Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Dreadstar III

10944.jpg


Intent: To provide RC 212 with a new warship.
Development Thread: N/A
Manufacturer: Pirate Engineers
Model: Xo'Xaan-class Star Destroyer
Affiliation: Independent
Modularity: No
Production: Unique
Material: Durasteel
Description:


Since the Destruction of DS and DS 2 being sold by Iron Crown Industries when they collapsed, RC has no warship any-more. After a long vacation (several years) from raiding he's come back with a new design. Using and existing model of SD and downsizing it he was able to make a new Dreadstar.

It is the successor to his previous projects. although with fewer fighters, crew and less speed, it makes up for it in a well rounded variety of weapons. The original frame was a captured vessel that was refitted and rearmed in deep space beyond the map.

Once brought back to the known galaxy Pirate techs were able to upgrade most of the systems and give it a new standard package. It boast an impressive Pre fab base, allowing quick deployment of troops and vehicles. In addition it uses drop pods to deliver men and supplies into the battle space.

Classification: Assault Heavy Cruiser/ Mobile Base
Role: Battleship/ Carrier
Height: 180 meters
Width: 380 meters
Length: 950 meters
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: Class 2 (Backup: Class 12)
Minimum Crew: 500
Optimal Crew: 7,200
Armaments:

  • 4x Quad Long-Range Ion Cannons
  • 8x Heavy Long-Range Turbolaser Cannons
  • 20x Quad Turbolaser Cannons
  • 40x Heavy Turbolaser Turrets
  • 40x Point-Defense Turrets
  • 2x Heavy Mass Driver Cannons
  • 5x 300 Kiloton Tactical Nukes
Hangar:
  • 50x Assorted Fighters
  • 25x Vehicles
  • 10x Gunships
Non-Combative Attachments:

  • Communications Array
  • Encryption Network
  • Internal Defense Cannons (Hallways)
  • Internal Ray Shield Traps (Hallways)
  • Network Switch (To disable all terminals not in the CIC in the event of an attack.)
  • Escape Pods
  • Heavy Deflector Shield Generator
  • Holonet Transceiver
  • Redundant Shield Generator
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Tractor Beams (x8)
  • Prefabricated Garrison Base
Passenger Capacity: 800
Cargo Capacity: 4,000 tons
Consumables: Twelve Months
Sublight Speed and Maneuverability: 7
 

Users who are viewing this thread

Top Bottom