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Approved Tech HKD BVR TR-ID

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Image Source: The Expanse
Intent: Create some long range ordnance
Development Thread: No
Manufacturer: Hoersch Kessel Driveworks
Model: HKD BVR TR-ID
Affiliation: Private Market
Modularity: Warhead can be converted to change to other HKD BVR Torpedoes easily
Production: Minor
Material: Durasteel, warhead materials.
Classification: Long range guided ordnance
Size: Assault concussion missile size
Length: 5m
Weight: 2000kg
Ammunition Type: Torpedo
Ammunition Capacity: N/A
Effective Range: Extreme capital ship. Potentially as far as two close planets within a system.
Rate of Fire: Slow
Special Features: Extreme range, guided.

Strengths:
  • Very Long Range
  • Hits at high velocity and so difficult for Starfighters to intercept
  • Guided. Can reach precise coordinates at long range
Weaknesses:
  • Low power gravity well does not necessarily prevent a ship from entering/staying within hyperspace
  • Short lifespan of gravity well
  • Very niche usage

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Description: The HKD range of BVR torpedoes is an attempt to provide some alternative options to energy torpedoes and hyper-velocity rounds. HV rounds are generally unsuitable for a morally conscious force attempting to strike ships in orbit of a planet due to the chance of massive civilian casualties on the planet below. These missiles can easily be programmed to become inert if they malfunction or miss their intended target.

Three types of missiles have been created, imaginative named the HY, DR and ID for high-yield, disruptor and interdictor respectively.

The interdictor missile fulfils a very niche role. Each of them can project a low power gravity well ~1km around the warhead for two minutes. They are capable of flipping on their axis and using their powerful engines to come to a complete halt. They have no real minimum range and could in fact be launched “dead” and activated. However, when not moving quickly these are easy targets for Starfighters and point defences.

The gravity well is not particularly powerful. Most of the time they are enough to trip the automatic safety features of a hyperspace engine, pulling ships out of hyperspace or preventing a jump. This is low enough power however that they can usually be overridden and will only delay the escape of a retreating vessel. A ship in hyperspace, if made aware of these missiles could sail right past at lightspeed with a minor override to the navcomp.

If launched at enemy vessels with mass-detection technology they can utterly disrupt the operations of these sensors. This can be useful in effectively shielding cloaked vessels from ships with advanced sensors. They can also be used as a form of beacon for precise micro jumps.

Primary Source: http://starwarsrp.net/topic/91990-naboo-interdiction-and-customs-inspection-incis-probe-droid/
http://starwars.wikia.com/wiki/Pulsemass_generator
 
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