Star Wars Roleplay: Chaos

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Customization Stage Two: Input Please

Ashin Varanin

Professional Enabler
So in our last discussion we had a very strong consensus that we wanted to see a much brighter spotlight on ship customization. There's several ways we could go about it; here's the one that's come to mind so far. This is a first draft and could use a lot of input, or we could tackle the issue in a wholly different way and wipe all of this. All voices welcome.




Docking Bay Template


Name: [e.g. 'Millennium Falcon' - if your personal ship has already been approved, link to it]

Model: [link to an approved model of starship, e.g. 'Washburn-class Transport']

It's Working: [a quick look at what you're gaining]

What A Piece Of Junk: [a quick look at what you're losing, or what the disadvantages are]

New Description: [include information on the strengths and weaknesses you've just described, and flesh out your personal ship's other details]

Prior Modifications: [if your ship has come through the Docking Bay before, please link to those threads; if not, put 'N/A' or 'None']






Q: What is The Docking Bay?

A: The Docking Bay is a subforum of the Factory's Starship forum, designed to help RP'ers modify their starships more easily.


Q: Why wasn't the Starship Modification Request Thread enough?

A: That thread still has its place. For example, that thread would be used when making changes to entire lines of starships, and any starship modification that can be fleshed out in the Docking Bay can be run through the Starship Modification Request Thread. However, the Factory team feels that it's very important for RP'ers to have all the tools and incentive they need to be as creative as possible. Also, being able to look back at a ship's Docking Bay modification requests can be important or nostalgic. But mostly, this is an improvement because the Starship Modification Request thread is one relatively obscure thread, and we want to shine a spotlight on space for creativity.


Q: So when do I use The Docking Bay?

A: When you want to take a stock mass-produced, minor production, or even limited production starship, and make it your own. Customize it. Turn a YT-1300 into the Millennium Falcon, or a Firespray patrol ship into Slave One. You can do that with a Starship submission already, but working on a ship modification by modification, piece by piece, is something that many find rewarding.


Q: How does the Docking Bay work?

A: Pick a stock starship model from the Approved section of the Factory. (Although the Docking Bay is suitable for any size of ship, and we'd love to see personal starfighters and capital ships, we've made a fairly complete quick-reference list of approved freighters, yachts, and other ships around the same size.) Name your thread after your ship. Post a copy of your stock starship model (with Unique under Production), then fill out the little Docking Bay template afterward. A Staff member or Starship Judge will work with you and then approve the submission. Approved Docking Bay submissions will go in with Approved Starships.


Q: What if my unique/modified ship is already in the Approved Starship forum, from a previous submission or from being put through the Docking Bay before?

A: We don't want have two submissions for that exact ship. Just make a thread where you post only the Docking Bay template, which will include a link to your ship, and once you've worked with the Staff member or Factory Judge, your changes will be added to your approved ship.


Q: Is the Docking Bay mandatory?

A: Absolutely not. If you want to customize your ship by submitting a custom ship to the Starship portion of the Factory, or by using the Starship Modification Request Thread, that is totally fine. The Docking Bay is meant to put a spotlight on modification and personalization.


Q: Do my modifications have to stick to the Starship Guide?

A: For military ships, yes, please keep your tradeoffs and quid-pro-quos within the scope of the Guide. Neither Guide 1.0 or Guide 2.0 made hard-line rules for freighters, yachts and so forth, and that's on purpose, to encourage creativity. Heavily modified ships are just fine. There may even be prizes -- special quirky starship components -- given out for the most creative starship modifications.


Q: So I can get away with more in the Docking Bay than in Starships?

A: Let's say you have more wiggle room, with enough development threads. Most modified starships got that way bit by bit, component by component. It may not be the best idea in the world to throw a high-performance reactor, military shield generators, and a bunch of lasers into a bulk freighter, but there are many canon examples of modifications just like that. For example, Talon Karrde's 'Wild Karrde,' a 125-metre bulk freighter, boasted high-end shielding and engines, and three military-grade turbolaser cannons. (Granted, the 'Wild Karrde' had a lot of time, work, and money behind its customization.) What's important is that every modification has a proportionate cost. For example: More powerful guns? You might have power drain issues. Bigger reactor? Now you might be less maneuverable, or have less cargo space. Lots and lots of advanced systems? You're probably going to have all kinds of electrical issues and/or need a better reactor and/or lose some guns. Nothing is free -- but with enough work and enough creativity, your ship can wind up much better than it started out.
 
