Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship GR-125 M1 "Gun'oi" - "Long Death"

Status
Not open for further replies.
125%20Gunoi_zpsvpxxr6cv.jpg


Image Source: Google search for "Amarr Destroyer" then modified with Gimp.
Affiliation: Select Market
Manufacturer: Gallofree Yards Inc
Model: GR-125 M1 "Gun'oi" - "Long Death"
Modularity: NA

Production: Limited
Material: Solarium Glasteel, Bronzium, Durasteel, Hydroformed Permacrete,
Classification: Long Range (Frigate)
Length: 200m
Width: 40m

Height: 50m
Reactor: GR-a2b Solar Ionization Reactor (1)
Main Engines: GF-T1 Fusial Engines (4)
Secondary Engines: Nimble-5 Ion Engine (4)

Armament:
16 Alpha strike - 4 during recharge periods
Defenses:
6 standard, 10 when wedge shields are deployed
Hangar: No hanger

Special Features:

Maneuverability Rating: 8 (6 with maneuvering arms extended)
Speed Rating: 8 (10 with maneuvering arms extended)
Hyperdrive Class: .8
(Zephyr hyperdrive)

Strengths:
+EM and Ion weapon resistant - Liquid metallic hydrogen technology greatly reduces the effectiveness of Ion and EM weapons. (50% effectiveness reduction)
+Unique defenses - River-type Tractor/Pressor Emplacement designed to redirect enemy fire and incoming smaller vessels.
+Emergency speed - When needed the Nimble-5 Ion Engine can provide a quick burst of speed increasing the rating by +2 while reducing maneuverability by the same.
+Interdiction Resistant - Zephyr hyperdrive. gives the ship a strong resistance to interdiction.
+Massive alpha strike at range - Focusing its' wedge shields the 105 can focus the beam to that of a long range turbo laser

Weaknesses:
- Limited range - Equipped with Ion, TibannaX or some combination of the two it needs to refuel often by either dropping out to normal space and allowing time for its' Solar Ionization reactor to recharge for to refill TibannaX tanks as rated refinery.
- Recharge times - Can only fire main gun once every 3 turns
- Heavy Maintenance requirements - With exotic components, it is a ship that requires a lot of maintenance and not all spaceports are equipped to address its' unique abilities.
- Glass - Ship is not well armored to save on weight and help with speed.
- No Hangers - vulnerable to fighters and bombers
- Can't use special shields on turn when main gun is fired.


Description: The "Long Death" is for all intents and purposes a flying gun. Working on concert with Lucerne Labs this weapons variant is meant to complement fleets that need extra punch or a heavy weapons platform that is highly mobile. With a impressive alpha strike it is able to shred the shields of enemy shields especially when fired with others of its' kind. To make it even more deadly Gallofree has been able to boost this weapons range to that of a long range turbo laser thanks to its' Wedge Shields. By reversing its' effect the shields instead of dispersing the partials hold them together like a lens increasing the range of the weapon 40%.

The ship was also specially designed to hold the weapon, so much so that when the Lucerne labs engineers installed the first into "125" They were amazed by how well the ship and gun fit together. Even commenting that the frame and ship reactors seemed to be re-enforced to carry it. Even so with this amazing gun in its' hold the "Long Death" is still not without its' problems. Naming that to free up enough space to hold it the ship has no holds or hangers. Even with its' upgraded shields it is still not as tough as the "105", which has earned it the nick name of the "glass cannon" as well.

To power this vessel Gallofree acquired plans for the venerable I-a2b solar ionization reactor and reworked it into the GR-a2b reactor that is recharged by the Bronzium plated Solarium Glasteel panels that adorn the ships outer hull and windows. Power is also produced by GF-T1 Fusial Engines which along with the Nimble-5 Ion Engine provide the sublight propulsion for this vessel.

All of the components above, though unique, are not far out of the norm. Though they may use exotic materials and fuels each serves a unique purpose and duty. Continuing this trend and to make the ship a true interstellar transport each "125" is fit with a Zephyr hyperdrive. With its' unique design it not only allows the "125" to go slightly faster in hyperspace but give the ship a strong resistance to interdiction as well, both needed traits in the outback.

The last level of defense lies in the ingenious tractor system build into every ship. Based off the River-type Tractor/Pressor Emplacement the "little" river is optimized to both attract and deflect attacking fighters and gunships. With the capabilities to handle ships up to and including its' own size it used this system when attacked to deflect, throwback, simply push them out of the way as it makes its' escape. It will also use this system to help it turn and fact its' target and to hold it steady or help it keep distance when in combat.

One of the most remarkable parts of this ship is built just below the bridge for you see this ship has no nav computer or any major electronics processor at all. Instead what lies at the heart of the "125" is the navigator's suite. Filled with distilled hydrogen infused water it housed one of the greatest undiscovered treasures in the galaxy. The Resu navigators and their Liquid metallic hydrogen technology. For you see instead of circuits and conduits of metal and plastoid. Large arteries of the "live metal" flow through the ship allowing these unique masters of electric "feel" the ship as if it was part of their own body. With cybernetically altered minds and a natural feel for three-dimensional navigation, a brood of four or more are able to operate all system onboard the ship just as a host of computers would, but with the understanding and wisdom that only a sentient mind can bring. An added bonus to this setup is each conduit is contained in a plasma field of pure water. Water itself is an insulator and shields the conductive metallic hydrogen as an inert insulator. This has the net effect of greatly reduces the strength of most ion and electrical attacks and renders hacking a difficult task given the foreign nature of the design. Now where conventional system are still needed Gallofree uses Biolux series Organoform Circuitry to bridge the gap and allow almost any tech to function with the "125's" unique avionics.


