Star Wars Roleplay: Chaos

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Codex Denied Enigma Cell

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Image Source: TheDrowningEarth (DevArt)

Name: Enigma Cell
Intent: To flesh out Regg Brannuss's Enigma Cell as part of the rebellion, and give a definite description of their equipment.

Affiliation: The Rebellion

Availability: Unique - "I doubt you'll ever find any group quite like Enigma."

Quality: C

Type: Infiltration/Sabotage

Strength: 4, 5 with Regg

Description: Throughout his fifteen years of traveling the galaxy on freighters, mining vessels, and the odd smuggler's blockade runner, he gathered many contacts throughout the galaxy, and befriended many who had come from or escaped from planets suffering oppressive tyrannies and mass atrocities at the hands of terrible empires. When he was contacted by Fulcrum, he immediately set out to find the best that he could find, a ragtag hodge-podge of some unlikely heroes. Once he finally gathered them, they chose the name "Enigma" and dedicated themselves to the assignment they had chosen. They are to become a team of infiltrators, infiltrating enemy compounds, garrisons, and facilities and doing whatever is necessary to further the cause. This could mean sabotage, abduction, rescue, theft, raids, distraction/disruption, and in some cases, simply causing absolute mayhem.

Regg "Enigma" Brannuss ("Enigma Actual" when speaking to other rebels) (PC, Obviously)
Role: Cell Leader, Marksman
Skills: Hand to Hand, Tactics, Marksmanship
Equipment: Camo Scout Armor, Vibroknife, DC-17m ICWS, "Dagger" Combat Pistol
Background: See bio

Vivhop Ashbur (NPC)
Role: Second in command, Demolitions Expert
Skills: Demolitions, Pistol (short range) combat/gunslinging
Equipment: 2x DC-17 Hand Blasters, Detpacks, Camo Scout Armor,
Background: Vivhop, a 32 year old human female, has spent roughly ten years traveling the galaxy as an explosives expert for mining operations and facilities, one of which Regg spent a good amount of time as the resident security contractor. During this time she asked him to teach her marksmanship with a pistol, and she took to it quickly. Regg chose her to be on the team due to her experience with explosives, aptitude with pistols, friendship with him, and most importantly because her home planet, Bespin, is under the control of the First Order, which gives her a fierce dedication to the cause of freedom and a strong anger at the First Order for this oppression.

Dieron Allscol (NPC)
Role: Medic
Skills: Medicine, short range combat
Equipment: Medkit, Camo Scout Armor, DH-17 Blaster Carbine, "Dagger" Combat Pistol
Background: Dieron, a 40 year old Human Male, has spent half of his life, twenty years, as a ship's medic, mostly on paramilitary and sensitive-cargo vessels which required skill with a blaster and a discipline that few people have. One of these ships was an Arms freighter carrying supplies to a law-enforcement agency on one of the outer rim planets, which Regg was contracted to as a liaison due to his origins in law enforcement and thus is knowledge of the galaxy's standard law enforcement protocols. Dieron's family was killed by a hutt warlord fairly early on in his life and so he has developed a strong respect both for freedom and justice. He was chosen by Regg because of his time on paramilitary vessels and his training as a medic.

Davrisz Bu (NPC)

Role: Pilot, Tech Expert
Skills: Technician, Piloting, medium range combat
Equipment: Camo Scout Armor, "Dagger" Combat Pistol, DH-17 Blaster Rifle, 5x Data Spikes
Background: Davrisz is a 25 year old Mon Calamari male who grew up the son of a spacer. Over time, he developed a great skill for piloting and was hired by a smuggler as a pilot. He also was trained during this time in the intricacies of computers and whatnot as several of their jobs involved breaking into secure areas. Regg actually arrested him while he was breaking into the docking bay of a Fresian freighter carrying an experimental to be installed on some ship in Kuat. It turned out that Bu had lost his cousin to a fight against the First Order.



Grursk Nuakit (NPC)



Role: Intelligence Specialist, Scout
Skills: Short Range Combat, Intelligence Gathering, Reconnaissance
Equipment: Camo Scout Armor, "Dagger" Combat Pistol, DH-17 Blaster Carbine, Encrypted datapad
Background: Grursk is a 30 year old Bothan intelligence specialist who recently has left the market as a freelance information broker to find something more meaningful. He had met Regg while gathering intelligence on a pirate band that had been harassing freighters on the corellian run. He's obviously been trained in intelligence and espionage-type operations, however he's also from time-to-time gone on reconnaissance missions giving him a good, rounded skillset for Enigma Cell




Links: (Please link all relevant threads here. This can include tech submissions, development threads or previous RP usage.)
 
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