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Garhoon Species

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OUT OF CHARACTER INFORMATION

Intent: To flesh out the canon species known as the Garhoon
​Image Credit: N/A
Canon: Garhoon
Links: Garhoon


GENERAL INFORMATION

Name: Garhoon
Designation: Sentient
Homeworld: Nam Chorios
Language: Garhoonian / Galactic Basic
Average Lifespan: Males: 650-700 years, Females: 700-800 years.
Estimated Population: Planetary
Description:
Outside their ghostly pale skin and the eye colours (red / black for males and yellow / red for females) there is no noticeable difference between them and human species.


PHYSICAL INFORMATION

Breathes: Type I
Average height of adults: Males (1.85 meters), Females (1.65 meters)
Average length of adults: N/A
Skin color: Ghostly Pale
Hair color: Males (Black, Brown, Red), Females (Black, Red)
Distinctions:

They possess sharp, strong, dagger-like top canine teeth that can easily penetrate the flesh of their prey, subsequently draining the blood from their victims; added pressure and they can crush their windpipe, killing them via suffocation. Unlike other known vampire species such as the sanguinius-vampirika, the tera vampir, the energy vampire the garhoon can retract their canine teeth into their top gum lines; masking them from prying eyes.

While the males and females have different eye colours, it's during the process of the kill that they share a common trait; the eyes turn a milky white not only during the kill, but during the eating process as well.

They do not possess a true skeleton structure, instead have a network of hardened cartilage throughout the entire inner physical make-up. Though dense in nature, it's still slightly weaker than bone.

Races: N / A

Strengths:

Heightened Senses: The Garhoon have increased hearing, sight, and smell. They possess nightvision, though it works through a technique known as echolocation.

Intelligence: The Garhoon are extremely intelligent.

Healing: The Garhoon have the uncanny ability to heal quickly, if given time to do so. However, despite their rapid healing process, extreme wounds or loss of blood can kill them as easily as any species. The healing process, in terms of time, depends on the wound type. Smaller, less threatening wounds heal within ten to fifteen minutes, whilst larger, more serious wounds can take up to a full day. They cannot regenerate loss of limbs. As for combat, they cannot heal themselves during the scene due to their body needing the "quiet time" to do so.

Addictive Bite: They have the ability to turn prey into mindless husks, or slaves. An enzyme possessed by them can be transmitted into the bloodstream of victims. The process usually takes thirteen minutes to occur, and can last up to forty-eight hours. The addictive bite cannot be passed from one victim to another.(**Note: Not for pvp purposes unless agreed upon**)

Physical Structure: With the absence of bone, replaced only with hardened cartilage, the Garhoon are granted a heightened range of flexibility.

Weaknesses:

Ultra-Violet Ray Sickness: Natural light, such as the sun, extremely affects the species. In a short span of exposure, they become weak and sick. Prolonged exposure will kill them. UV rays from high-powered artificial lights will cause the exposed flesh to burn, and blister; but it is not life threatening.

Fast Metabolism: The Garhoon need to feed often due to their metabolism. Long term affects from not feeding lead to Actaeque Furore Mentis.

Creation: The Garhoon create others of their kind through a vicious and brutal ritual; where they practically consume several pounds of flesh and organs such as the heart and liver, whilst dispensing another type of enzyme from their bodies into the one they are seeking to change. However, those that undergo the transformation actually die; but when they are reborn their flesh heals, but the organs remain absent. Due to this ritual, the species has suffered greatly in terms of population, mainly so because the ritual's success rate is so low.

Actaeque Furore Mentis: When a Garoon goes a period of time without feeding, their mind becomes frenzied, thus turning to a rampaging monster with no conscience. When this disease of the mind takes place, and no cure for it; the Garoon dies within a two days.

Physically Hampered: Whilst granted heightened flexibility, they also suffer from a greater physical frailty.


CULTURE

Diet: Hematophagy, Raw Flesh (Blood Soaked)
Communication: Speech
Technology level: Galaxy Standard
Religion/Beliefs: N / A
General behavior:

The Garhoon are typically a anti-social species, interacting with other species, or their own, on a need-to-need basis. This doesn't mean they won't be seen working with others, they just choose their privacy due to their nature, such as feeding habits. It's rare to see a Garhoon away from their home planet. Garhoons are known to lead lives as scientists, doctors, inventors, and occasionally explorers (those that opt to leave their homeworld).

Most Garhoon, if not all, have no family life. Their "children" are usually created, rather than born in the traditional sense; lending to a lack of love and nurturing. The species can procreate and give natural birth, but it's rare to find a natural born Garhoon. However, "created" children are strictly taught by their "parents" on how to behave and act, the species cherishing education and knowledge. Because procreation is so uncommon, most do not seek mates, opting to have life partners, so the concept of love is not embraced properly, but has been replaced with a strong connection for one another. The species is not compatible with other species, so interbreeding never occurs; but they are known to take mates from other species.

By trait, Garhoons are a nocturnal species, only because of their weakness to natural ultra-violet rays; but will go out in the daylight if proper measures are taken, i.e. protective suits.


