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Did Someone Order a War?
Exterminus1.png
HST-1_E_Exterminus2.jpg

If there's something strange,
In your neighborhood.
What you gonna call? Exterminus.

OUT OF CHARACTER INFORMATION


Intent: A heavy personal mortar for use at the start of an engagement when first meeting a large enemy force, or to shell an entrenched enemy position. A step down from a missile launcher, but a step up from a heavy bolter.
Image Source: Unreal Tournament and Custom Images
Canon Link: Multi-spectral_target_assessor | Motion Sensor | Explosive Slug | Cryoban
Restricted Missions: N/A
Primary Source: SPA-I | Heavy Bolter | Wrist Bolter

Firefor_Effect.jpg

PRODUCTION INFORMATION

Manufacturer: Fire For Effect
Model: HST-1E Exterminus
Affiliation: Closed Market: From Fire for Effect’s Marketplace thread, or a sponsored representative only.
Purchasable from this thread
Modularity: No
Production: Minor

Material: TD1 Alloy 50% Trimantium | 50% Duravlex
Anti Corr 113 (Coating and Finish)

TECHNICAL SPECIFICATIONS

Classification: Personal Mortar Cannon
Size: Very Large
Weight: Very High
Ammunition Type: 70mm - High Explosive Shell | Smoke Shell | Gas Shell | Anti Infantry Fragmentation Shell | Napalm Shell | Cryoban Shell
Ammunition Capacity: 6
Reload Speed: Slow

Effective Range: Battlefield
Rate of Fire: Low
Stopping Power: Extreme
Recoil: Very High

SPECIAL FEATURES

All Rounds take 45 meters to prime before exploding, they will land as duds under this range. On contact with anything after this range they will explode.
  • High Explosive | Cryoban : Radius of 30 meters Potential Casualty | Radius of 20 meters Potential Lethality
    For use against harder armored targets such as power armor, fortifications or vehicles.
  • Anti Infantry | Napalm : Radius of 40 meters Potential Casualty | Radius of 30 meters of Potential Lethality
    For use against lighter targets and massed groups.
  • Gas | Smoke : Radius of 200 meters
Motion Sensor | Multi-spectral_target_assessor side fitted display screen, used as an aiming guide over longer range.
Durasteel folding waist brace to secure to, doubling as a traditional stand to support on the ground. The weapon can be setup in about 15 seconds for either option. Dropping it from the waist however is a matter of pressing and then pulling a single button to release it.

Strengths:
  • Sheer explosive potential
  • Can be fitted with any of up to six ammunition types.
  • Moderate area of effect radius
  • Very long range
  • Motion sensor covers up to a long range distance detecting heat and motion.
  • Anti acid inert coating, providing some protection from natural wear and tare, chemical or biological damage.
  • Standard TD1 alloy has heat resistance from the Duravlex
  • Multi Spectral targeting computer to compute long distance firing arcs and angles.
Weaknesses:
  • Very high weight
  • Very large
  • Very high recoil
  • Very low ammo Count
  • For safety from the recoil, the gun should be secured to the user's waist if using heavy armor, or secured on the ground to be fired upward like a traditional mortar
  • Low rate of fire
  • Slow reload rate
  • Large dangerous ammunition to carry much of around
  • Poor against fast moving individual vehicles, such as starfighters or speeders. Dumbfired it has to be aimed above and ahead of them.
  • Only the HE rounds are penetrative against moderate to heavy vehicles.
  • Useless in enclosed spaces
  • High minimum range, rendering it useless as the battle closes.
  • Requires extra training to use safely, needing to be fired upwards in an arc or ahead of a target.

blackmortar.jpg

Coming in Standard, Red, Black or White.


DESCRIPTION


FFE have made their first foray into slug throwers and as one tech says. Go big or go home! In that tech’s case with a broken arm, as he didn’t secure the weapon before firing it.

While the HST-1E Exterminus could technically be fired from the hip, as with the OS-GG1, it is highly advisable it is locked in place by its waist brace, or instead braced against a nearby surface to help with the large amount of recoil the user will experience firing it. This helps prevent injury and give the user a steadier aim. Though bracing to your own side requires thick or impact resistant armor to absorb the recoil, else it is guaranteed to break ribs. The brace doubles as a ground stand and a more traditional firing option, being useful and preferred if you have time to setup. The Exterminus fires 70mm large shells, potent enough to take out lighter vehicles or inflict casualties on massed infantry. As such the weapon takes a high degree of strength to operate when braced to the waist, and training as where to aim.

