Star Wars Roleplay: Chaos

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Dead Man's Juggernaut Armor

Azreth Vandic

Dead Man's Captain
tyr_combat_armor_front_by_crazyasian1.jpg

tyr_combat_armor_by_crazyasian1.jpg

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: extreme
  • Resistances: Extreme
- Blasters: Bounce right off
- Kinetic: Will break across it
- Lightsabers: none
- Other: Very resistant to sensors

SPECIAL FEATURES
Strengths:
  • Incredible blaster protection
  • Incredible slug protection
  • Sensor protection, can't be detected on radars
  • Capable of handling the heaviest weapons
Weaknesses:
  • Too heavy to run
  • Walking speed agility
  • Back is a blind spot
  • EMP disables the armor Including the Self Destruct System
  • Moving in it can be tiresome for the muscles of the wearer
  • Battery Cell holder is the largest weak point
DESCRIPTION
Ever wondered what would happen if the Republic gave criminals heavy duty armor? No, probably not, but here it is. This armor is also called Coffin Armor because it's so heavy, and terrible to move in that if someone were to die in it, they would be just left there, and self destruct. Only four of these bad boys were made, and when tested, blaster fire and slug rounds didn't even dent it: the most common firearms.
Let it be known, the strengthening system is only powerful enough to carry large and powerful weapons. The movement speed inside this suit prevents hand to hand combat, and it can't even be ran in. The Nutorium can prevent radars from catching it, but visually you can spot this armor a mile away.
Heavy Repeaters, and Laser Cannon battery packs can be placed on the small of the back so that it can be carried along with the weapon. It's a major weak point along with the fact the back is a blind spot.
 
Hello there, [member="Azreth Vandic "]! I will be looking over this sub with you.

Azreth Vandic said:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: extreme
  • Resistances: Extreme
- Blasters: Bounce right off
- Kinetic: Will break across it
- Lightsabers: none
- Other: Sensors can not detect it
Instead of an 'overall rating' for armor, each category needs its own separate rating.

I will warn that any single rating with Extreme for resistance can be no higher then Unique production per below:
  1. The Armor Rating Extreme will require the submission to be UNIQUE. This armor rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
So if you want this thing to be super tanky and durable but keep it Semi, you cannot go above Very High with any single resistance.


Azreth Vandic said:
- Other: Sensors can not detect it
Careful with the wording here. Instead of saying it 'can not', instead say, 'very resistant' or something along the lines of that. Or, 'designed to be undetectable to sensors'. You want more of a, 'Shouldn't be able to be found' rather then a, 'you cannot find it, full stop' as the latter implies the wearer of this armor can tell the other player what they can, and can't, sense which we cannot do.


Azreth Vandic said:
  • Self Destruct System
Tell me more about this. What explosive radius are we looking at? If hit with an EMP, will it stop the Self-Destruct System? Can it be sliced?

Azreth Vandic said:
  • EMP disables the armor
This would make a good addition to technical specifications listing it as Ion: [The Rating, probably Very Low or None from the weakness]

Azreth Vandic said:
Strengths:
  • Best blaster protection
  • Best slug protection
More of a nitpick, but the wording should be a bit changed. Instead of 'best' use something like very high or incredible, etc.

Azreth Vandic said:
The Nutorium prevents radars from catching it, but visually you can spot this armor a mile away.
Another wording issue. You want less absolutes and more 'should/can/designed/intended' words.
 
@Azreth Vandic

Azreth Vandic said:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: extreme
  • Resistances: Extreme
- Blasters: Bounce right off
- Kinetic: Will break across it
- Lightsabers: none
- Other: Very resistant to sensors
Still need to list the ratings for each, individual, category. For armor, there is no 'overall' rating. Each protection needs to be separately listed.


Azreth Vandic said:

  • Production: Unique
DESCRIPTION
This armor is also called Coffin Only four of these bad boys were made, and when tested, blaster fire and slug rounds didn't even dent it: the most common firearms.
Unique is only one. Semi-Unique is up to a maximum of ten, but it covers 2-10. In order to have any extreme defense for armor it can only ever be unique [so only one of it can exist. Extreme armor defense is a big deal and so is limited to only a single player].

Very High would do about what you wanted. A Very High resistance means you need to pack some serious heavy firepower to threaten it. So, I would just bump it back up to ten and set the Kinetic/Blaster to Very High.
 

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