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Approved Vehicle Huntsman

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[SIZE=12pt]OUT OF CHARACTER INFORMATION[/SIZE]
  • [SIZE=12pt]Intent:[/SIZE][SIZE=12pt] Tank Destroyer for Ultimatum’s forces[/SIZE]
  • [SIZE=12pt]Image Source: [/SIZE][SIZE=12pt]N/A[/SIZE]
  • [SIZE=12pt]Canon Link: [/SIZE][SIZE=12pt]N/A[/SIZE]
  • [SIZE=12pt]Restricted Missions:[/SIZE][SIZE=12pt] N/A[/SIZE]
  • [SIZE=12pt]Primary Source: [/SIZE][SIZE=12pt]N/A[/SIZE]
[SIZE=12pt]PRODUCTION INFORMATION[/SIZE]
  • [SIZE=12pt]Manufacturer:[/SIZE][SIZE=12pt] LOOM[/SIZE]
  • [SIZE=12pt]Model:[/SIZE][SIZE=12pt] Ulti-Class[/SIZE]
  • [SIZE=12pt]Affiliation:[/SIZE][SIZE=12pt] Ultimatum LOOM [/SIZE]Metal Lords Closed-Market
  • [SIZE=12pt]Modularity:[/SIZE][SIZE=12pt] Can switch between physical shells and energy cannon as primary weapon[/SIZE]
  • [SIZE=12pt]Production[/SIZE][SIZE=12pt]: Limited[/SIZE]
  • [SIZE=12pt]Material: [/SIZE][SIZE=12pt]Durasteel, Mirkanite, Duranium, shield components[/SIZE]
[SIZE=12pt]TECHNICAL SPECIFICATIONS[/SIZE]
  • [SIZE=12pt]Classification:[/SIZE][SIZE=12pt] Tank[/SIZE]
  • [SIZE=12pt]Role[/SIZE][SIZE=12pt]: Anti-Tank[/SIZE]
  • [SIZE=12pt]Size[/SIZE][SIZE=12pt]: L: 9m (12 including barrel)W: 3.5mH: 3m[/SIZE]
  • [SIZE=12pt]Weight[/SIZE][SIZE=12pt]: 58,900 kg[/SIZE]
  • [SIZE=12pt]Minimum Crew: [/SIZE][SIZE=12pt]0 (Computer operated)[/SIZE]
  • [SIZE=12pt]Optimal Crew:[/SIZE][SIZE=12pt] 1 Driver, 1 Commander, 2 Gunner, 2 Loader (6)[/SIZE]
  • [SIZE=12pt]Propulsion[/SIZE][SIZE=12pt]: Repulsorlift[/SIZE]
  • [SIZE=12pt]Speed[/SIZE][SIZE=12pt]: 60km/hr[/SIZE]
  • [SIZE=12pt]Maneuverability[/SIZE][SIZE=12pt]: Average[/SIZE]
  • [SIZE=12pt]Armaments:[/SIZE][SIZE=12pt] Extreme[/SIZE]
  • [SIZE=12pt]Defenses:[/SIZE][SIZE=12pt] Average[/SIZE]
  • [SIZE=12pt]Squadron Count: [/SIZE][SIZE=12pt]4[/SIZE]
  • [SIZE=12pt]Passenger Capacity: [/SIZE][SIZE=12pt]None within vehicle, up to 6 can sit on top[/SIZE]
  • [SIZE=12pt]Cargo Capacity[/SIZE][SIZE=12pt]: None beyond necessity of tank and crew [/SIZE]
[SIZE=12pt]SPECIAL FEATURES[/SIZE]
[SIZE=12pt]Anti-Tank weapon[/SIZE]
[SIZE=12pt]Strengths:[/SIZE]
  • [SIZE=12pt]Powerful Main gun[/SIZE]
  • [SIZE=12pt]Strong shields[/SIZE]
  • [SIZE=12pt]Turreted anti-infantry[/SIZE]
[SIZE=12pt]Weaknesses[/SIZE][SIZE=12pt]:[/SIZE]
  • [SIZE=12pt]Light armor[/SIZE]
  • [SIZE=12pt]Vulnerable to electronic weaponry[/SIZE]
  • [SIZE=12pt]Requires entire vehicle to turn in order to target with main barrel[/SIZE]
[SIZE=12pt]DESCRIPTION[/SIZE]
[SIZE=12pt]The Huntsman are a mixture of strong defense and a powerful offense. These tank hunters are intended to be capable of absorbing heavy hits from tanks while being able to deliver a punch that can destroy most armored vehicles. The armor plating is far thinner than Ultimatum’s other recent creations, but the intent to increase maneuverability and speed considerably. The shielding added makes up for the lack of physical armor, however it does leave the tank vulnerable to ionic and similar electrical based weapons.[/SIZE]

[SIZE=12pt]The rear mounted gun follows a primordial design of casemate in an attempt to increase the security of the crew on the tank. Without a turret the entire tank must rotate to change the firing angle of the gun, which itself has a ten degree adjustment space. This limits the Huntsman to mainly ambush roles, however it is also capable of acting as a support unit to a larger battle force. Fortunately, the usage of repulsorlift technology, compared to tracks, allows the tank to turn more quickly on the field of battle.[/SIZE]

[SIZE=12pt]The main gun is intended to be capable of piercing most armors and shields, based on an explosive kinetic pierce design. The weapon is almost useless against infantry due to low accuracy for small targets. The tank also has a secondary anti-infantry weapon for soft targets. The smaller weapon is attached to an open turret. The cannon can also be switched to utilize an energy projectile, using a mirkanite crystal to focus the beam. The adjustment requires facilities that are usually only available off the battlefield and therefore requires the change before deployment. The energy cannon is useful against armored targets but unable to pierce strong shields and thus recommended for use only in situations where unshielded targets are expected.[/SIZE]

[SIZE=12pt]The layout of the tank is designed such that the gun crews of both weapons are in the rear of the tank while the driver and commander are located in the front of the tank. What supplies for the guns are located in the middle of the craft with easy access to the gun room, while the supplies used for medical, sustenance, and other needs are connected to the front of the tank. The ammo room is capable of being sealed in cases of an emergency. The exits to the craft are located at the top and side connecting to the gun room and driving compartment consecutively.[/SIZE]
 
Ultimatum said:
Armaments: Extreme

Ultimatum said:
Defenses: High

Ultimatum said:
Maneuverability: Average

Ultimatum said:
Production: Limited
You can either:
  • Change armaments to High
or
  • Change defenses to Average
or
  • Change Maneuverability to Very Low
or
  • Change production to Semi-Unique.
Currently you have too many of your features at too high of a rating. Limited production would mean everyone in your affiliation would be able to field this tank, which is too much availability for a tank with such a powerful set of ratings.
 
Thank you for going over this.

I have dropped the defense to average as per your suggestion. If you would like I can also remove the affiliation to only Closed Market and LOOM.

[member="Irina Volkov"]
 
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