Star Wars Roleplay: Chaos

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Approved Tech HoloStation 4

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logo_holostation.png

Image Source: Logo drawn by me based on the Sony Group Playstation Logo; Lower Image from Gadgetsin

Intent: An interactive holographic gaming experience for younglings, big younglings, the youngling at heart, and anyone else who secretly grew up loving The Legend of Tofu, Rebel Hearts, Build-A-Bear Knights, or Sith Fighter games.

Development Thread: If necessary

Manufacturer: Corellia Digital

Model: HoloStation 4

Affiliation: Open Market

Modularity: Made of a datacard, HoloNet receiver, and A/V electronics, a saavy slicer would be able to use this as a communications device or even as a remote slicer.

Production: Minor

Material: Duralumin (interior housing/frame), Flexiplast (exterior covering/shell), internal electronic components (HoloNet receiver, datacard, hologram generator)

Description: In 4 ABY, the HoloStation revolutionized holographic gaming by improving upon interactive holographic interfaces and software development, which had been restricted to relatively simple command-based platforms - such as the popular dejarik. While initial games were built upon these basic premises, the introduction of the fantasy roleplay game The Legend of Tofu saw new game elements being introduced into the holographic market through a focus on story and character development that rivaled the software development empowering it. Its successor, the HoloStation 2, had a dramatically improved datacard and resolution image scanner, and found sales booming in older markets with the release of Rebel Hearts and Rebel Hearts II: Chain of Memories in 40 ABY. Plans for the HoloStation 3 were re-developed into the HoloCube after a reshuffle of the company. The Legend of Tofu and Rebel Hearts franchises were put aside for what was perceived as a more youngling friendly market of merchandise and titles, such as Build-a-Bear Knights. When sales plummeted and the company found itself approaching bankruptcy in 125 ABY, the company again switched directions with the introduction of portable holographic gaming: The HoloBoy. With five planets inside of the Corellian System, Corellia Digital stayed financially viable throughout the 400 years of darkness, and was emerging into the galactic market with plans for successor holographic gaming platforms when the destruction of Corellia eviscerated the corporate holdings, shuttered Corellia Digital Stores up and down the Corellian Run, and bankrupted the company overnight. Now, owned and operated by a Corellian Jedi and history professor, the original plans for what would have been the HoloStation 3 were recovered from a Corellia R&D facility on Drall and have been re-imagined as Corellia Digital's flagship in this new intergalactic market: The HoloStation 4.

The HoloStation 4 can be operated via a remote controller or can use the onboard holographic resolution imaging scanner to pick-up and respond to physical responses from known users. In other words, it can be programmed to respond to the motions and gestures of registered players. The resolution imaging is high enough that it can distinguish one person from the next, though identical twins with like builds or clones will be able to confuse or fool the camera and onboard computer.

logo_sithfighter.png
Ultimate Sith Fighter Budokai for the HS4 shown.

Primary Source: N/A
 
[member="Sanya Val Lerium"]

Thank you for taking the time to review this. I've edited to add the following into the description to address your question.



The HoloStation 4 can be operated via a remote controller or can use the onboard holographic resolution imaging scanner to pick-up and respond to physical responses from known users. In other words, it can be programmed to respond to the motions and gestures of registered players. The resolution imaging is high enough that it can distinguish one person from the next, though identical twins with like builds or clones will be able to confuse or fool the camera and onboard computer.
 
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