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Unreviewed GCS-PR "Halo" Projectile Countermeasure System

Manufacturer: GDI Incorporated
Market Status: Closed Market
Production: Mass-Produced
Weight: Very Heavy
Size: Large

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Guardian Defense Industries
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GCS-PR "Halo" Projectile Countermeasure System

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: GDI Incorporated
  • Affiliation: GDI Incorporated
  • Market Status: Closed-Market
  • Model: GCS-PR "Halo" Projectile Countermeasure System
  • Modularity: Yes - can be either ship or ground-emplacement mounted.
  • Production: Mass-Produced
  • Material:
    TECHNICAL SPECIFICATIONS
    • Classification: Projectile Countermeasure System
    • Size: Large
    • Weight: Very Heavy
    • Ammunition Type:
    • Ammunition Capacity: Very Large
    • Effective Range: Range is variable by stage (see ‘Multi-Stage Defense’ strength for more details)
      • Average - First Stage
      • Personal - Second Stage
      • Point Blank - Third Stage
    • Rate of Fire: High
    • Damage Output: Average
    • Recoil: Low
    SPECIAL FEATURES
    STRENGTHS
    • Automated
      With the DB-SR01x series droid brain and photonic neural chipsets, the Halo System functions as an automated countermeasure system against missiles/warhead payload projectiles on target-locked flight path with its host ship. No manual activation is necessary.
    • Multi-Stage Defense
      The Halo Projectile Countermeasure System is a comprehensive, multi-stage defensive system utilizing point-defense grade missile arrays. There are three primary stages to its defensive capabilities, listed as follows:
      • FIRST STAGE: The first stage of the Halo system engages a volley of Ion Missiles at Average engagement range. If successful, the ion missiles will render the enemy projectile inert, thrusters disengaged, and its payload incapable of detonation.
      • SECOND STAGE: If the first stage fails, automated control systems will then engage the second stage, which launches Flechette Missiles at Personal range - that is to say, when it’s clear the missiles are on an impact course with the host vessel. The flechette rounds will track their targets and attempt to prematurely detonate the warheads mid-flight.
      • THIRD STAGE: The third stage is the last line of defense. The automated emergency systems will take over, and launch burst-payload Rockets at Point Blank range. They are launched in swarms, with last minute intercept paths in lieu of the target tracking engaged in the first and second stages. During this final stage, it is a foregone conclusion that explosive damage is imminent, and the main goal is to now prevent direct impact/armor penetration, and mitigate superstructure compromise.
    • Advanced Tracking
      With its suite of highly advanced target acquisition and tracking systems, smartgunner chipset, capacitor components, and integrated design; the missiles and rockets fired from this system are very accurate, and require baffling by enemy countermeasures to be hundred from carrying out their function.
    WEAKNESSES
    • Widespread Integrational Overhaul
      This is not a simple add-on that one can add or remove at their discretion. This countermeasure system includes a large nervous system of circuitry and sensors to properly function, not to mention a considerable array of missile and rocket ports. All of these interconnected components require dedicated space and design allocations.
    • Very Heavy
      While not so prohibitively heavy to exclude use on smaller vessels, the fact remains that this defense system is very heavy considering all of its internal and external components. Whatever tonnage vessel this system is deployed upon, considerations will have to be made to compensate for the additional weight.
    • Defensive Only
      As its namesake suggests, the Halo Countermeasure System is strictly a defensive system. It’s automatic activation is triggered by enemy target locks, and engages when its own sensors detect enemy missiles/warheads moving within range, on an impact course. There is no way to retool or jury-rig the system for offensive capabilities, or even for anti-starship capabilities. It is strictly a projectile countermeasure system; nothing more, and nothing less.
    DESCRIPTION

    Developed alongside the GCS-EM “Shroud” ECM Countermeasure system, the GCS-PR “Halo” Projectile Countermeasure System is a natural counterpart to the former. Whereas the Shroud is strictly for ECM and Cyberwarfare applications, the Halo is purpose-built for the physical defense of its host ship. Featuring a comprehensive three-stage missile defense screen array, capital ships equipping the Halo no longer need to solely rely on their shield and armor systems.

    Additionally, its automated brain and chipsets allow ship captains to worry about other things during an engagement while the system focuses on mitigating the risk of missile bombardments. Pick up yours today!*

    *Sale of this product is at the sole-discretion of Guardian Defense Industries Incorporated (GDI). GDI is not responsible for the misuse of this product, and is therefore indemnified from any loss of life or property.

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Out Of Character Info


Intent: To create a projectile countermeasure system for capital ship submissions.

Technical Information


Affiliation: GDI Incorporated
Model: GCS-PR "Halo" Projectile Countermeasure System
Modular: Yes
Effective Range: Average
Rate of Fire: Automatic
Material: Laminanium, Chromium, Agrinium, Myoflex, Hardened Circuits, Ion-flux Cooling System, Power Shunt System, Ion Missile Pods, Flechette Missile pods, Rocket Pods, Sensor Array Components
Ammunition Type: Ion Missiles, Flechette Missiles, Rockets
Ammunition Capacity: Very Large
Damage Output: Average
Recoil: Low
Ranged Class: Other

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