Star Wars Roleplay: Chaos

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Image Source: Deviantart

Affiliation: Inari Shogunate
Manufacturer: Izanami Ironworks
Model: N/A
Modularity: N/A
Production: Mass-Produced
Material:
Classification: Frigate (Assault-variant)

Length: 360 meters
Width: 150 meters
Height: 120 meters
Weight: 150,000 T
Cargo Capacity: 3,000 T

Crew
  • 6 Officers
  • 300 Maintenance and Repair Crew
  • 1200 Samurai
Passengers
  • 3000 Passengers
Consumables
  • Self-Sufficient for 480 passengers
  • Consumables for 1200 passengers for 72 days

Armament: *need help* 30/10/12
  • Forward
    3 Prow Heavy Ion Cannons

[*]Ventral Side

[*]Dorsal Side


Hangar:
  • 1 Starboard Docking Ring (Maintenance and Cargo)
  • 1 Port Docking Ring (Maintenance and Cargo)
  • 4 Hangar Bays
    Nestled Starboard Hangar Bay, Primary (Imperial Guard)
    1/4 Squadron of Furaribi-class Defenders (3)
  • ​1/2 Squadron of Furaribi-class Starfighters (9)

[*]Nestled Port Hangar Bay, Secondary (Imperial Guard)
  • 1 Furaribi-class Assault Transport
  • 1/4 Squadron of Furaribi-class Defenders (3)

[*]Nestled Port Hangar, Tertiary (Imperial Guard)
  • 1/4 Squadron of Furaribi-class Defenders (3)
  • 1 Squadron of Furaribi-class Starfighters (9)

[*]Nestled Port Hangar, Quarternary (Imperial Guard)
  • 1 Furaribi-class Assault Transport
  • 1/4 Squadron of Furaribi-class Defenders (3)



Special Features:
  • 1 LV-F Deflector Shield, a shield system that had low shield strength until its "fortress" protocol was activated, diverting all power from the engines and generating a significant boost in shield strength. "Skirmisher" protocol diverts most of the shield reserve power to the engines, giving the Furaribi a significant speed boost. These shields can only sustain nine hits from anti-capital guns before being deactivated.
  • 1 Unbreakable Engine Design, an engine system that allows power to be diverted from the engines and to the shield's power reserves, or vice versa
  • 1 Advanced Navicomputer, storing an extremely extensive map of most, if not all, hyperlanes and features of the galaxy.
  • 1 TriLuna 240MGS Stardrive and Hyperdrive System
  • 1 Advanced Life Support Systems, featuring a near-perfect atmospheric air filtering and recycling system
  • 1 Tensor Field Generator and Inertial Compensators, assisting in maintaining the structure of the freighter despite heavy loads
  • 2 Hypermatter Annihilation Reactor (Power Output: > 2.16E24 W)
  • 6 Nubian Creveld-2 Radial Ion Drives
  • 1 Extensive Sensor and Communication Arrays
  • 1 Soliton Antenna, allowing for the Furaribi to track ships in hyperspace

Structures:
  • 1 Bridge, the area in which the navigational systems, propulsion systems, communication systems, and weapon systems are centrally located and controlled. Various stations are present that control a specific aspect of the ship, and usually one officer and a number of adjutants control each station. Main authority over the ship is given to the officer in charge of navigational systems.
  • 4 Hangars, nestled inside the prongs of the Furaribi, these four hangars collectively hold 2 squadrons of starfighters and two dropships. Usually, they carry 1 Squadron of Furaribi-class Starfighters and 1 Squadron of Furaribi-class Defenders, although there is an increasing trend to convert to only Defenders. These hangars can also be retrofitted to hold vehicles as well.
  • 1 Dojo, instead of traditional barracks for the Samurai and crew quarters for the crew onboard the Furaribi, there is the dojo. This structure is equipped with the necessary facilities to fully train and house up to 3,000 Samurai. Includes a fully-stocked armory, a barracks, a training area for melee and ranged weaponry, various starship and vehicle simulators, and finally, a unique relic that symbolizes the Dojo's main area of expertise. During particularly long hypertrips, the crew of the Furaribi is often trained extensively to prepare for combat situations.

