Sakoda Dathu
Character

OUT OF CHARACTER INFORMATION
- Intent: Personal Guard Dog Construct for Sakoda Dathu
- Image Source: [X]
- Canon Link: N/A
- Primary Source: N/A
- Manufacturer: Sakoda Dathu
- Affiliation: Sakoda Dathu
- Model: N/A
Production: Unique
- Modularity: Yes
- Material: Duramentium, Hybrid plexisteel, Plasteel, Platinum
- Classification: Fourth Degree
- Weight: 55kg (Default)
- Height: 0.72m
- Movement: Quadrupedal
- *Armaments: Concussion Grenades, Incinerator, Dart Gun, Mortar, Missile Launcher, Chaingun, Platinum Claws
- *Misc. Equipment: Sound Dampener Paws, Stealth Field Generator, Repulsor Projectors, Riot Shields, Rappel Line, Ammo Canisters
SPECIAL FEATURES
- Multi-combat Role Construct / Protector
- Highly Customizable to suit anticipated needs in field operations
- Capable of semi-autonomous action / targeting
- The Bestest Boy!
- Unique nature makes it prohibitively expensive / Not easily replaced
- Load Outs cannot be (generally) altered in the field and require a workbench, tools / time
- Susceptible to EMPs / Hacking
Given the generally abysmal life experienced on Eres III, companionship and camaraderie became of premium importance during the more turbulent seasons (ie: even worse poodoo storms with even more wilder lightning strikes) to stave off the melancholy. Sometimes tensions would flare and riding out a storm in a hidey hole with fellow high-strung mandalorians only made a grim situation all the worse. There was, however, one avenue that would remain a consistently positive presence in one mandalorian's life... an ever faithful companion.
In collaboration with her brothers, Sakoda Dathu eventually completed construction of "Cujo", the Combat & Utilitarian Jack Of trades construct. A combat artificial intelligence with a rudimentary personality matrix, "Cujo" is able to be deployed into the field and respond to verbal directions as well as wireless encrypted commands, whichever proves to be more convenient (especially when blaster bolts start appearing).
Using the infamous Tuk'ata as the inspiration for its aesthetic design (as well as doubling as a subtle snubbing of the sith's predilection for using war beasts), at its most minimal loading (light weight chassis, no ordinance with exception of concussion grenades) it is capable of gaining speeds of up to 45 mph. However, at its master's discretion, "Cujo" can be outfitted to suit a multitude of foreseeable scenarios, mostly of the combat variety but also covert and utilitarian.
Combat Role: For when enemies need slaying in flamboyant fashion. <Ammo Not Included>
Leg Attachment - Platinum Claws: When "Cujo" is equipped with these nasty sharpies the construct becomes capable of making quick work of flesh, clothing and light armour, the strong material ensuring little wear and tear even after successive ravaging of other beasts or enemies. This same material makes it especially easy for it to dig its claws into the ground whether it be paved stone or a ship's hull.
Shoulder Attachment - Concussion Pods: When "Cujo" has this gear affixed to its forequarters, it becomes capable of deploying impact concussion grenades a short distance in a wide forward trajectory, buying its master precious time to either beat a hasty retreat or seize the initiative against would-be aggressors. Naturally such pods must be physically loaded before usage and while they're designed with concussion grenades in mind they can be loaded with alternative munitions if desired.
Chassis - Riot: When "Cujo" has had his chassis fitted with the riot variant, its speed is moderately impacted, its weight significantly increased as does its durability. Along with this additional "padding" it comes with an extendable and collapsible riot shield which it can deploy on either side of the construct relative to the direction enemy fire is coming from. Capable of enduring all but the most brutal of punishments from most conventional firearms (with the exception of armour piercing rounds), it is however sparingly effective against heavy weapons. Prolonged punishment of the former will eventually push the shields integrity well beyond their durability. Should the A.I become alert that a force is threatening to imminently succeed in rending the shield from its chassis as well as several internal components with it, it is more likely to decouple the shield rather than lose a chunk of its "guts".
