Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Vehicle Chrome Wall Hover Train

Status
Not open for further replies.
latest


OUT OF CHARACTER INFORMATION
  • Intent: To create the next step in large vehicular combat along with creating an effective transportation train.
  • Image Source: (x)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Have Gun Will Travel (x)
  • Affiliation: Closed Market
  • Model: N/A
  • Modularity: Yes, Train Cars can be moved around and modified to specific military needs.
  • Production: Semi-Unique
  • Material:
    Suprasteel (x)
    Transparisteel (x)
TECHNICAL SPECIFICATIONS
  • Classification: Hover Train
  • Role: High Armored Military Transport
  • Size: Extremely Large
  • Weight: Extremely Heavy
  • Armaments: Very High
    24x Dual Turbolasers
    48x Turbolasers
    180x Point Defense Lasers
    128x M-G-2 General Purpose Warhead Launcher (x)
    240x Repeating Blasters
  • Defenses: Extreme
    4x DSS-02 Shield Generator (x)
    Suprasteel (x)
    Sixty Warhead Countermeasures (x)
  • Maneuverability Rating: None
  • Speed Rating: Very Low
  • Propulsion: Repulsorlift
  • Minimum Crew: 380
  • Optimal Crew: 2,400
  • Passenger Capacity: 80,000
  • Cargo Capacity: Extreme
SPECIAL FEATURES
  • 3K40 Targeting System: (x)
  • GroundSweeper-3 (x)
  • Isotope-5 Generators
STRENGTHS
  • Fortress Train: It takes a lot to take it down, even with sustained orbital bombardment, it could keep on going. This was designed to ensure that the army it is transporting, does not get injured going towards its target. In addition, it can quite easily take on a small vehicle force on its own, provided it is near the right train section.
  • Roll Out!: It having over eighty sections to the train at a very large section, it can unleash rather quickly a small army from within such as walkers, small plantary fighter groups and even large groups of soldiers in rather quick fashion.
WEAKNESSES
  • Transportation Sucks: It has to be all unlinked and loaded onto a single transport to which it dedicates itself to till it is dropped off again and unloaded. If there is a need to escape, it is abandon the Chrome Wall!
  • Does This Thing Go Any Faster?!: It moves slow due the amount of weight involved as it takes a lot of time to get moving.
  • We Brake For No One: Once it starts moving, it is extremely difficult to stop. If there is a canyon ahead...most likely, the Chrome Wall is going over it and be destroyed.
  • Volatile Reactor Core: The way it is designed, inside the center is a very fragile reactor core to which if someone breached and planted a small bomb, it could implode and destroy the whole Chrome Wall Train in one fell swoop.
DESCRIPTION
Developed by Haon Hafey after slowly reorganizing his business ventures, it was designed primarily for the military involved in itself. Allowing for the use of transporting high volumes of heavy walkers, repulsorlifts, as well as magnitudes of soldiers to the front lines without getting injured. Using technology he had found against the Spirit of Holowan, he had used Suprasteel in the design along with four DSS-02 Shield Generators to compliment all designs. Below now will be a detailed diagram of each use of each transport by the standard of Have Gun Will Travel. Each Car/Section of the train can hold in one squadron of designated choice. Doors can open from both sides.

1-3: Engine Trains
4: Reactor Room
5-15: Heavy Vehicular Sections
16-40: Light Vehicular Sections
41-50: Planetary Fighter Hanger Sections
51-60: Ammunition Storage Rooms
61-75: Bunks/Canteen/Hospitalization Rooms (Social Areas/Military War Planning.)
76-78: Repair Bay Rooms
79-80: Engine Trains
Shield Generator Rooms: 12, 48, 58, 74

Each Train Section is designed for its own specific purpose of transportation and small maintenance. Repair Bay Rooms 76-68 are multi-use in case of damage beyond normal means and other projects not suited for other sections of the train. While it has a very niche purpose, the idea was to bring soldiers to the front line fast and safely as possible. With tests being done, it showed that it was incredibly durable and very difficult to destroy though it showed a unique problem. The entire power supply to this large hover train was a single volatile reactor core. It is held under high security to ensure of no tampering and could only be modified inside its own engineering room. It has enough power to level a city block along with itself.

When it was pushed through production, there was a stark realization of how difficult it was going to be to produce in large numbers, so instead it was ordered by demand. Watching over the production facility, he wondered how many would honestly be ordered...and if they could even keep up.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom