Star Wars Roleplay: Chaos

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Ezio the Detective

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Name: Ezio 'Kells' Keller

Age: 30

Species: Human

Eyes: Blue

Hair: Black

Force Sensitive: No


Bio: Ezio was born on Nar Shaddaa to a father that tried his best to show his son how to be good. His father's name was Gregory, and was a retired cop/vigilantly. Ezio grew up learning about what was right all his life, when he grew up to age, he joined a rag tag team of mercs, who he thought was doing right, but soon realized they were just thugs, after he left, he joined the police force of Coruscant, then left to be stationed on Aldeeran, then left that planet to work on Hapes. He still lives on Hapes, and is still a cop, but was given a promotion as a detective. Ezio is trained as a law enforcer, and that's all he knows is law. He's cool, and calm, never getting ahead of himself. He's done undercover work, chased down bad guys in high pursuit chases, and hostage situations.

Strengths:

Detective Skills:
More Then Meets The Eye - Ezio can see the small details of a crime scene that would presently be invisible to the normal cop.

Basic Firearms - He has ample training in the use of basic firearms.

Reasoning - Ezio can think clearly under pressure that involves the typical criminal situation.

Criminal Cover - Because he was born on the planet of criminals, he can blend in well, making him the best man for undercover work.




Mutual:

Hand To Hand - He has training in hand to hand combat, but not professional training, this means against normal criminals, and civilians he has a chance to win, but military training could easily beat him.

High Speed Chase - Though he can drive faster then the speed limits asked for, he can not drive like a professional stunt driver, and thus is prone to wreck a speeder.



Weaknesses:

Poor - On the salary he is paid, he doesn't have the resources for great assets, meaning his connections are very few in number, and it would take a lot of work on his part to get anything worth asking about his current case.

Morales - His state of mind, keeps him from making rational decisions, and thus if there is no choice but to surrender, he will.

Emotional - Seeing himself fail to save a life can break his spirit leaving him wide open for attacks, and if the failure is great enough, he can be manipulated.

Smokes - He smokes a pack a day, and this makes him a little less healthy in cardio based actions.



Equipment:

Basic Blaster Pistol - He carries a semiautomatic blaster, and keeps it hidden behind his leather jacket in a holster strapped to his side.

Undercover Speeder - This is nothing special, its just a cheap normal speeder that is not marked.

Pack of Smokes - He always has a pack on him.

Comlink - He always carries a comlink for if he is needed on a case.
 

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