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Factory Denied Chapter Master Power Armor (WIP)

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OUT OF CHARACTER INFORMATION
  • Intent: Armor for PC Space Marine Chapter Masters
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Here
PRODUCTION INFORMATION
  • Manufacturer: Catharian Space Marine Manufactures
  • Affiliation: Catharian Hegemony
  • Model: Mark III-CM Power Armor
  • Modularity: Extreme, Plenty of modular parts such as Shields and extra armor.
  • Production: Semi-Unique, Player Chapter Masters Only
  • Material: Durasteel, Ultrachrome, alloyed with Phrik and Mandalorian Iron
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Extreme
  • Resistances:Extreme
    • Energy: Very Well. Mark III Armor at its base is designed to provide substantial protection from Energy weapons and hardened to withstand external attack.
    • Kinetic: Hardened Phrik Outer Covering is afforded to each Space Marine Chapter Master. This increases resistance to kinetic weaponry enough to easily turn aside hundreds of rounds of slug-thrower ammunition.
    • Lightsabers: Fairly Resistant to Lightsabers. Multiple strikes are needed just to pierce the outer Phrik Layer of all Chapter Master Armor. Beneath it lays a Mandalorian Armor layer which holds the capability to deflect lightsabers without a single scratch.
SPECIAL FEATURES
  • Power Armor: At it Core, Chapter Master armor is the current transition from the standardized Mark Three armor and the currently in drafting Mark Four armor. This armor is a base improvement over the basic variant by including a ray-shielding system as a basic component, the inclusion of a large left hand power fist for melee and capabilities to wield vehicle sized rotary cannons with on hand. Though this armor isn't as heavy as specialized melee armor, it is afforded to each of the Five Space Marines.
  • Delta Grille: A Delta Grille is a built-in air filtration system for each Space Marine and its design has not changed during its convergence into Chapter Master Armor. It filters out atmospheric contaminants and corrosive gases. As a secondary effect, it is controlled by the mind, and can be activated at will. It allows the Chapter Master, or any Space marine to amplify the sounds of their war cries to a thunderous yell that could shake the very ground.
  • HUD: The armor is based off the Mark 3's Heads up Display, and includes real time targeting information, ammunition count on on-board weaponry, rangefinders, and a selection of infrared, thermal, and night-vision overlays. As forward protection, the visor ports are hardened Transparasteel laminated with a Phrik laminate.
  • Fusion Reactor Backpack Kit: The energy needs for all variants of power armor is substantial, and as such the backpack doubles as the reactor housing. It incorporates cold fusion technology to interface seamlessly with the suit's armored shell allowing near lifelike movements without any sort of input lag.
  • Radio Antennae: As a Chapter Master is in-charge of an entire 2,000 man Legion of Space Marines, he or she requires a antennae to seamlessly be in contact with all of his Lieutenants. This antennae is also mounted in a large head-crest of a Dragon spreading its wings. Acting as both an extra layer of armor for the Chapter Master's Head and a protective housing for the Antennae.
  • Left Hand Energy Fist: A large hydraulically powered power fist is mounted on the Chapter Master's left arm. A devastating weapon in melee range as it generates light and heat when striking full force. Able to melt through reinforced durasteel armor and sent the target flying a few meters. This is the most energy siphoning weapon located on a Chapter Master's armor and can be configured to not use energy and used simply as a kinetic weapon. Even then, it is powerful enough to knock down reinforce concrete structures with a few blows, and even knock a Phase III Dark Trooper on his rear.
  • Shoulder Mounted Rocketpack (Optional): A enlarged variant of the conventional jetpack used by Mandalorian Crusaders mounted as an optional addition to Chapter Master Armor. It allows for increased maneuverability and the ability to close distance to an enemy at an incredible rate. However, it can only be used a few times before the fuel runs out thanks to the heavy weight of Chapter Master Armor.
  • Heat Seeking Surface to Surface or Surface to Air Missile System (Optional): A backpack mounted rocket pod of fifteen forty-millimeter rockets. This rockets come in three types, High Explosive, High Explosive Anti-Tank, Anti-Infantry Flechette, and Air-burst Shot. The rocket pod is always closed when not in use, and is armored to resist blaster fire.
  • Mark IV Helmet Model A: The Chapter Master's Helmet is extremely different from conventional Space Marine helmets. It is extra thick and study with an inbuilt Stirn-Panzer Brow-plate to defend against sniper fire. No other design changes were taken aside from a marginally thicker housing.
STRENGTHS
  • Armor: A highly advanced and expensive upgrade over the standardized Mark III armor. This model of armor is triple laminated, strengthened durasteel cored armor. There are three layers to the armor. A laminate of Beskar as the topmost layer and a thicker Phrik layer underneath. As its core, a Durasteel alloyed with all three metals is what makes up the skeleton layer of the armor. A highly effective model of armor.
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
  • Firepower: In its standard configuration. Chapter Master armor is equipped with a Power Fist on the left arm, and a large rotary laser cannon on the right mounted directly to the armor. Optional components also include the Rocketpack and shoulder mounted missile launchers. Other options also include regular Space Marine weaponry and a melee focused kit.
  • Shielding: EMP Shielding of interior components are used in each Chapter Master's armor, making it resistant to EMP type devices.
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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