I think it would be neat if we can use or have people use existing npcs to work it out.

Via rp --- like FJ work through this with mechanic npcs Icly?


Like I don't know much about ships -- but id love to help out as Deagan's Sullustan mechanic ship whisperer in stuff. Even if it's someone telling me what is ok or not
 

Ashin Varanin

Professional Enabler
[member="Danger Arceneau"]

I would love to have this be handled IC, and I mean LOVE it - if you can think of a simple way that doesn't drastically increase Starship FJ workload. I'd be amenable to opening it up to the tech judges as well, potentially. But keep talkin.
 
[member="Ashin Varanin"]

Conceptually sound, but I have to question its potential effectiveness. It's effectively Starship Modification 2.0, sans clearing the requests out as they're done. If that's the only true difference, we can simply make it policy to keep the ship mod requests. Another problem is that it currently feels a little forced on our part. We all think it's a good idea to put together a ship piece by piece, surely all the members must like it too.

I think our focus would be better served creating a subforum or thread in the vein of the marketplace. Grab all the public freighters we can find, and then grab all the open market components we can find, and put them together and tell folks "Here you go," and also say "Alright, you want this hanger mod? It'll cost cargo space and weapons/" Give them a better idea of what mods give and take from a ship.
 

Ashin Varanin

Professional Enabler
[member="Ayden Cater"]


Ayden Cater said:
I think our focus would be better served creating a subforum or thread in the vein of the marketplace. Grab all the public freighters we can find, and then grab all the open market components we can find, and put them together and tell folks "Here you go,"
Yeah, that's exactly what I'm talking about. I've got most of that work done already.



Ayden Cater said:
Give them a better idea of what mods give and take from a ship.
This could definitely be a thing. I'm not looking for a full-scale modification guide, and goodness knows there's a ton of canon components that we can't really nail down specific trades for -- besides, when we start assigning numbers to it too hard, it'll strip away the sense of freedom and creativity we're trying to foster. But I'm definitely open to the principle of setting a guideline on 'you want advanced X? Gotta trade in Y or Z or get disadvantage Q'
 
Ashin Varanin said:
[member="Danger Arceneau"]

I would love to have this be handled IC, and I mean LOVE it - if you can think of a simple way that doesn't drastically increase Starship FJ workload. I'd be amenable to opening it up to the tech judges as well, potentially. But keep talkin.

Well I think if it is done like our exchange with deagan and Skye with selka, it wouldn't be too crazy.

They ask if this component can work well with their ship and Icly a reply is tossed back in the form of a quick spoken chat rp.

Doesn't even have to be more than a few sentences that can be the same as any regular information on what can be added and what can be dropped.

Like this.


Deagan Hunt said:
[member="Selka Ventus"]

Deagan would review the latest and greatest of Silk's wares then frown a bit, one that faded as he gave a scoundrel grin at the nearest attendant.

"I've a quick question there darlin'

Just how compatible are your Hushaby rotary Ion Canons for my Valkyrie?"
Selka Ventus said:
[member="Deagan Hunt"]
We'd recommend swapping each dual turbolaser cannon for a Hushaby. Significantly less power draw, vastly improved tracking speed, vastly improved accuracy, you don't need the ability to bombard things from orbit, and a fire rate improvement of a factor of at least ten. Also much better for salvaging and reclamation.
Skye Mertaal said:
[member="Selka Ventus"]

I am curious whether my Firespray is compatible with the two following modular components. I realize it would be a total of 10 metric tons out of a small 70 left if tacked on.


Selka Ventus said:
[member="Skye Mertaal"] - Your ship already has many systems installed; the limiting factors would be space and power requirements, not lift capacity. You would have to sacrifice some existing systems or weapons.
Skye Mertaal said:
[member="Selka Ventus"]

Thank you for the information.
 

Ashin Varanin

Professional Enabler
[member="Danger Arceneau"]

So if I'm reading you right, you're proposing creation of dedicated Hangar Bay NPC(s) that judges could use if people wanted to tackle this IC? It adds a small layer of complication, but I could see that getting a LOT of traction -- if only because it makes things more personal and helps insulate folks from the, uh, plainspokenness that comes of handling half a dozen subs a day. Keep talkin.
 
Yeah. Just some npcs who are mechs who can help out with this -- it's also a great way to flesh out any npc that could be roleplayed perhaps in an actual dev thread with permission.

Even id be interested in doing it with my Sullustan mechanic npc to learn a bit more.
 

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