Development Thread: NA at this time

Intent: Build a glass cannon frigate to use in the unique confines of the outback.


Who Can Use This: Select Gallofree clients and governments

Primary Source: This ship is a continuation of the GR line noted here - http://starwarsrp.ne...rmed-transport/
 
Bryce Bantam said:
Defenses: 6 / 10 when wedge shields are engauged
This should be out of 20.

Bryce Bantam said:
Development Thread: http://starwarsrp.ne...station-attack/
Could you cite the relevant posts in the thread, please?

Bryce Bantam said:
Affiliation: Open Market
Bryce Bantam said:
Production: Limited
Bryce Bantam said:
Who Can Use This: Mass produced
Wouldn't these go against each other?

Bryce Bantam said:
Image Source: Google search for "Amarr Destroyer" then modified with Gimp.
Could you provide a link for what Amarr Destroyers are from?

Aside from that, tag me once you've fixed the ratings and that should be us.

[member="Bryce Bantam"]
 
Production conflicts fixed, armor clarified.

As for the dev, seems the someone called a cease fire before my ships could start fighting, as such they are just mentioned in fleet strength. All the super cool action I had for them is no more unless hostility ensues. Let me know what you want me to do there...

[member="Aria Vale"]
 
Bryce Bantam said:
Image Source: Google search for "Amarr Destroyer" then modified with Gimp.

Aria Vale said:
Could you provide a link for what Amarr Destroyers are from?



Bryce Bantam said:
Defenses: 6 / 10 when wedge shields are engauged

Aria Vale said:
This should be out of 20.



Bryce Bantam said:
Affiliation: Open Market

Bryce Bantam said:
Production: Limited

Bryce Bantam said:
Who Can Use This: Mass produced

Aria Vale said:
Wouldn't these go against each other?



Bryce Bantam said:
Development Thread: http://starwarsrp.ne...station-attack/

Aria Vale said:
Could you cite the relevant posts in the thread, please?

None of the above edits have been made, please tag me when they are fixed.

As for the development thread, simply state the posts in which they are referenced.

[member="Bryce Bantam"]
 
Bryce Bantam said:
+Massive alpha strike at range - By focusing its' wedge shields to focus the beam it can extend the
Could you finish the sentence, please?



Bryce Bantam said:
Image Source: Google search for "Amarr Destroyer" then modified with Gimp.
Could you link to a webpage and not just a google search? I believe this is from Eve Online, so a link to their website will suffice.

Now, as for the ratings.



Bryce Bantam said:
Length: 200m
  • Length: 500m
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons, 10 is average weapons, and 20 is heaviest weapons. Typically requires development: Anything above 16 for a max size vessel.)
Bryce Bantam said:
Armament: 18 Alpha strike - 4 during recharge periods

  • Maneuverability Rating: (The lower the number, the more agile the ship. Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha. Typically requires development: Below 8 for a 200m vessel with a low armament.)
Bryce Bantam said:
Maneuverability Rating: 8 (6 with maneuvering arms extended)

  • Speed Rating: (The lower the number, the faster the ship. Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback. Typically requires development: Below 8 for a 200m vessel with a low armament.)
Bryce Bantam said:
Speed Rating: 8 (10 with maneuvering arms extended)

Going by the template, this sub lacks enough balance for approval. I would suggest you choose one of two options:

1. Keep the high armament, but bring the meterage to the maximum 500m and lower both the speed and maneuverability. 11 for each instead of 8 will be sufficient.

2. Keep the speed, maneuverability and size, but lower the armament. 14-16 will be fine. Toning down a few of your strengths would be helpful here too.

If you have an alternative suggestion for balancing the sub, please let me know.

[member="Bryce Bantam"]
 
[member="Aria Vale"] actually I balanced this by the main gun needing a recharge to two turns, example, it has a major alpha but so over the course of 3 turns it is 18 + 4 + 4 so the average of it is only 8.6 over 3 turns. if that is not enough alpha of 16 work? I can't really up the sized as this is a modification of an existing ship. Can I lower the defence to compensate then?
 
Sorry for the wait, [member="Bryce Bantam"]:



Bryce Bantam said:
I balanced this by the main gun needing a recharge to two turns, example, it has a major alpha but so over the course of 3 turns it is 18 + 4 + 4 so the average of it is only 8.6 over 3 turns.

The reason this doesn't balance the armament out is that the recharge weakness won't necessarily get written into RP, nor can it be enforced. 16 will do fine, however.

Bryce Bantam, on 18 Feb 2017 - 01:05 AM, said:

Bryce Bantam said:
+Massive alpha strike at range - By focusing its' wedge shields to focus the beam it can extend the
Could you finish the sentence, please?



Bryce Bantam, on 18 Feb 2017 - 01:05 AM, said:
Bryce Bantam said:
Image Source: Google search for "Amarr Destroyer" then modified with Gimp.
Could you link to a webpage and not just a google search? I believe this is from Eve Online, so a link to their website will suffice.
Could you please do both of these?

Lastly,


Bryce Bantam said:
To make it even more deadly Gallofree has been able to boost this weapons range to that of a long range turbo laser thanks to its' Wedge Shields. By reversing its' effect the shields instead of dispersing the partials hold them together like a lens increasing the range of the weapon 40%.
The shield sub doesn't say it can do this. You can modify or submit a variant of the shield if you want it to do this, but the ship cannot have this feature if the linked tech doesn't. Either remove the feature or link in the suitable tech, please.
 
[member="Aria Vale"]

Everything done but the tech sub requested, can you please archive this till I can modify per your request.



Aria Vale said:
The shield sub doesn't say it can do this. You can modify or submit a variant of the shield if you want it to do this, but the ship cannot have this feature if the linked tech doesn't. Either remove the feature or link in the suitable tech, please.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom