Star Wars Roleplay: Chaos

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Codex of NPC's; Gear and Other things you can use!

A Compendium of the Stuff we own and can use. Streamlined, easy to look at and to the point. Post below to update.
Keep in mind our stock is very limited so don't beat them up!
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  • Jast 1 Freighter : Fast Small Freighter. Good for running guns, smuggling, what have you. Built in smugglers hatches that are shielded from scans. Low weapons, but the speed makes up for it. This baby can turn easy and is super modifiable. A bit rickety though, keep her tuned up!
  • Jast 2 Freighter Still Pretty fast, with a heavier load out on the armaments. Decent speed.This one is less modifiable, but can haul more cargo in her holds than the Jast 1. Holds are still lead shielded to prevent easy scanning. Sturdier, but still keep her tuned up!
  • Jast 3 Freighter: It's bigger and heavier armed. She's got a few tricks to keep folks off her back, but she's super slow. With so much weapons cargo space was cut down, but it's extra room for mods was part of the cargo hold sacrifice. As usual still has the lead shielded holds, still need to do upkeep or
  • Jast 4 Freighter: A Heavy Freighter with little guns but tons of cargo and 3x Shields. This baby can roll through a blockade and get hit over and over. Shields holding! Definitely a must have for a Captain who likes a ship that survives and hauls, but does not care too much about his weapons options.
  • Jast Blackout: A specialized support ship. The Jast Blackout is super fast, has no arms, but can hack like a pro. If you drop one of these in system things become very finicky. She can shut down commo channels, scramble sensors, and hack systems. Be aware of limitations.
  • Jast Shredder: A support ship that is heavy on the missiles. Decked out with multiple rapid fire missile tubes, and repeater Ion/Kinetic cannons, the Jast Shredder can put a lot of firepower downrange for a very cheap cost. The limitations to such a nice vessel are it's abysmal defences. If the shields fall, bug out. Best as a pack hunter, support ship role.
  • Jast 1st Rate A heavy Frigate. Stock parts and such, slower and less handling. It's weapons are Kinetic focused. This baby sports a hundred guns for 400M worth of vessel. Also carries a squadron of fighters. Built as a Ship of the Line
  • Jast 2cnd Rate: A medium frigate. Stock parts again but she has some punch to her. A balanced warship, se is Kinectic focused, sporting 94 weapons on deck. A split between Mass Drivers, Ion and Missiles for a cheap cost, she is any Captains go to support Frigate!
  • Reclaimer 1 : A great Support ship! 500M worth of power to Salvage. This baby can refit and Rearm a vessel, build Ships, Shipyards, capture and disassemble, mine asteroids and do a myriad of stuff. If you got one in your fleet, you can keep your stuff sailing for a long time. Downside is that it will die like the rust box it is in combat. Keep it away from the front lines.
  • Jast Whisperlite Shuttle :One of the fastest vessels in the Galaxy. The Whisperlite has reflec to foil sensors, and untraceable comms. In addition she sports double hyperdrives and lots of engines. Made for going from point a to b as fast as possible. No weapons and low defenses.
  • J-96 Headhunter: A very fast Scout fighter with advanced sensors and navigation gear. Laser Cannons swapped for Kinetics. She can fly fast, scout, and engage at extreme ranges. The J-96 can only take a few glancing hits however.
  • Jast Medium Fighter: Slower but well armed, the Medium has nice options. Lasers have been swapped for Mass driver autocannons, with a choice of fast smaller caliber, or larger caliber but slower rate of fire. In addition it carriers six concussion missiles, and is the first Jast Fighter to have an Astromech slot, for repairs on the fly! Lends itself well to modding and mixing with other fighters.

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  • Wild Space Outback Rifle: An old timey lever action rifle that fires a .308 round. Can hold 18 rds per load, loading into a breech system. Good accuracy and penetration, just very impractical in a prolonged firefight. will operate in the crappiest of conditions and can be used as rifle or pistol.
  • Wild Space Outback Long gun: A solid slug thrower rifle Holds 30 rounds, can engage at 600m. Reliable, barely ever breaks or jams. Iron Sights only without a separate tech sub to mod. Weighs a fair amount. All in all a god ranged weapon for a cheap cost. Used by Spacers, Militia and Backwater folks. Excellent accuracy.
  • Wild Space Outback Rifle: An old timey lever action rifle that fires a .308 round. Can hold 18 rds per load, loading into a breech system. Good accuracy and penetration, just very impractical in a prolonged firefight. will operate in the crappiest of conditions and can be used as rifle or pistol.
  • Wild Space Outback Revolver: A Solid old school revolver with a longer barrel. Shoots a .45 slug, Iron sights, with inertial compensator to kill recoil. Will operate in just about any conditions, easy to maintain and repair. Typically used by Militia, Spacers and Backwater folks. Want a solid sidearm that packs punch and don't break? This is it.
  • Wild Space Deck Sweeper Shotgun: A Full auto shotgun that can spray 30 rounds in a minute. Can accept any gauge of shell. Operates poorly in below zero environments and high sand environments. Typically the Deck Sweeper is used for CQB aboard ships or urban terrain. All in all a god full auto Shotgun!
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Soon​
 
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This is the List of our Core and Most Precious Ships.
(Use in any threads with discretion. Ask permission to PC Captain.)
  • S.S. AEGIS: 3000M Logistics and Salvage ship. The pinnacle of a self sustaining vessel and the key to keeping the fleet moving. Super tough and can make ships, gear and goods on the go. Can also recycle, refit and repair.
  • S.S. Citadel: 3000M Battle Cruiser. Sports only munitions based weapons. 1000 Tubes and Railguns. The core and sole vessel to protect the fleet.
 

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