Keepin Corellia Weird
CORELLIAN LONGCOAT

OUT OF CHARACTER INFORMATION
Intent: Create a useful battlefield variant of an iconic cultural garment for Corellians
Image Source: HERE
Canon Link: N/A
Restricted Missions: N/A
Primary Source: Je’daii Youngling Robes
PRODUCTION INFORMATION
Manufacturer: Various Corellian Tailors
Model: N/A
Affiliation: Closed-Market (Open to all Corellian PC's & all members of Corellian Confederation & NPC’s and other PC’s with explicit permission of Confederation).
Modularity: Yes.
Production: Minor.
Material: Bantha Hide, Shell-spider silk, Tomuon Cloth (with Thermal-gel treatment), Armorweave
TECHNICAL SPECIFICATIONS
Classification: Multipurpose.
Weight: Light.
Resistances:
Blasters (And other plasma-type weapons): High
Kinetic: High
Lightsabers: Very Low
Other:
Sonic: None
EMP/Ion: None
Elemental: High
SPECIAL FEATURES:
Tomuon cloth treated with Thermal-gel.
STRENGTHS
Provides Protection From Blaster and Blades: Shell-spider silk was one of the two layers sandwiched between the Tomuon cloth on the inner layer and the bantha hide on the outer layer. This layer was chosen to avoid serious injury from the unseen blade(vibro or otherwise) or blaster bolt, and to offer some protection when a fight could not be avoided.
Kinetic damage: The Tomuon cloth, which comprises most of the inner-layers of the coat, with a thin layer of shell-spider silk directly against the skin of the wearer, was subjected to a blending and soaking in thermal-gel, providing an excellent impact and general making for a reliable garment both to tumble and roll in, and keep themselves in one piece during whatever fool scheme they are engaged in.
Protection from the elements: The coats are generally breathable but can keep warmth intact pretty well if needed. Usually they are enough to keep any scoundrel or smuggler (or legitimate businessman if that is the case) comfortable within most climates, though more protection is needed for something extreme like a desert or ice world.
WEAKNESSES
No EMP/Ion Protection: The coats offer no protection whatsoever against Ion/EMP weapons.
No Protection from Sonic Attacks: The robes offer no protection whatsoever from sonic attacks.
Very Weak Against Lightsabers: Though the energy conducting properties of the Shell-spider silk might provide a minimum, and almost miraculous, defense from grazing strikes, these famed coats are no match for a directed blow of a lightsaber and are very easily destroyed by a simple direct blow.
DESCRIPTION
Corellians who chose this coat are often not wanting heavy armor, but they need *something* to help with protection, thus was born the idea of taking an iconic garment and giving it a little… Something more…
Shell-spider silk sandwiched with the treated tomuon cloth results in the primary layers of protection, with a light layer of armorweave just inside the innermost layer of shell-spider shilk used as a liner for the garment taking the protection a little higher than other similar garments.
The outermost layer is a fine grade bantha hide, treated with oils and waxes to make repellent to rain and other elements and keep well in said environs. The colors range, dependent on the wearer, as do pockets and other comfort design features on the interior and exterior.
One thing almost all of them sport are bloodsteel buckles or snaps on the higher end versions, with bronzium being the more utilitarian style. Some may even come with inbuilt, hidden armpit holsters for a hold-out blaster or similar such set-ups.
Colors and cut vary slightly from wearer to wearer, but the unmistakable flared collar and long tails down to mid calf or longer are hallmarks known across the Galaxy to this garment and says something about those wearing them. Danger, excitement, chaos, profit and a good time sometimes or even most of the time follow the foot-steps of those who wear this coat.