Star Wars Roleplay: Chaos

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Character Galdaart Fel

Galdaart Fel

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NAME: Galdaart Fel
Wrench, R2-P47

TRUE NAME / ALIAS: Galdaart Kindell
FACTION: Faction? What Faction?
RANK: Only when he's offworld, avoiding the 'fresher for too long...
SPECIES: Human (Taris)
AGE: 24
SEX: Male
HEIGHT: 5'5”
PHYSIQUE: Gaunt / a little malnourished / wiry, but don't underestimate him or assume that his slight build denotes weakness.
EYES: Blue
HAIR: tangled / dreadlocked
SKIN: pale, needs some vitamin D – common for outlanders / offworlders
FORCE SENSITIVE: Not that he's aware of...

NPC: R2P47, aka 'Wrench,' Fel's rugged, battered astromech and conscience.

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STRENGTHS AND WEAKNESSES:

Supremely skilled pilot. Whatever else Galdaart may be (and much of it is far less flattering and troubled than he'd care to admit) he is, first and foremost, a Pilot. Capital P. And in this regard, there are few beings in the 'verse that can match him. Whether it's a garbage scow, a speeder bike, or a snubfighter, Fel is the best there is. He served in the military, rose to the rank of wing commander / squadron leader, earned the respect of the pilots under his command, and was a decorated flight officer.

Honourable Man. He doesn't like most people, and certainly doesn't trust many. But if he gives his word, he will keep it. He also lives by his own code of ethics, which are constantly in s state of flux. Sound like a cop-out?

Loner. The first long while of any smugglers' life is not easy, and to that end Galdaart has barely existed for two years, just scraping by. There is never food in the galley or fuel in the tank, but somehow Galdaart and Wrench survive. In the process, Galdaart has gained several important contacts, seen the universe, developed the code by which he lives and further refined his view of the galaxy and those who play powerful roles in it. At the same time, he takes low-key jobs, flying off the radar, avoiding any Imperial / FO business or the watchful eye of the authorities. Currently, he is 'content' to spend weeks on end communicating with nobody other than his droid, eking out an existence that borders on feral.

Disrespect for Authority / Troublemaker. As much of an asset as he may be behind the controls of a ship, Fel never feels at home when he's 'on the ground.' He is often edgy and loud-mouthed, which can (and does) get him into trouble. He dislikes authority, and often goes out of his way to harrass, confound and anger 'the law' around him. Trouble also tends to find him, whether he likes it or not.

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APPEARANCE:

Galdaart is an adult human male of non-specific descent, an average-looking man. Galdaart's biggest defining physical feature are two scars: one, the result of a knife-fight gone wrong on Dantooine, which travels across both cheeks from the corners of his mouth, perpetually pulling his mouth into a kind of sneer / smile, and the other a massive burn scar covering most of his left arm and his back, the result of a crash many years ago (he doesn't discuss it.) His eyes perpetually squint, as if he is looking 1000 yards away for the next target. (he is.) Fel has several tattoos, acquired all over the galaxy. The oldest of them all is his Imperial service bar-code on his right forearm. Galdaart suffers from an incurable inner-ear condition which deep-core spacers refer to as 'land-sickness.' The phenomena is attributable to too many hours spent off-world in zero-grav conditions, and is most common amongst long-haul, human cargo crews. The effects are only noticeable in-atmo, and consist mainly of a telltale 'off-kilter' gait, like the subject is slightly dizzy. Nausea is uncommon, but possible.

BIOGRAPHY:
Galdaart Fel is, whether he likes it or not, one of the most infamous smugglers in the known galaxy. He has pulled off seemingly impossible jobs in the Outer Rim, steering clear of the Core. Fel has been a loner, a reticent privateer who never used four syllables, when three would do. Nobody who hired Galdaart could say much about him, except that he got the job done. Galdaart is what acquaintences would call "A no good, lying poodoo... but a cunning warrior, a highly skilled pilot, and a loyal friend." Galdaart has the look of a man who has spent too much time off-world: thin, wiry, and a little malnourished, he walks with the gait of one who is both hunter and hunted.

Galdaart was until recently a solitary adventurer. He is slow to trust, and often prideful without cause. He lives by his own code of smugglers' ethics, and rarely stays in one place for long. He would say "live free or die," if he were prone to speeches (he is not.) Galdaart lives for the thrum of engines in his ears, and open space through the cockpit canopy. Freedom is highly prized and protected. Galdaart would tell you that he "doesn't ever remember calling any world home," and that would be mostly true. Since the age of twelve, he has stowed away, crewed, or captained a vast number of ships, all of which were more home to him than the Taris underworld, where he was born into squalor and poverty, ever was. Right now, home is his ancient YT-1760 light freighter, the 'Dar'Yaim.'

Little is known about Galdaart Fel's early life: it is known that he was born in the slums of the Tarisian underworld to a young woman named Irella. Fel never knew his father, and never knew his lineage. Irella left him to fend for himself at the age of seven. Her whereabouts are unknown. Though he is notoriously close-lipped about his past, it is known that the young Galdaart fell in with a teenage swoop gang in order to scratch out an existence in the underworld, where he became a feared pilot and capable (if lazy) mechanic. What is known beyond any doubt is the date Galdaart entered Imperial military service: the 362nd day of the year 9 ABY. Galdaart (now going by the name Fel) was fifteen years old.

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SHIP: The Dar'yaim
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A CEC YT-1760 light freighter that has been Galdaart's home for the past two years. She's a mess, both inside and out, but trusty, well-suited to his trade, visually unassuming, fast, reliable and customized both inside and out. Specs follow.

Manufacturer, Date of Mfg. - CEC, laid down c. 23 BBY
Ship Type - YT-1760 Light Freighter, transport-class
Length - 20M, Width - 13M Height - 5.6M (including dorsal and ventral cannons)
Max. Speed (atmo.) - 1000 km / h (modified) MGLT - 120
Engine Units - 2 modified CEC sublight engines, 300 KTU
Hyperdrive - modified CEC, class .5, backup class 12
Power Plant - CEC, heavily modified, two Incom power converters
Backup power generator - Novaldex 04-A power generator
Shielding - Incom Fore-Aft shield generator, modified KDY port-starboard shield generator. Heavily modified (and unreliable) CEC dorsal-ventral shield generator. (obviously modified, standard YT-1760's were not shield-equipped.)
Hull - old school Titanium-alloy / Duralloy plating
Sensor system - Custom, mixture of KDY, Incom and Fabritech systems. Includes KDY short-range friend-or-foe detection, HUD schematics and threat analysis, ANq 3.6 tracking, and Incom Long-range ident.
Avionics - Custom, KDY-based
Navigation system - CEC, 3-jump memory. Astromech backup.
Armament - 2 Borstel RG-9 Laser-cannons (mounted on the Port / Starboard axis of the ship, 360 degree fire arc, remote-systems linked to the Look / Fire reticule) Modified CEC AG:2G Quad Laser Cannons (mounted on the dorsal / ventral axis of the ship, 180 degree arc of fire, can be either droid-controlled from the cookpit, via a remote astromech socket, or fire-locked to be controlled via the Look / Fire reticule) Two Dymek HM-6 Concussion missile launchers (6 missiles each) located either side of the cockpit, recessed into superstructre openings.
Countermeasures - Miradyne 4-X Phantom Jammer. Chaff launcher: 4 bundles Flare launcher: 3 flares standard.


KILLS:

BOUNTIES COLLECTED:

ROLE-PLAYS:
 
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