Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Gear template





Almost always a work in progress, or two, won't make any sense to read :D
OSFPS.png
Shields101.jpg
Image: Films | Text: Custom
OS-FPHS: When you absolutely must not break a nail.


Intent: Fortified Position Heavy Shields
Development Thread: Here *Ten Posts Allocated for this submission.

Manufacturer: Fire For Effect
Model: OS-FPHS
Affiliation: Fire For Effect Closed Market, Special Orders Only
Modularity: This Shield can be fitted to surround large vehicles, facilities, up to corvette sized ships or company sized ground units in the field.
Production: Mass Produced

Material: Agr-Dura Alloy (AD0)
Duravlex 60%
Agrinium 40%
Anti-Corr 113 (Coating and Finish)
Integrated FFE Tech: ATRS #Sliver Snake Approved


Firefor_Effect.jpg

Description:

Having a maximum range of a spherical 300 meters in all directions, the shield can be set to 50-300 depending on the terrain, vehicle, ship, or necessity. The wider the area, the longer the setup time. The FPHS is a dome based shield which allows energy and projectile fire out but not in, things with a lower energy output can enter, such as people or vehicles at a slow pace. Rushing too fast into the shield will cause someone or something to bounce while it’s up.

In its simplest deployed form that is the shield, a dependable shield you can rely on for small vehicles or ships, but it can be reinforced, which is where the development came in.

Updating their initial shield plans with continued development since engagement at Balmorra, FFE has taken a greater role in assisting the OS to perfect their designs, not only featuring this unit ground side for companies in the field, but also adapting it to be used on small ships, facilities and larger vehicles. Using a simpler variation on their previously developed ADN1 alloy, and their previously marketed corrosion resistant coating on the equipment. While their electronic experts provided some of the experience in fitting the Ionization Buffers to integrate into the design. The ADN0 alloy offers superior radiation, blaster and heat resistance to the previous ADN1, for the metal itself, at the expensive of having no other special properties.

Modern day heavy shields at the core, the ionization buffers are positioned as support struts. Used to support fixed points around the outer edges of the shield, to draw and attract emp energy to contain it. Usually between two and four struts are used, pointing in the air at the roof of the shield, at angles, and often on ships or vehicles, perhaps 5 meters long. Making pinpointed fire to these buffer struts an ideal way to weaken the heavy shield for ion fire. The shields are able to stop a decent amount of energy based weapons, with some matter resistance as well if its moving fast enough. They will run down over time even without damage, but can recharge if left turned down to minimal power.

Positioning supporting struts and upper mountings for the ionization buffers takes the time, otherwise its a fairly quick deployment of the device once it's moved into place, if you are aiming for a 50 meter deployment it might take 6 men 5 minutes, a 300 meter deployment might take 6 men closer to 30 minutes. You do get some reduced setup time with more able hands, but it's diminishing returns.


In space its a curious device, as you have physical struts supporting the shield, even if they are only a few meters long. As stated, you can deploy the FPHS without any ion buffers whatsoever, in which case it acts as an average but dependable modern day shield. However using two ion buffers for example, helps to secure an ideal escape vessel or a valuable shuttle that you want defended. This unit would not be all that useful on anything bigger than 300 meters long, so it works up to a corvette size, after that it might be useful as a secondary shield for vital capital ship components that want hardened shields, the bridge for example. While its a heavy shield for anything corvette sized, you do have the added disadvantage of having two to four great metal supports sticking out the side of your vessel if you have fitted them. This makes fast firing turret weapons a possible hazard to your own shield, and fighter collisions with these thin struts real possibility.

Ion buffers and their supporting struts make a good physical target for anyone facing the shield, it won't remove the shield if they go down but it will certainly open the corvette, starfighter, vehicle, infantry company or gunship up to ion weapons as usual. ATRS prevents tampering or reverse engineering of the equipment without some very technical and clever work done to break its tamper resistance, it also makes the unit harder to repair and more costly.


Canon Techs Integrated
Ionization Buffer
Deflector Shield
Gungan Shield Generator

ADN1 Alloy and coating was first developed here:




Weakness:
-Fixed in place when on, to whatever it is attached to.
-Obscures possible targets with its own ion buffer struts, if used. Great for defense, they limit offensive firing arcs at key points that a clever attacker can use.
-Fast moving vehicles planetside will detach the shields struts all too easily, only making the ion buffers useful for large or slow advances, defense of a location, or space travel where no air resistance exists.
-Only partial resistance to plasma electrical discharge given its nature.
-(Shield) Has no special resistance to Cold | Heat | Acid | Chemicals which will enter in weaponized form.
-Long Battles will see the powersource run out even if they are not shot at.
-Men, women, and vehicles can enter at a slow pace, but will bounce at a run or if moving quickly.
-No resistance to explosives going off inside if they enter slow enough, explosives outside will drain the shield as normal, depending on the fragmentation of the projectiles this might be a fast or slow drain.
-Weight, the generator takes a squad of six or a small transport to carry over distance.
-Ionization buffers can be targeted individually to weaken it for ion fire, but are resistant to heat/radiation as per their alloy.
-The Shield has no special resistance to the force. It will as usual block heavy physically projectiles tossed at it however.
-ATRS Makes repairs and production more costly.



Strengths:
+Strong Shield for up to corvette sized vessels.
+Ion Damage Buffers to absorb and attract EMP fire, these will eventually burn out individually across its radius, leaving different areas free of EMP protection.
+Very High Resistance to Energy based Damage, Blaster | Sonic | Particle | with partials to other energy based sources like tensor or concussive wave.
+High speed Matter such as shells or slugs will bounce unless entering slowly.
+Equipment (Not shield) Acid | Corrosion resistant coating, helps maintain the finish of the equipment from the elements.
+Equipment (Not shield) Radiation | Heat | Blaster resistance from the ADN0 Alloy.
+ATRS prevents reverse engineering without significant effort to first break the tamper resistance.






Balance
+/- The shields can be recharged if given 15 minutes but will provide no protection while down, and will burn out if this happens more than once in a day.
+/- With 6 men setup takes between 5-30 minutes depending on the radius of the shield, but 20 minutes to move again once deployed, meaning they really are fixed for the duration of most battles.

Notes, Dev Thread Breakdown for Transparency
15 posts for the Eros Large
15 posts for the HAT-AT Walker
10 posts for the OS-FPHS
10 posts for the OS-PDS


*I am assuming the ion buffer is in this case being used as a buffer that will overload eventually in battle, not an I win button vs ion weapons.
 

Users who are viewing this thread

Top Bottom