Well-Known Viceroy
F I G H T I N G - P I T S - O F - B I M M I E L
OUT OF CHARACTER INFORMATION
- Intent: To introduce a dynamic RP hub within the Bimmiel Asteroid Field for combat tournaments, underworld betting, character rivalries, bounty hunter recruitment, and high-stakes entertainment during the 903-904 ABY era.
- Image Credit: Frostburn Arena, Frost Haven Lodge and Repair Shop. Frostburn Entrance. Frostburn Art, Frostburn Square
- Canon: Not Applicable
- Permissions: None
- Links: Administrator Dokos G'hune, Gladiatorial Arena
- Structure Name: Fighting Pits of Bimmiel
- Classification: Major Gladiatorial Arena
- Location: Bimmiel Asteroid Field
- Affiliation: Administrator Dokos G'hune
- Accessibility:
- The Fighting Pits of Bimmiel are Isolated deep within the dense asteroid field, reachable only by starship. Commercial shuttles depart weekly from nearby systems (Birgis and Chanceuxi) for ticketed spectators, while private vessels must transmit approved transponder codes to avoid collisions with the drifting rocks. Public access is open to anyone who can afford entry or passage, yet private VIP docking and fighter bays are restricted. Armed escorts are recommended for visitors traveling through the field.
- Description:
- The Fighting Pits of Bimmiel are a sprawling, neon-drenched metropolis carved into and across the jagged surface of a colossal asteroid. Bright green and gold energy fields illuminate the central arena, while durasteel towers, transit tubes, and cantilevered platforms connect habitats, casinos, and barracks. The entire structure glows against the starfield, visible from orbit like a glowing emerald wound on the rock. Cargo haulers, spectator yachts, and gladiator dropships constantly weave between the surrounding debris field.
- The Main Fighting Pit
- A massive circular arena sunk into the asteroid's core, ringed by tiered spectator stands and force-field barriers. The floor can reconfigure into sand, ice, or urban ruins for themed bouts. Holographic scoreboards and live-feed cams broadcast fights across the complex and the HoloNet.
- Nebula VIP Lounge
- Elevated observation deck with transparisteel walls offering panoramic views of the Pit. Features private booths, high-stakes betting terminals, and Bith orchestral performances. Reserved for wealthy patrons and Dokos G'hune's personal guests.
- Gladiator Barracks & Training Pits
- Sub-surface dormitories and practice arenas where fighters are housed, fed, and trained. Equipped with medical bays, weapon forges, and neural-inhibitor collars for "problem" combatants.
- Chrome Dome Casino
- Ornate chromed-domed structure on the asteroid's upper ridge. Houses sabacc tables, holographic beast fights, and exotic dancer stages. Profits from here directly fund the arena's operations.
- Docking & Repair Bays
- Multiple landing platforms and pressurized hangars carved into the rock face. Capable of servicing everything from light freighters to small capital ships; black-market mechanics offer illegal weapon upgrades.
- Transit Tubes & Walkways
- Pressurized, illuminated tubes snaking between districts, complete with moving walkways and emergency blast doors. Neon signage (including the prominent "WBN" tower beacon) guides visitors while advertising upcoming fights.
Security Rating: High
The complex is protected by a personal planetary shield generator envelops the entire asteroid, providing robust protection from bombardment and large-scale attacks while several discreet turbolaser towers camouflaged among the surrounding asteroids stand ready to engage hostile vessels or ground forces that managed to penetrate through the shielding.
An atmosphere generator provides comfortable breathing for a multitude of guests, kept from floating into space through the use of highly advanced Force Fields. Due to the rough crowd that sometimes visit the Fighting Pits, Dokos has invested a fortune in retaining several elite private security firms to ensure layered, overlapping protection.
These include the highly professional Ulterior Vision, the battle-hardened Universal Guardians, Inc., the elite shock-troop mercenaries of Interstellar Commandos, Incorporated, and the disciplined operatives of Defensus Solar, all working in concert under unified command protocols.
This multi-firm approach is supplemented by concealed surveillance holocams and motion detectors throughout the structure, biometric and retinal scanners at every entry point, jamming fields to block unauthorized communications and slicing attempts, rapid-response droid sentinels, emergency blast doors with lockdown protocols for individual sections, and discreet point-defense systems integrated into the architecture.
HISTORICAL INFORMATION
In 903 ABY,
Over the next eighteen months his crews carved out the Main Fighting Pit, erected the entertainment districts, and installed life-support and shield systems. The project was completed in early 904 ABY, with the inaugural "Bimmiel Bloodfest" tournament drawing fighters and gamblers from across the Outer Rim.
Since opening, the Fighting Pits of Bimmiel have quickly become a notorious destination for mercenaries, bounty hunters, and thrill-seekers seeking fame, fortune, or simply a place to settle scores without legal repercussions.
Dokos G'hune personally oversees operations from the Chrome Dome, using the venue both as a profit engine and a networking hub for future business ventures. The complex continues to expand, with plans for additional sub-arenas and a dedicated HoloNet broadcast studio already under construction.