Star Wars Roleplay: Chaos

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Approved Starship Firebrand-class Artillery Cruiser

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Alor of Clan Gred, Mando'ad'jetii
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Artillery Cruiser
  • Length: 535 m
  • Width: 199 m
  • Height: 112.3 m
  • Armament: Very High (MPC-1 Eyayah "Echo" Hyper Particle Cannon, 20x Dual turbolaser turrets, 10x Ion turrets, 20x Dual laser turrets)
  • Defenses: Average (Durasteel armored hull, Ablative Armor, Shielding)
  • Hangar Space: Very Low: 1
  • Hangar Allocations:
    Starfighters:
    0 squadrons
  • Support Craft: 1 squadrons

[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES

2x Ion-jet engines
Long range targeting system
Long range scanners
C1 "Spark" Tactical Droid
20x Dual Turbolaser turrets
10x Ion turrets
20x Dual laser turrets
Durasteel armored hull
Shielding

ADVANCED SYSTEMS
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Hyper Particle Cannon:
The MPC-1 Eyayah Hyper Particle Cannon, know as the "Echo" to those who don't speak Mando'a, is a super massive cannon designed to be mounted to capital ships. This 200 meter, power hungry weapon was designed specifically for the Firebrand, creating a weapon that would essentially be a space sniper rifle. Powerful, long range fire at the cost of a slow rate of fire, and an energy weapon that still has a massive recoil.

When fired, the Echo unleashes a pale yellow particle bolt at speeds much faster than a typical capital ship cannon. The bolt packs massive power, and explodes on impact. This bolt has been shown to do extensive damage to a target's armor and shields. The weapon does begin to loose out at close ranges though, it's slow reload meaning anything that equips it will generally remain at long ranges to make up for the lack of firing speed.

Ablative Armor:
Designed as a light, effective armor solution for starships, this ablative armor was created by engineers at Concord Specialized Technologies to be used on their craft to help protect them from blaster, laser, and turbolaser fire. While the combination of material is very common, there use has not really been needed for centuries for most hyperdrive capable species. Using this plating, ships can get a temporary, but effective layer of protection against enemy fire.

Strengths:
  • Powerful main gun.
  • Long range fire and scanning.
  • Ablative armor.
Weaknesses:
  • Slow rate of fire for main gun. High power requirement per shot slows the rate of fire.
  • Limited ablative armor. Each plate can only last two to three hits by energy weapons.
  • Cannot fire other weapons while firing hyper particle cannon.
Description: The Firebrand-class Artillery Cruiser is a long range cruiser designed around the MPC-1 Eyayah Hyper Particle Cannon, as opposed to the more common mass drivers. The cannon, which is housed in the upper mandible, is capable of doing extensive damage to shielding and hulls with a single shot. The majority of the design is based around helping to fire the main cannon. The lower mandible houses the vessels scanners and long range targeting system, though the cannon does possess its own targeting system as a backup.

Along with the main cannon, the Firebrand has multiple turbo, ion, and laser cannons to help defend the vessel at close range. While these weapons are still powerful, they are secondary to the main cannon. The lack of heavy turbolasers can be a drawback, but they're able to deliver fire when needed. The vessel is also defended by both durasteel and ablative armor. These ships are generally unleashed in packs of three or more, allow the ships to cover one another, and let the vessels deliver a more continues barrage of particle fire.

To assist in defense, the Firebrand has a two half-squadron hangers. The hangers are allocated for support craft.
 
Last edited:
Mig Gred said:
Hangar Space: Base: 1 Hangar Allocations: Starfighters: 1 squadrons (Standard compliment is GF-3 Talon Fighter for UCM) Support Craft: 0 squadrons
If you're choosing the lowest hangar count for a vessel, the minimum should be dedicated to support craft:

Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
  • Starfighters: x squadrons
  • Support Craft: x squadrons (Minimum squadrons lists should match the squadrons listed for the "Base" rating for ship its size)

In your defense, I recently realized that the wording for this section hadn't been updated to match our hangar ratings. It used to say 'the "None" rating' in this last sentence. The "None" rating was renamed to "Base" recently. I do apologize for any confusion this may have caused.
 
Moved to Pre-Factory for edits.

Please remember to include a list of any and all changes made to this submission prior to tagging a member of the Factory Staff.
 

Runi Verin

Two pounds shy of a bomb.
Moved to Pre-Factory as per author's request. Please remember to make a note at the bottom of your submission summarizing the changes you have made and tag a member of the Factory Staff once you're ready for active judgement.
 

Runi Verin

Two pounds shy of a bomb.
Mig Gred Mig Gred
  • Hangar Space: Base: 1
  • Hangar Allocations:
    Starfighters:
    0 squadrons
  • Support Craft: 1 squadrons
As you can see below, a 500m vessel now has zero base count. You can afford to bump it up to Very Low with the current ratings, however. You could also afford hitting it up as far as Low as well if you wish.

500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]
 
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