Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Location Daldoure Villa

Status
Not open for further replies.
OUT OF CHARACTER INFORMATION
Intent:
To establish a fortified ancestral villa for Vyn Daldoure on Iridonia. This submission will serve as a backdrop for character history, combat-centric flashbacks, and Iridonian cultural development in RP.
Image Credit: N/A
Canon: N/A
Permissions: N/A
Links: Sensor net, AA emplacement, Ray Shield, Blast Doors, Retina Scanners, R1 Security Droids.

SETTING INFORMATION
Structure Name:
Daldoure Villa
Classification: Fortified Estate
Location: Iridonia – Wookieepedia
Affiliation: Vyn Daldoure Vyn Daldoure Aldoure Systems Aldoure Systems


Accessibility:
Located deep in Iridonia's high desert plateau region, Daldoure Villa is geographically isolated and strategically positioned for defense. Natural rock outcroppings and canyons funnel approach routes, allowing for early detection. Access is heavily restricted. Only family, and trusted allies are permitted within the outer perimeter. Airspace is monitored; land approach is limited to two reinforced checkpoints.


Description:
Daldoure Villa is a sandstone-clad fortress built to house a bloodline of warriors. With capacity for 20 to 30 inhabitants, the villa combines living quarters, war rooms, training grounds, and ceremonial halls into a single, self-sufficient complex. Its design draws from traditional Iridonian clan strongholds—defensible, austere, and communal in structure. Though labeled a "villa," it is closer in function to a hardened war compound: one where combat and kinship are deeply interwoven.


POINTS OF INTEREST
  • Central Hall: The main command and gathering room. Used for strategy briefings, family councils, and ceremonial rites.
  • Barracks Ring: Interconnected residential quarters designed for extended family units, built around a central atrium.
  • Outer Training Fields: Large-scale sparring zones, firing ranges, and obstacle courses—used for daily drills, youth trials, and war games.
  • Dueling Arena (The Crucible): An open-air combat pit for one-on-one challenges, discipline trials, and rite-of-passage duels.
  • The Warfoundry: A subterranean armory and workshop, used to forge, repair, and maintain weapons and gear. Overseen by family artisans.
  • The Archive Vault: A shielded chamber containing ancestral records, tactical logs, bloodline rites, and combat recordings—accessible only to senior members.
  • Observation Perch: A high-walled overlook tower equipped with sensor suites and rangefinders for long-range visibility and target practice.
  • The Sanitorium: A small medical facility, this area in the villa is used to augment it's inhabitants with cybernetics. Lacking the standard the tools for recovery type medical care.


SECURITY
Security Rating:
High
Defensive Assets:



HISTORICAL INFORMATION
Founded just two hundred years Prior. The Villa has served as a home and bastion for the clan Daldoure since their initial conception. Designed with it's militaristic and pragmatic functions in mind. it was less a home and more of a private training ground. Space enough to house several dozen individuals and retaining the means to train anyone, even if they're entirely unfamiliar with combat. The Warfoundry is a main staple of the Villa, a highly advanced forge capable of fabrication, armor, weapons, and cybernetics.

Reclaimed by Vyn after the war with the Maw. He is now the sole proprietor and inhabitant. The structure has lost it's primary function and now simply stands as a heavily fortified home/factory for Aldoure Systems Aldoure Systems and Vyn himself. Using The Warfoundry as a way to simply churn out crafting specs and prototypes that require certain machinery.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom