Star Wars Roleplay: Chaos

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Diversity-class Mothership "Prime"

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Image Source: http://www.monstershack.net/sp/index.php/war-of-worlds-2005/
Affiliation: Diversity Alliance
Manufacturer: Paragon Spheres
Model: Diversity-class
Modularity: No
Production: Unique
Material:
- Hybrid Plexisteel (Outer Shell)
- Zal Alloy (Armor Plates)
- Condensed-matter Composite (Internal Structure)

Classification: Planetary Assault Carrier/Command Ship | Dedicated Carrier

Length: 1,000m
Width: 1,000m
Height: 700m

Armament:
- 10 Heavy Particle Beam Cannons
- 100 Dual Point-Defense Lasers

Hangar: 5 Squadrons

Special Features:
- Deflector Shield Generators
- Socket Guards
- Environmental Support System
- Navigational Systems
- Inertial Compensator
- Large Cloning Facility
- Medical Bay
- Communications Array
- Communication Encryption Equipment
- Wide Ranged Sensors
- Long Range Sensors
- Targeting Sensors
- Docking Rings
- IFF Transponder
- Lifeform Scanners
- Detention Area
- Catapult Pressors
- Tractor Pressors
- Tractor Beams
- Ion Dispersal Unit
- Sensor Jammer


Maneuverability: 17
Speed Rating: 17
Hyperdrive Class: 3

Strengths:
- Command Ship: Able to coordinate with any and all ships under its command
Weaknesses:
- Strict Firing Arcs: The Heavy Particle Cannons are on the underbelly of the hull, and in a fixed position. They can not be properly aimed; designed for planetary bombardment
- Slow: Heavily relies upon its hyperdrive to go anywhere

Description:

Crew: 8,000
Minimum Crew: 2,750
Passengers: 20,000
Cargo Capacity: 95,000 tons
Consumables: 7 Standard Years

The Diversity Mothership was created to expertly coordinate battle fleets and be the core ship of the Diversity Alliance Fleets. With only one being made, only one was needed. The core of the Diversity Alliance shows its pride, determination, and reluctance to fail, proving their dominating and overwhelming style. The Mothership was designed just as most Paragon Spheres products, with scare tactics in mind. With the massive size of the ship, excluding its weaknesses, was made for the sole purpose of forcing a civilization to stand down if they wouldn't agree to beforehand, by devastating major cities. Its flurry of fighters being another scare tactic on its own if atmospheric or space units attempt at taking it down.

With its hangar capabilities and powerful weapons, the ship was basically built around these two things. The ship itself more based upon aesthetic design for the Diversity Alliance in general. However, in contrast to all of this, the ship is, unfortunately, entirely too slow to aim its particle cannons at any enemy ships. It is restricted to aimless firing at anything underneath it.

The Mothership is also much more important than just a weapon of destruction or fright, it is the home of the Columi of the Diversity Alliance. Since Columi can not breed, they reproduce through cloning. And to prove a point, they aren't mindless drones, the warrior Columi. If a Columi dies, it is reborn again through the cloning process and have their original identity. The Mothership is much more than a weapon or carrier, it is a home.

Development Thread: Everything Needs a Hostile Force
Intent: Provide the Diversity Alliance their homeship and primary means of domination and scare tactics
Who Can Use This: Diversity Alliance, [member=Xer'ir]
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Xer'ir"], how does this ship relate to the mothership found in the development thread? Especially since it appears that that vessel is destroyed.

The Mothership sputtered, its whaling groan audible to those on the surface. Its final groan, the sound of its death. As it absorbed every hit, it spewed debris for every
shot. Its capacitors blew and its engines overloaded or sparked out. It pushed and pushed until the reactors gave out from the destruction, imploding and splitting the entire ship.


- Slow: Heavily relies upon its hyperdrive to go anywhere
It's current sublight speed makes "slow" a valid weakness, but nearly all capital ships rely on hyperdrives to go anywhere outside of a planetary system. Please remove the hyperdrive part of the "slow" weakness.

Hangar: 8 Squadrons
This ship is on the low-end spectrum for a dedicated carrier. If the above development thread is matched with this ship, it is good for 5 squadrons. With more development, this can be bumped to 6 squadrons.


