Star Wars Roleplay: Chaos

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Approved Starship Fuso-class Carrier Cruiser

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Intent: To create a Carrier Cruiser for use with the Asahian fleet as a fleet support and light support capital ship.
Development Thread: N/A
Manufacturer: Mass
Model: Fuso-class Carrier Cruiser
Affiliation: Asahi, Fringe
Modularity: None
Production: Mass
Material: Durasteel, Alusteel, Glassteel, and other shipbuilding materials.
Description:

With the increasing size of the Asahian fleet, the need for larger carriers became apparent. For this reason the Fuso was designed.

Capable of fielding a fair amount of guns for a ship of its class and carrying superior point defense, the Fuso is perfect for its role in the fleet. The Carrier holds eight squadrons of starfighters and half a dozen gunships, more than enough to hold its own in a fleeting engagement. Altogether, the Fuso is a more than capable ship for the Asahian fleet to have as a support carrier.

That said, the Fuso has some flaws. It is fragile when compared to direct combat ship and requires protection from enemy attacks. The engine is hypermatter and is prone to catastrophic failure when damaged sufficiently. Also, once the fighter compliment is committed, the ship is locked in the mission given until the fighters return which limits the ship’s versatility in combat.

Classification: Support Cruiser
Role: Carrier Cruiser, Fleet Support, Light Support Capital Ship
Height: 350m
Width: 410m
Length: 550m
Power Core Generator/Reactor: Hypermatter
Hyperdrive Rating: 1.0
Minimum Crew: 235
Optimal Crew: 570 + 155 Pilots and Technicians
Armaments:

5x Heavy Turbolasers (2 Port, 2 Starboard, 1 Bow)
5x Ion Cannons (2 Port, 2 Starboard, 1 Bow)
5x Flak Cannon Batteries (2 Dorsal, 2 Ventral, 1 Bow)
5x Point Defense Batteries (2 Dorsal, 2 Ventral, 1 Bow)
10x Quad Laser Batteries (5 Dorsal, 5 Ventral)

Hangar:

3x Squadrons of Taka-class Starfighters (12 ships per squad – total of 36 ships)
3x Squadrons of Hagewashi-class Bombers (12 ships per squad – total of 36 ships)
2x Squadrons of Iguru-class Interceptors (12 ships per squad – total of 24 ships)
6x Gunships

Non-Combative Attachments:

Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Standard Deflector Shield Generator
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Tractor Beams
Encrypted Hypercomm
Ranger Transceiver
Dedicated Energy Receptors

Passenger Capacity: 250
Cargo Capacity: 6,500 tonnes
Consumables: 13 months
Sublight Speed and Maneuverability: 5
 
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