Star Wars Roleplay: Chaos

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Approved Starship DH-95 Dreadhawk Class fighter

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Intent: To act as the most manuevarable assault fighter option in the Mandalorian Forces. Multi purpose fighter.
Development Thread: None unless required
Hero Unit: No
Manufacturer: MandalMotors
Model: Modeled off a Z-95 head hunter class fighter statwise. Actual shape modeled off a Banshee from Starcraft II
Affiliation: Produced for the Mandalorian fleet and Millitary. Heavily utilized by RC s Raiders.
Modularity: Yes
Production: Mass production
Material: Durasteel, Aluminuim
Description: The Strengths of the Dreadhawk fighter is its speed and maneuverability. Also the weapons systems are unique for it purpose, allowing it to fill a multi role such as over watch, air superiority, minor anti armor and anti infantry.
The weaknesses of the Dreadhawk is its hull integrity. They can be brought down with a medium hit. Additionally the loss of a rotor system will greatly reduce its effectiveness to move in all directions, thus rendering it less evasive.








Classification: Fast Attack Starfighter

Image
Banshee_SC2_Cncpt2.jpg

Role: Fast Attack
Height: 6 meters
Width: 12 meters
Length: 13 meters
Power Core Generator/Reactor: Fuel Cell
Hyperdrive Rating: None
Minimum Crew: one
Optimal Crew: one
Armaments: 2 Nano Missile pods: 50 count per pod, Twin Linked Laser cannons, Two Seismic charges
Non-Combative Attachments: Life support, sensor array, Target tracking systems, comm systemms, eject-able cockpit, atmospheric twin rotor system.
Passenger Capacity: none
Cargo Capacity: 100kg
Consumables: 1 day
Sublight Speed and Maneuverability: 2

Description: Produced off of blueprints drawn up from RC 212 and RC's Raiders. The designs were handed off to Mandalmotors for production so long as RC could install several squadrons on board the Dreadstar.

The Intnet of the Dreadhawk is a fast attack fighter with versatile armaments. It is designed to be fast and maneuverable to outfly the opponent as well as deliver a three point knockout system. With the nano missiles and Laser cannons enemy starfighters could be easily dispatched. The Seismic charges are an addition to add extra power to its arsenal, used to take down swarms of clustered enemy fighters or to shake fighter off its tail. They are also used to be dropped in atmosphere on troop formations and heavy armored vehicles and craft.

The twin rotor system, while archaic allows a greater degree of movement in all directions augmenting evasion tactics. It can also hover in place giving it the ability to form fighter screens or provide over-watch for infantry.
 

Sirella Valkner

Because I'm a plant.
Don't bump a tech submission. Ever. Speed can't be .5 and as a matter of fact I would suggest a 2 or even a 3 because it uses rotors to stay aloft. Also you need to change the image to something that isn't copy protected IP.
 
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