Maneuverability: 10 "Standard" Protocol, 5 "Skirmisher" Protocol, 0 "Fortress" Protocol
Speed Rating: 10 "Standard" Protocol, 5 "Skirmisher" Protocol, 0 "Fortress" Protocol
Hyperdrive Class: 3

Strengths:
+ Strong anti-capital capacity by locking all guns forward (this is obviously at the expense of being unable to target multiple entities)
+ Fast maximum speeds and high maneuverability due to engine and deflector shield systems (see Weaknesses)
+ Extremely strong deflector shield potential due to engine and deflector shield systems (see Weaknesses)
Weaknesses:
- Even when guns are not locked forward, the firing arc of all capital-guns is 270 degrees, leaving 90 degrees of unprotected area in the aft of the ship. These 90 degrees are only covered by the firing arc of the anti-starfighter ion cannon turrets.
- At the cost of having higher speeds and maneuverability, shields have low strength and the ship is vulnerable to concentrated anti-capital fire. At the cost of having significantly stronger shields, the ship is completely immobile.
- Standard Protocol is subpar to the defenses and speeds of a balanced frigate, forcing the captain to choose between high speeds and low defense or immobility and high defenses.

Description:
The Furaribi-class Destroyer was made to fulfill two, and pretty much only two roles: blockading (defending, depending on perspective) a station, structure, planet or skirmishing enemy capital ships in short engagements before quickly maneuvering out of range to avoid return fire. This is accommodated by the Furaribi's inherent structural design: the LV-F Deflector Shield and the Unbreakable Engine Design.

With the Unbreakable Engine Design and LV-F Deflector Shield, the Furaribi has three different potential protocols: the "Skirmisher" Protocol, "Standard" Protocol, and the "Fortress" Protocol. The "Skirmisher" allows the Furaribi to have significantly greater speeds at the costs of extremely weak shields, only being able to take nine anti-capital hits before being deactivated. The "Fortress" Protocol, on the other hand, immobilizes the Furaribi completely and allows it to take a significant amount of damage before being destroyed. Either way, Standard Protocol is sufficiently subpar in terms of defense, speed, and maneuverability to frigates of its class, leaving the captain, in a tactical setting, to choose between the "Skirmisher" and "Fortress" protocol.

Similar to other Furaribi-class vessels, aesthetics have been spared for greater production efficacy and speed, allowing the Furaribi-class Defender to be produced rapidly to meet the Inari Shogunate's increasing demand.

Development Thread:
  • None
Intent: To create a main-line, standard frigate for the Inari Shogunate, filling a roll in both aggressive campaigns and defensive ones. Although classified as a "balanced" frigate, it is meant to diametrically, instead, fulfill an assault or support role.
Primary Source:
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Kitsune said:
Ferroceramic and Quadanium Alloy Internal Hull
'


Using Quadrainium give the ship heavy armor so you will need to list that as a strength


Kitsune said:
1 Squadron of Furaribi-class Starfighters (9)

This needs to be changed to 1/2 not 1


Kitsune said:
1 LV-F Deflector Shield, a shield system that had low shield strength until its "fortress" protocol was activated, diverting all power from the engines and generating a significant boost in shield strength. "Skirmisher" protocol diverts most of the shield reserve power to the engines, giving the Furaribi a significant speed boost. These shields can only sustain nine hits from anti-capital guns before being deactivated.

OK this in conjunction to your strengths and weaknesses needs some work. This in itself is ok I am just using it to do this next bit


Kitsune said:
Maneuverability: 10 "Standard" Protocol, 5 "Skirmisher" Protocol, 0 "Fortress" Protocol Speed Rating: 10 "Standard" Protocol, 5 "Skirmisher" Protocol, 0 "Fortress" Protocol

First let me point out the speed chart here

while 10 is perfectly fine for the ship it is not slow. SO this needs to be removed
Kitsune said:
- Standard Protocol is subpar to the defenses and speeds of a balanced frigate, forcing the captain to choose between high speeds and low defense or immobility and high defenses.
for it to be slow the speed needs to be reflected as slow so something like 13 or 14 for standard


In skirmisher you can get a speed bump but nothing like what is reflected here. This is something every ship can do. You can divert power from one system to another but only for a 1 maybe 2 bump in speed and none in maneuvering. SO if your ship has 10 speed normally 8 is as far as you can stretch it.