Chest Attachment - Mortar: When "Cujo" is equipped with the mortar, it allows its master to fire all kinds of munitions a significant distance into the air be it explosive ordinance or an emergency flare, it is located at the base of the constructs chest just under where the neck joint begins.
or
Chest Attachment - Incinerator: When "Cujo" is equipped with the incinerator, it becomes capable of menacing close to medium range mayhem by lighting up the battlefield in a narrow cone of flames, setting alight floors, walls, ceilings, allies, enemies with indiscriminate fury. Consequently, as putting such an attachment to use requires a specific form of munition be kept close to the nozzle, this makes the front of the construct below the neck a glaring weak spot for any incoming armour piercing or incendiary munitions. The result of such impacts likely causing explosive combustion.
Spinal Attachment - Missile Tube: When "Cujo" is equipped with the missile tube, it allows its master to load an infantry scale warhead into the tube and fire it with the same targeting algorithm that the A.I uses, ensuring optimal accuracy barring electronic interference. *Warheads not included*
or
Spinal Attachment - Chaingun: When "Cujo" is equipped with the chaingun, it is often largely because its master is anticipating large scale resistance (and thus, a target rich environment), while it is capable of autonomous targeting thanks to the inbuilt A.I it can be manned as a deployable turret by its master if they feel the need to "get their hands dirty".
Shoulder Attachment - Concussion Pods: When "Cujo" has this gear affixed to its forequarters, it becomes capable of deploying impact concussion grenades a short distance in a wide forward trajectory, buying its master precious time to either beat a hasty retreat or seize the initiative against would-be aggressors. Naturally such pods must be physically loaded before usage and while they're designed with concussion grenades in mind they can be loaded with alternative munitions if desired.
Chassis - Riot: When "Cujo" has had his chassis fitted with the riot variant, its speed is moderately impacted, its weight significantly increased as does its durability. Along with this additional "padding" it comes with an extendable and collapsible riot shield which it can deploy on either side of the construct relative to the direction enemy fire is coming from. Capable of enduring all but the most brutal of punishments from most conventional firearms (with the exception of armour piercing rounds), it is however sparingly effective against heavy weapons. Prolonged punishment of the former will eventually push the shields integrity well beyond their durability. Should the A.I become alert that a force is threatening to imminently succeed in rending the shield from its chassis as well as several internal components with it, it is more likely to decouple the shield rather than lose a chunk of its "guts".
Chest Attachment - Mortar: When "Cujo" is equipped with the mortar, it allows its master to fire all kinds of munitions a significant distance into the air be it explosive ordinance or an emergency flare, it is located at the base of the constructs chest just under where the neck joint begins.
or
Chest Attachment - Incinerator: When "Cujo" is equipped with the incinerator, it becomes capable of menacing close to medium range mayhem by lighting up the battlefield in a narrow cone of flames, setting alight floors, walls, ceilings, allies, enemies with indiscriminate fury. Consequently, as putting such an attachment to use requires a specific form of munition be kept close to the nozzle, this makes the front of the construct below the neck a glaring weak spot for any incoming armour piercing or incendiary munitions. The result of such impacts likely causing explosive combustion.
Spinal Attachment - Missile Tube: When "Cujo" is equipped with the missile tube, it allows its master to load an infantry scale warhead into the tube and fire it with the same targeting algorithm that the A.I uses, ensuring optimal accuracy barring electronic interference. *Warheads not included*
or
Spinal Attachment - Chaingun: When "Cujo" is equipped with the chaingun, it is often largely because its master is anticipating large scale resistance (and thus, a target rich environment), while it is capable of autonomous targeting thanks to the inbuilt A.I it can be manned as a deployable turret by its master if they feel the need to "get their hands dirty".
Covert Role: For when one needs to stay below the radar behind enemy lines or tag an ally in some friendly war games.
Leg Attachment - Sound Dampener Paws: When "Cujo" is equipped with these beans, he forgoes the lethal claws for something significantly less foreboding. With a dampener on each attachment works to dissipate the vibration energy before it can built up and radiate sound, like the sound it would normally make while moving. Granted, the slower "Cujo" moves while these are active, the more effective the attachments operate.
Chassis - Stealth: It is significantly easier to "cloak" a construct than it is a humanoid, and utilizing the similar tech that goes into a stealth field generator, "Cujo" is capable of achieving almost complete invisibility (virtually impossible to see in the dark). Coupled with the sound dampening paws it is able to pass through enemy lines unheard and undetected which makes for an ideal ambush when the order to attack is given. While it can seamlessly switch into and out of stealth mode upon de/activation, the cooldown for re-engaging can take several minutes and is impossible while under direct gunfire. While increased speeds negatively impact the effectiveness of the cloaking ability, the chassis is considerably light which subsequently allows "Cujo" to move moderately faster.