HISTORICAL INFORMATION

Around 3,987 BBY, the first explorers visiting the planet of Nam Chorios discovered the isolated species. The first encounter was met with violence. The planet had very little in the ways of non-animal species, and the explorers brought to the view of the Garhoon a new food source. The explorers that survived, and fled, told stories of vampyre monsters on the planet. For a hundred years, the planet remained unmolested by the galaxy. Around 3,885 BBY, the first true settlers from the galaxy arrived, creating cities and settlements. The newcomers and the Garhoon avoided one another.

In 3,687 BBY, the Garhoon and the people of Nam Chorios began trading with one another. During this period, which the Garhoon referred to as The Golden Age, they began learn about technology. On promise they would refrain from "eating" the citizens, the species was allowed to attend universities; some taking jobs within the community.

From that time forward, the species lived but never truly flourished numerically because of their creation process and their failed need to procreate. Due to the location of the planet, it had been untouched by the events that shaped the galaxy, such as the Gulag Plague, the Hundred Year Darkness, and the Vong invasions.
 
[member="Xiang Vang"]

Hello there,

Nice to see some more fleshing out of canon races. Though we have a few things to cover.


Xiang Vang said:
They do not possess a true skeleton structure, instead have a network of hardened cartilage throughout the entire inner physical make-up. Though dense in nature, it's still slightly weaker than bone.
This would have a significant effect on their physicality. The Vahla also have a similar structure of cartilage in place of bone. It makes them more flexible, but generally pretty frail in comparison to a baseline human. I'd like to see acknowledged in the strength and weakness section.


Xiang Vang said:
Healing: The Garhoon have the uncanny ability to heal quickly, if given time to do so. However, despite their rapid healing process, extreme wounds or loss of blood can kill them as easily as any species.
How fast is this healing factor? Are they able to regenerate in the middle of combat?


Xiang Vang said:
Addictive Bite: They have the ability to turn prey into mindless husks, or slaves. An enzyme possessed by them can be transmitted into the bloodstream of victims. (**Note: Not for pvp purposes unless agreed upon**)
How quick is this process? Do the infected have the ability to pass on their affliction?
 
[member="Xiang Vang"]

Xiang Vang said:
Healing: The Garhoon have the uncanny ability to heal quickly, if given time to do so. However, despite their rapid healing process, extreme wounds or loss of blood can kill them as easily as any species. The healing process, in terms of time, depends on the wound type. Smaller, less threatening wounds heal within a couple of minutes, whilst larger, more serious wounds can take up to a full day. They cannot regenerate loss of limbs. As for combat, they cannot heal themselves during the scene due to their body needing the "quiet time" to do so.
Bump up the highlighted section to something like 10-15 minutes, then we'll be golden.

Xiang Vang said:
Addictive Bite: They have the ability to turn prey into mindless husks, or slaves. An enzyme possessed by them can be transmitted into the bloodstream of victims. The process usually takes a few seconds to occur, and can last up to forty-eight hours. The addictive bite cannot be passed from one victim to another.(**Note: Not for pvp purposes unless agreed upon**)
I find that much too fast, from transmission to turning. Similar to the healing, I'm going to need you to increase the time of conversion.

Xiang Vang said:
Ultra-Violet Ray Sickness: Natural light, such as the sun, extremely affects the species. In a short span of exposure, they become weak and sick. Prolonged exposure will kill them.
Would any source of UV radiation do, even if artificially created?
 
[member="Xiang Vang"]


Xiang Vang said:
Ultra-Violet Ray Sickness: Natural light, such as the sun, extremely affects the species. In a short span of exposure, they become weak and sick. Prolonged exposure will kill them. Only UV's from suns affect them.
What I was trying to get at was that all sources of UV light should affect them, natural or artificial.
 
[member="Xiang Vang"]

Xiang Vang said:
Ultra-Violet Ray Sickness: Natural light, such as the sun, extremely affects the species. In a short span of exposure, they become weak and sick. Prolonged exposure will kill them. UV rays from artificial lights only cause them to feel an annoying tingling sensation on their exposed flesh.
The way this part is written, artificial sources are really only a minor inconvenience that doesn't really affect their actions, especially if their skin is covered by clothing or armor. I get that a penlight may not do much, but there are high-intensity lamps and lasers that would hurt like natural sunlight. Please edit.
 
[member="Xiang Vang"]

Thank you for the edits there.

Looking through this again, I see some discrepancies in the history section.

Xiang Vang said:
Around 3,885 BBY, the first true settlers from the galaxy arrived, creating cities and settlements. The newcomers and the Garhoon avoided one another.
According to canon, the planet wasn't colonized by offworlders until 752BBY.

Xiang Vang said:
From that time forward, the species lived but never truly flourished numerically because of their creation process and their failed need to procreate. Due to the location of the planet, it had been untouched by the events that shaped the galaxy, such as the Gulag Plague, the Hundred Year Darkness, and the Vong invasions.
Actually, the planet has been at the center of several major events, including an invasion by the Yuuzhan Vong. The Gulag Plague would have had some effect on the world despite its isolation.

Please limit your commentary here to the Garhoon themselves.
 
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