from the mind of Cerita Sarova designed on a very large scale for the resurrected Sith Lord, Darth Vulkan upon his return from the Netherworld. Intended to be mounted on along the spine of a ship due to its large size and was not built to receive components that would allow it to be turreted. Due to her extensive knowledge of the weapon type and Vulkan's intimate knowledge of the mind, she was able to upscale her original master-work in secret for the Sith Barabel.

The Projector is a quite literally a terror weapon, capable of inflicting fear and terror into those it is turned against. Rather than a conventional damaging weapon or massive proton beam cannon, the Projector emits invisible energy waves intended to interact with the brain-waves, nerve clusters, and neural chemistry of those it affects, triggering their brains to begin producing chemicals and hormones normally associated with the sensation of fear and dread. These energy waves, not being highly charged or compressed into a containment sphere are able to bypass many types of shielding and most materials used in the construction of starship hulls to affect the crew of a targeted ship or the inhabitants of the targeted building or city block directly.

The beam is large enough to affect a section of a Star Destroyer, such as the bridge tower, or even the entirety of light frigate sized vessels if the angle is correct. The weapon affects humans and near-human species the most, with many other species being immune to the weapon’s effects given their differing brain chemistry and has varying degrees of effectiveness based on the individual and several other variables. Its range is comparable to a turbolaser before its effectiveness depreciates and dissipates rather rapidly until it is unnoticeable the further it gets from this point.

The beam's effectiveness relies on a number of variables as each individual has a slightly different ratio of chemicals, neural connections, and brain-wave patterns meaning each individual can be affected different. Some are rendered completely catatonic almost instantly, others are able to shake it off considering the change to be nothing more than combat jitters and everything in between on the spectrum.

Those affected are affected in whatever way so long as they are within the Beam, once the beam cuts off, the artificially induced sensation rapidly fades and dissipates from them.
 
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