Star Wars Roleplay: Chaos

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Approved Tech Fedrig's Havoc v.2 Armour

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Fedrig

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anNz01q_700b.jpg


Overall look of the armour


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Under layer of Armourweave.


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Salus Corporation
  • Model: HA-202
  • Affiliation: Open-Market
  • Modularity: Yes
  • Production: Mass-Produced
  • Material: Armorweave, Durasteel and Phrik
TECHNICAL SPECIFICATIONS
  • Classification: Multi-prupose
  • Weight: 13.6kg
  • Quality: 8
SPECIAL FEATURES
  • HUD
  • Binoculars
  • Phrik and Durasteel armour plates
  • Belt links for extra ammo
  • Medic's Pain Relief. (Activated by the triangle piece in top pic.)
  • Built in comlink
DETAILED SPECIAL FEATURES
The Havoc v.2 Armour was built by Fedrig with specific intentions. To provide strong defence against Force Users and be suitable for large battles. Hence, why the armour uses phrik and durasteel plates to provide protection from standard lightsaber attacks and standard blaster bolts. The designs based on the original Havoc Armour called for binoculars attached to the helmet which Fedrig kept and a HUD system. He also included a built in comlink, attached to the wrist and a custom built pain relief device called Medic's Pain Relief. This device administers a minor pain relieving agent that can help Fedrig with minor pains. Such as a bad hangover.

DESCRIPTION
Havoc v.2 Armour was a combination of blueprints gifted to Fedrig from his Kamino Cloners and given up to date materials provided by Fedrig. The armour plating was designed to protect Fedrig from standard lightsabers and blasters, this gives the user advantages over Force Users in combat who rely on their lightsabers. The durasteel can withstand cryokinesis, pyrokinesis and Force Push attacks due to the temperature resistance and ability to withstand high stress pressures. Addition of an upgraded HUD system and built in comlink, means that the user can assess the battlefield quickly and smartly, while also being able to target goals and keep up to date with new objections.

The standard binoculars were included as Fedrig felt that the ability to see from afar would be useful when going to combat in stealth. However, the weight of the armour means that it is not best suited for more stealthy approaches. The weight of the armour also means that melee attacks using one's limbs are stronger due to the added weight and armour protecting the user. The Medic's Pain Relief system was created by Fedrig as a last minute addition, giving him a quick and short relief of pain from minor injuries, ranging from a headache to deep bruising of flesh/bone.

Strengths:
  • Highly Resistant to blasters, lightsabers, temperatures and high stress pressures.
  • Medic's Pain Relief provides minor pain relief
  • HUD offers quick battlefield information
  • Built in comlink allows for user to communicate with others on same wavelength easily.
  • Binoculars allows user to see from afar
  • Increase in melee damage
Weaknesses :
  • Heavy and difficult to move around in.
  • Vulnerable at the Joints
  • Likely to rust durasteel plates if not tended for
  • Pain relief is short and not effective for high pain levels
  • Ion shots and EMPs knock out HUD and comlink advantages
  • Damage from specialised ammo and ion bolts still effective
  • Peripheral vision narrowed
  • Weight of armour can find user moving slower than most.
  • Specialised ammo and lightsabers, designed to circumvent the phrik protection will penetrate the armour.
 

Fedrig

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[member="Felix Hardy"]

I know the exact image isn't from that page but I can't find the exact image due to the search being flooded with the more cartoonish style of the armour as the armour is of the same design as in the game. Didn't think it be an issue as Bioware created the image for their trailer vid. However, can change it to the cartoon-y version from sight, just a bigger fan of the realism.
 

Fedrig

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[member="Felix Hardy"]

There we go! Changes made, sorry bout forgetting to change the image. Preferred this one when I saw it!
 

Fedrig

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[member="Felix Hardy"]

Thanks for pointing that out, had put that change there first time round but lost a load of changes I made and had to basically start over and forgot that I hadn't put Phrik in materials
 
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