Also you need to list the speed as 20 for fortress because the ship cannot move and use fortress at the same time.

"The LV-F had a low total stopping power until its "fortress" program was activated, which would then generate a significant boost to shield strength as long as the starship remained still and did not accelerate."

So change your speeds to "Standard 10/Skirmish 8/Fortress 20"

Maneuvering would not be effected by these engine that are a completely different systems of thrusters. the drive engines have nothing to do with the maneuvering of the vessel. You can install combat thrusters for better maneuvering but that is again just a minor bump. so maneuvering needs to be 10 across the board or you can add combat thrusters and make it 7


Kitsune said:
Strengths: + Strong anti-capital capacity by locking all guns forward (this is obviously at the expense of being unable to target multiple entities) + Fast maximum speeds and high maneuverability due to engine and deflector shield systems (see Weaknesses) + Extremely strong deflector shield potential due to engine and deflector shield systems (see Weaknesses) Weaknesses: - Even when guns are not locked forward, the firing arc of all capital-guns is 270 degrees, leaving 90 degrees of unprotected area in the aft of the ship. These 90 degrees are only covered by the firing arc of the anti-starfighter ion cannon turrets. - At the cost of having higher speeds and maneuverability, shields have low strength and the ship is vulnerable to concentrated anti-capital fire. At the cost of having significantly stronger shields, the ship is completely immobile. - Standard Protocol is subpar to the defenses and speeds of a balanced frigate, forcing the captain to choose between high speeds and low defense or immobility and high defenses.


OK now for strength and weakness. you can not have things for both. you have to have a weakness that allows for a strength. so speed as a strength and a weakness is not allowed.


Kitsune said:
+ Strong anti-capital capacity by locking all guns forward (this is obviously at the expense of being unable to target multiple entities)

This is a good strength


Kitsune said:
- Even when guns are not locked forward, the firing arc of all capital-guns is 270 degrees, leaving 90 degrees of unprotected area in the aft of the ship. These 90 degrees are only covered by the firing arc of the anti-starfighter ion cannon turrets.


This is a good weakness

The rest needs work.

you have
Kitsune said:
subpar to the defenses and speeds
as a weakness but you have
Kitsune said:
Fast maximum speeds and high maneuverability due to engine and deflector shield systems (see Weaknesses)
as a strength. this is not allowed. if the ship is fast it needs to be weak in other aspects. also again the engines do not effect maneuverability those are thrusters and a completely different system.



Kitsune said:
Extremely strong deflector shield potential due to engine and deflector shield systems


Kitsune said:
- At the cost of having higher speeds and maneuverability, shields have low strength and the ship is vulnerable to concentrated anti-capital fire. At the cost of having significantly stronger shields, the ship is completely immobile.

again you can not have both.

yes you can in RP shunt power from one to another but that is not a design issue. that is a RP one. For the design you need to have a ship balanced in strength and weakness. you cannot flip and flop to have a ship that can do and be everything.

So please delete
Kitsune said:
+ Fast maximum speeds and high maneuverability due to engine and deflector shield systems (see Weaknesses) + Extremely strong deflector shield potential due to engine and deflector shield systems (see Weaknesses)

and

Kitsune said:
- At the cost of having higher speeds and maneuverability, shields have low strength and the ship is vulnerable to concentrated anti-capital fire. At the cost of having significantly stronger shields, the ship is completely immobile. - Standard Protocol is subpar to the defenses and speeds of a balanced frigate, forcing the captain to choose between high speeds and low defense or immobility and high defenses.
from the strength and weakness
make production minor
Make speed Standard 10/Skirmish 8/Fortress 20
Make maneuvering 10 or put combat thrusters on and make it 7 and list is in systems and as a strength
and fix the squadron issue where it should be 1/2 not 1
and list Heavy armor as a strength

[member="Kitsune"]
 
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