Particle cannons are notorious for having a very limited range, but they are exceptionally powerful anti-structure attack weapons. It's ultimately your call if you want to keep these, but most capital-grade weaponry easily outranges these cannons.



Xer'ir said:
Passengers: 50,000

This is likely going to be brought down some. A dedicated troop transport of this size can probably bring in about 20,000 passengers. But this capacity seems to be competing for internal space with the cloning facility. Depending on how large this facility is and its capabilities, we can adjust the passenger numbers to suit.
 
[member="Gir Quee"]


It is not the same, it is an improvement. The faults and problems were found and fixed.



This ship is supposed to be very slow, no speed. Several times slower than a Star Destroyer.



Serious question, how was the rule on squadrons developed? Majority of ships, in canon and on this site, are either in a triangle or rectangle size. When comparing this size to a circle, there's twice the size, if not more. It would be like morphing two Star Destroyers together by the center, with one at 90 degrees, and then filling in the four gaps around them. This ship is also very tall. Were I making an average ship, I would agree. But surely you can see there is several times the space in comparison to other ships. If I can not have 8 Squadrons, I should be able to fill the unused space with vehicles and more troops. If not, then... what's the purpose for width/height? If that would influence whether this ship was too skinny for any squadrons, or too small for a certain amount weapons, or size, even.



Two questions on the Particle cannons: Can they reach orbital? Can I have more or no?



20,000 sounds good when thinking about the cloning facility. Check with Answer #3, though.
 
Xer'ir said:
This ship is supposed to be very slow, no speed. Several times slower than a Star Destroyer.

A speed of 15 is pretty average for a normal star destroyer like the canon Imperial-class. I'm not disagreeing that a speed of 17 is slower than a normal star destroyer. It is. I'm just saying most capital starships in the Star Wars universe use hyperdrives to travel over long distances.


Serious question, how was the rule on squadrons developed? Majority of ships, in canon and on this site, are either in a triangle or rectangle size. When comparing this size to a circle, there's twice the size, if not more. It would be like morphing two Star Destroyers together by the center, with one at 90 degrees, and then filling in the four gaps around them.
The intent behind the squadron rules at Chaos is to standard things for gameplay purposes. Squadron count in particular has been something constantly under revision, and it could likely change again as we try to achieve the proper balance.

There are a lot of canon vessels that would give you more starfighters compared to what is currently achievable with our rules. The main reason we don't use canon starships for these references is because there's not a lot of continuity in capabilities between the different authors and creators who made these ships. As an example, let's look at some canon carriers: the Ton-Falk-class Escort Carrier (more commonly known as the Imperial escort carrier) and the Defender-class Assault Carrier.

Despite both of these being dedicated carriers of somewhat close size, the smaller one carries double the amount of starfighters compared to the larger one. Now, the argument could be made that Tie Fighters typically carried on the Ton-Falk are much smaller than similar Republic fighters, and that's why the Ton-Falk carries more. But that just goes to show the complexities involved in using canon starships to make comparisons as to what's acceptable or not.

That's why we have our own base rules for starfighter squadron count.



Xer'ir said:
But surely you can see there is several times the space in comparison to other ships. If I can not have 8 Squadrons, I should be able to fill the unused space with vehicles and more troops. If not, then... what's the purpose for width/height? If that would influence whether this ship was too skinny for any squadrons, or too small for a certain amount weapons, or size, even.
Ships are regulated by their length here at Chaos. I would agree that in real life, the volume of a ship would determine how much a ship could carry. However, calculating abilities by volumes generates more problems than it would solve.

For example, a person could make a cube-shaped ship that is 1 kilometer long, 1 kilometer wide, and 1 kilometer tall. That ship would still fit in the ruleset of the 1 km long ship that a minor faction can own. However, if we go by its capabilities in volume, it's probably worth several normal star Wars ships around 1 kilometer long. That would serve as a work around of the 1 kilometer ship rule. Consequently, to keep things simple and to prevent people from exploiting loopholes like that, we judge starships on length alone.

Two questions on the Particle cannons: Can they reach orbital? Can I have more or no?