Shooting fast moving air targets would not be practical, given that the weapon has to be fired above and ahead of its targets. Starfighters being very capable of turning, hitting them would be a case of dumb luck. The Exterminus can hit fast ground vehicles but not effectively at range if they are evading, a missile launcher would be much better for this. Instead what the Exterminus does well is shoot into large concentrations of enemy troops causing havok over long range. Being almost the size of a small man, the gun takes up a lot of room and isn’t at all practical to be used in enclosed spaces or at short range in a battle. Instead the weapon is intended to be used as an opener to soften up an approaching enemy force, or shell them out of a position. Generally speaking extra rounds are not advised to be carried, beyond more than one or two shells, because most of the time you won’t be firing forever. The enemy will likely be on top of you before you run out of shots, and in addition carrying lots of large 70mm explosive shells is just not practical or safe in most cases without a nearby resupply.

With distance in mind, the HST-1E comes with an inbuilt motion sensor on its side fitting display screen, to locate stealthier movements and spot targets. This is required so the weapon can actually be of use, otherwise the owner might well not get to fire it before the target is too close for it to be effective. The targeting assessor screen will display the firing angle needed to hit a certain target, giving information on speed, wind resistance and distance. Though the weapon is all manually fired, it can be lined up with this target indicator, giving it much more accuracy and detailed information on the firing arc needed, rather than merely firing blind at long range. All this consideration adds up to the fire rate being rather slow but effective.




As standard for FFE products, the weapon uses the common Anti Corr 113 for coating and finish, protecting from wear and tare, acidic, chemical or biological attack. The Exterminus like most regular FFE weapons is built from a previously established TD1 Alloy for a professional and sturdy heat resistant structure. Finally the tri barrel design, as well as the use of the TD-1 heat resistance, allows the weapon to stay cooler than using a single barrel one, meaning it can comfortably fire 8-10 shells without needing a break.
 
Hello there, [member="Sere Reene"]! I will be reviewing your sub with you.


Sere Reene said:
Stopping Power: Extreme
Currently, we are not letting Extreme powered Mass-Produced items through the factory. Outside of this, everything looks fine to me. So the Stopping Power needs to go to Very High if you want to keep your production level.
 
Did Someone Order a War?
[member="Lily Kirsche Kuhn"]
Hey. These are military terms that refer to shells, explosives or grenades, indicating the lethal or wounding range of its blast radius.
Not dictations on the results of an RP, its reaction to a specific armor, shield, or species for that matter.

For examples:

Here you'll see references to Kill radius | Second link | Third link
Here you'll see references to Casualty Radius | Second link | Third link

The radius has what's called a killzone then a wider area of effect for injury. This is to indicate there are different possible effects, as with irl explosives.

If you prefer I can swap killing with lethal and/or casualty with injury, whichever terminology you prefer. Perhaps potential lethal radius and potential casualty radius might be a good fit.

Updated to:
  • High Explosive | Cryoban : Radius of 30 meters Potential Casualty | 20 meters Potential Lethality
    For use against harder armored targets such as power armor, fortifications or vehicles.
  • Anti Infantry | Napalm : Radius of 40 meters Potential Casualty | 30 meters Potential Lethality
    For use against lighter targets and massed groups.
 
Sere Reene said:
[member="Lily Kirsche Kuhn"]
Hey. These are military terms that refer to shells, explosives or grenades, indicating the lethal or wounding range of its blast radius.
Not dictations on the results of an RP, its reaction to a specific armor, shield, or species for that matter.

For examples:

Here you'll see references to Kill radius | Second link | Third link
Here you'll see references to Casualty Radius | Second link | Third link

The radius has what's called a killzone then a wider area of effect for injury. This is to indicate there are different possible effects, as with irl explosives.

If you prefer I can swap killing with lethal and/or casualty with injury, whichever terminology you prefer. Perhaps potential lethal radius and potential casualty radius might be a good fit.

Updated to:
  • High Explosive | Cryoban : Radius of 30 meters Potential Casualty | 20 meters Potential Lethality
    For use against harder armored targets such as power armor, fortifications or vehicles.
  • Anti Infantry | Napalm : Radius of 40 meters Potential Casualty | 30 meters Potential Lethality
    For use against lighter targets and massed groups.
Replace it with Potential Lethal radius and you'll be fine.
 
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