Star Wars Roleplay: Chaos

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Approved Tech Cursed Blades

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Walker
  • Affiliation: Walker
  • Model: Cursed Blades
  • Modularity: No
  • Production: Semi-Unique (seven)
  • Material: Alchemized metal
TECHNICAL SPECIFICATIONS
  • Classification: Sword
  • Size: Average
  • Weight: Average
SPECIAL FEATURES
  • The Cursed blades have considerable durability allowing them to withstand lightsabers, blasterfire, and sustain heavy damage.
  • Fires gift: A user, force sensitive or not, is capable of using the blade to utilize force based pyromancy. It can be used to defend against fire, create nearly explosive blasts of fire and heat, spray fire like a flamethrower, and helps the user defend against fire. These are its most basic uses. This however, requires the weapon to have energy.
  • Fires Consumption: In order to properly use the Cursed Blade, the blade must have absorbed energy. In order to do that, it steals it from living beings that the blade makes contact with. At first it simply drains stamina, tiring someone out with each cut or stab. The longer the contact, the more it steals. However, a good user may either touch the blade themselves (if they’re strong enough to risk it) or use the hilt in the same way by choice. Granting the blade their own energy to empower it.
STRENGTHS
  • Very durable and able to stand up to more directly offensive weapons like lightsabers.
  • Absorbs stamina and life energy on contact with the blade, edge or flat.
  • Can be given energy from the user if they know what to do
  • (If it has energy) allows the user to use pyromancy, the more energy, the more power. Can be used to help defend from fire/explosions, manipulate existing flames, and create and use them.
  • Force users inherently are more capable of using the weapon to its fullest, and more likely to know how to without or with less training.
WEAKNESSES
  • Requires stolen energy to work. This may mean that someone can’t go into a fight without using the blade on themselves just to get the necessary energy or will have to get cuts in before actually using it.
  • Unlike Sith Swords, the Cursed Blades cannot turn force lightning and similar abilities to the blades advantage. They exclusively draw from life and stamina.
  • Even though designed for a non force sensitive to use, it is naturally better used by one as they can more easily work with the weapon.
  • Requires experience or training to use properly. Most can reflexively use it to defend against fire, but it’s outright pyromancy is often lost on people until they are taught.
  • The blade is indiscriminate, while only a knowing user can send power into the hilt, the blade is constantly consuming any life and stamina that it comes into contact with. Including accidental touches by a user.
  • Using two swords doesn't actually make a person more powerful unless both swords have stolen energy.


DESCRIPTION
The Cursed Blades were all creations for “underlings” essentially. Though Walker intends to keep at least one for himself, they were made so that he could give them to the most reliable minions of sorts. Allowing him to give a normal person the use of fire, something that could surprise an enemy and allow them an extra level of offensive power. In addition, as a result of the same method, it’s draw could weaken an opponent with each cut, broadside and edge, weakening an opponent further while at the same time giving power to the user. However it is not simple to wield, while most can understand how to stop incoming fire using it, the actual manipulation of it comes with more practice or training, at least for non force sensitives. As a result, a normal person may see simply a regular blade and use it as such. Of course, even with its power, it has an issue. It has to have energy to use pyromancy, even defensively, though that takes little. As a result, a user should be expected to be good enough with the blade to use it in combat...or else have a source beforehand. As using themselves does pose a serious risk, trading stamina for power can be a bad plan if one takes it too far. Much like trading the number of bullets for a bigger more powerful shot.

The weapons all come with a risk, but a high payoff. Walker knows there’s a risk in giving these out, as while inferior to some alchemic weapons, they still grant a great amount of danger to someone who knows how to wield them. However he hopes the payoff will be high enough for the risk to be avoided or ignored.
 
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