Chest Attachment - Dart Gun: Largely forgoing much in the way of offensive ordinance, the chest region of "Cujo" is affixed with a small dart gun chamber which can fire laced dart projectiles a short distance into (ideally) unarmoured targets with accuracy contingent on atypical variables (how quickly the target is moving, how exposed the "sweet spot" is, whether or not they're aware they're about to be darted, etc). While Sakoda does not fancy herself as an alchemist in the vaguest of senses she has discerned how to extract poisons from particularly nasty critters and load up darts accordingly. Similarly, darts with more medicinal qualities (stimulants for example) can also be loaded for a more holistic experience.
Chassis - Stealth: It is significantly easier to "cloak" a construct than it is a humanoid, and utilizing the similar tech that goes into a stealth field generator, "Cujo" is capable of achieving almost complete invisibility (virtually impossible to see in the dark). Coupled with the sound dampening paws it is able to pass through enemy lines unheard and undetected which makes for an ideal ambush when the order to attack is given. While it can seamlessly switch into and out of stealth mode upon de/activation, the cooldown for re-engaging can take several minutes and is impossible while under direct gunfire. While increased speeds negatively impact the effectiveness of the cloaking ability, the chassis is considerably light which subsequently allows "Cujo" to move moderately faster.
Chest Attachment - Dart Gun: Largely forgoing much in the way of offensive ordinance, the chest region of "Cujo" is affixed with a small dart gun chamber which can fire laced dart projectiles a short distance into (ideally) unarmoured targets with accuracy contingent on atypical variables (how quickly the target is moving, how exposed the "sweet spot" is, whether or not they're aware they're about to be darted, etc). While Sakoda does not fancy herself as an alchemist in the vaguest of senses she has discerned how to extract poisons from particularly nasty critters and load up darts accordingly. Similarly, darts with more medicinal qualities (stimulants for example) can also be loaded for a more holistic experience.
Utilitarian Role: For when one might find themselves spelunking or otherwise doing things that require neither slaying nor sneaking!
Leg Attachment - Repulsor Projectors: Sometimes the galaxy can put you in an environment where the ground is literally lava or there is some other equally compelling reason to avoid direct contact with the surface of a planet or complex, perhaps one doesn't wish to get their feet wet? Either which way, the leg attachments of "Cujo" can deploy its repulsor functionality to give it a hovering capability to lift it a foot or so off the ground (or water surface). Underwater this is serves well in navigating the depths and spare the master from having to swim like a sucker.
Chest Attachment - Rappel Cord/Winch: For use when descending down or scaling up an otherwise difficult surface or needing to winch something stuck in a bog, "Cujo" has enough grit and power behind it to assist once the appropriate attachment has been affixed to its chest. In a pinch it can also be used as a grapple gun to tie up an individual and drag them around with relative impunity.
Spinal Attachment - Ammo Canisters/Supply Boxes: If nothing else, "Cujo" can serve its master as a non-complaining pack mule/improvised quartermaster to store valuable munitions or perishable goods within its chassis. Running low on blaster cells? Not anymore! Hungry but got no pockets? "Cujo" has you covered! Friends coming over and you have seconds to hide your HoloPornographic films? "Cujo, here boy! Hide these for me!"
Chest Attachment - Rappel Cord/Winch: For use when descending down or scaling up an otherwise difficult surface or needing to winch something stuck in a bog, "Cujo" has enough grit and power behind it to assist once the appropriate attachment has been affixed to its chest. In a pinch it can also be used as a grapple gun to tie up an individual and drag them around with relative impunity.
Spinal Attachment - Ammo Canisters/Supply Boxes: If nothing else, "Cujo" can serve its master as a non-complaining pack mule/improvised quartermaster to store valuable munitions or perishable goods within its chassis. Running low on blaster cells? Not anymore! Hungry but got no pockets? "Cujo" has you covered! Friends coming over and you have seconds to hide your HoloPornographic films? "Cujo, here boy! Hide these for me!"