The particle cannons you've linked me to have a range of 5 kilometers. To put that in perspective, for Earth, the boundary between atmosphere and outer space is commonly defined as being 100 kilometers from Earth's surface.

So unless this ship is going to be flying pretty close to overhead of the target (like the saucer ships in the original Independence Day movie), it won't be in range.

You can have 5 more of these, if you so desire.



Xer'ir said:
20,000 sounds good when thinking about the cloning facility. Check with Answer #3, though.

20,000 is the around the maximum for a ship this size(read length) without any significant cloning facility. If this cloning facility is something like a dozen Spaarti cloning cylinders, 20,000 passengers is fine. If we're looking at something comparable to a cloning facility on Kamino capable of producing hundreds or thousands of clones at a time, we're looking at a substantially smaller passenger capability.
 
Xer'ir said:
[member="Gir Quee"]


I understand, thank you for your answer. But does this mean I can't have more cargo room/ground/atmospheric vehicles?
I think that with a ship this size, it's likely to have some ground vehicles. The exact number of ground vehicles depends on the vehicle size, the amount of passengers this ship is carrying, the number of squadrons being carried, and the size of the cloning facility.
 
Xer'ir said:
[member="Gir Quee"]


Alright, I will change squadrons to 5 and personnel to 20,000. How many vehicles?
As a reminder, that 20,000 is dependent on the cloning facility. Vehicles are also going to be somewhat dependent on that as well. So before we go any further...

What are you thoughts on the size of the cloning facility?
 
Xer'ir said:
I'd think about 500-1,000 clone cylinders. Let's say a thousand
That's a pretty sizable facility. I'm going to need some more development for this feature; perhaps a thread that explains where and how this technology was acquired.

With that facility and the squadrons already embarked, I think that the upper end of passenger equivalent would be around 15,000 with perhaps a dozen landspeeders or other equivalent size vehicles. Passenger count can be lowered to incorporate more vehicles. It would help to know what sort of vehicles you plan on using though.
 
[member="Gir Quee"]


Columi have been cloning for thousands of years, it's their form of reproduction. To further explain where they acquired this technology, the dev thread for the Company, found here. The Company also explains having cloning already...



Description: Paragon Spheres specializes in Cloning due to the specialization from the Columi species, being able to clone themselves since thousands and thousands of years before the battle of Yavin. Their work in spacecraft is relatively new although the Columi were one of the first to advance into space travel, the knowledge by the Columi giving the company a boost in production, taking away 'beta's or 'prototypes' and being able to create stable and balanced ships for all purposes within few trials and errors. Although with all of these specializations and advancements, it is still small and its grasp is short, limiting it on supplies and its ability to perform.
With the influence of the Syndicate of Spheres, and the man power to pour into it, Paragon Spheres could have the potential to grow in the future, since it is only helpful to itself, and generally greedy, or only looking into their own interests. But through Syndicate of Spheres, they could potentially expand their grasp when planets become controlled.

The company itself being manned by cloned Columi, giving their near-endless knowledge towards its facilities and production.
I have 1 vehicle done, 1 vehicle I have yet to create. One is the length of a Sand Skiff (Circle Shape, as usual, so width is the same). With similar anti infantry mounted turrets, and also a ball-shaped vehicle that is 2.5m L/W
 
Xer'ir said:
Columi have been cloning for thousands of years, it's their form of reproduction. To further explain where they acquired this technology, the dev thread for the Company, found here. The Company also explains having cloning already...
That's all fine and well, but I'm still going to need 10 posts of development for the cloning facility.


I have 1 vehicle done, 1 vehicle I have yet to create. One is the length of a Sand Skiff (Circle Shape, as usual, so width is the same). With similar anti infantry mounted turrets, and also a ball-shaped vehicle that is 2.5m L/W

I'd tentatively give this ship the equivalent of 200 meters worth of vehicles with 15000 troops. In other words something like 10 Sand Skiff analogues and 40 ball-shaped vehicles.
 
Xer'ir said:
[member="Gir Quee"]


Alright, does 500 cylinders change anything? Nice numbers on the vehicles. I will get to work on the Dev Thread over the weekend.
500 cylinders will probably give you some more troops or alternatively vehicles, if you'd wish. I'll still need about 10 posts for development though.
 
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