Voice of the Diarchy
Voice for the Voiceless

Welcome to Harridan.
A prison world turned pressure cooker. Once a dumping ground for the Empire's worst, now a boiling pot of criminal syndicates, corporate fiefdoms, and barely-governed urban chaos. The Diarchy has turned its gaze here not just to liberate the planet, but to seize it from the oligarchs who profit off its suffering and ensure they meet the might of Diarchy justice.
Located on the fringe of what once was Imperial space, Harridan was colonized by outlaws, rebels, and survivors. A world of wild hills, dim forests, shattered coastlines, and concrete jungle sprawls, held together by nothing but gunmetal and grit. Its capital, Spaceport City, is a crowded industrial maze, choked with traffic and corruption. Its streets are full, loud, armed.
And above it all? The Wardens' Council, a cabal of prison lords who rule with power inherited from the Empire, propped up by a brutal paramilitary security force and sprawling reeducation centers.
Until now.
The Diarchy has made contact with local resistance cells and tonight, the will of the people will be backed by Diarchy power.
Objective I: "Crack the Spine"
Infiltrate. Assassinate. Incite.
- Team One will strike the Militarized Command Spire in Spaceport City. Helped by local revolutionaries, they'll infiltrate the upper floors disguised as staff, contractors, or prisoners, and execute all four High Wardens who control Harridan's defense grid.
- Team Two will enter the sprawling megaprison Re-eductation Center One with the rebel forces. At its core lies the Warden's Administrative Council, twelve of the oldest, richest, and cruelest overseers in the system. They must be killed before they can assume wartime control.
Full Assault. Urban Warfare. Sector Control.
Diarchy fleets will breach Harridan's skies. Deploy air and armor units to encircle prison districts, flatten key checkpoints, and suppress the remnants of the private security forces still loyal to the Wardens. Cut off their lines of communication. Isolate the prisons. Quarantine their options. And when the people rise up give them the opening they've been dying for.
Objective III: "Bring Your Own!"
War isn't the only weapon, choose your battlefield.
Not every victory is won with a blaster. The chaos of Harridan has opened cracks in its foundation and those with cunning, charisma, or vision can slip through just as easily as soldiers. Whether you wield a sword, a datapad, or a silver tongue, there's a place for you in the Diarchy's campaign.
Some ideas for those who want to join but not sure where
- Diplomatic Operatives: Meet with underground unions, alien factions, or smuggler guilds to secure their loyalty or neutrality. Cut deals. Offer promises. Make threats.
- Medical/Logistics Corps: Treat wounded civilians, maintain supply lines, and organize refugee efforts as revolution floods the streets.
- Slicers & Spies: Hack into Warden databases. Leak classified footage of abuses. Feed misinformation into the local security networks to cover allied movements.
- Propagandists: Stir up revolution through broadcasted messages, graffiti campaigns, or inciting flash mobs. Win hearts as well as territory.
- Smugglers & Black Marketeers: Run weapons, medicine, or food to revolution hotspots or sell chaos to the highest bidder under Diarchy flags.

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