Star Wars Roleplay: Chaos

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Ceredir's Design Labs

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Image Source: Star Wars Episode III: Revenge of the Sith

Intent: An additional safety feature for larger GA vessels
Development Thread: If required
Manufacturer: Ceredir Industries
Model: Bandrem
Affiliation: Contracted customers
Modularity: No
Production: Mass Produced
Material: Sensors, circuitry, generators

Strengths:
  • Can catch items or people that might otherwise be pulled into space
Weaknesses:
  • Vulnerable to EMP
  • Can be overwhelmed by high numbers of items
Description: Emergency blast coverings take time to close, especially over larger viewports. If a viewport gets hit and breached, it is very possible for people and items to be sucked into the void. Fields however, are quick to respond to certain stimuli. In the case of the Bandrem, this stimulus is sudden exposure to a rapid drop in atmospheric pressure. Tapped into the ship's power and internal sensors, the Bandrem will generate a low-level repulsor field over the breached viewport in an attempt to catch any beings or equipment that might be pulled with the outrush of atmosphere. The more that impacts the field though, the greater the strain and higher likelihood of something - or someone - slipping through.

Primary Source: N/A
 
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(Pictured, example bodysuit)
Image Source: REI

Intent: vacuum-resistant uniform
Development Thread: If Needed
Manufacturer: Ceredir Industries
Model: Hesthand
Modularity: Appearance, attachments (rank bars, armor vests, etc)
Production: Mass-Produced
Material: Fabric, Armorweave patches, circuitry, batteries, kinetic charger

Classification: Anti-blaster, anti-vacuum
Weight: 3kg
Quality: 4
Special Features: Sudden drop of atmospheric pressure activates a personal magcon field

Strengths:
  • Minor blaster resistance
  • Vacuum resistance
Weaknesses:
  • Limited power capacity
  • Extremely limited oxygen capacity
  • Many areas not protected against blaster fire
  • Vulnerable to EMP
  • Description: One of the dangers of working in space is the vacuum. Even a crack in the hull of a vessel can kill everyone between that crack and the nearest airtight door. This danger is especially well-known to fighter pilots, and many of them are assigned flight suits that can withstand vacuum for a time. Wearing fully-sealed suits at all times tends not to be the best idea on a capital ship, where shipmates are neighbors for weeks, months, or even years on end. Not to mention formal occasions.

    So Ceredir Industries followed along the path established by the Rebel Alliance, choosing instead to focus on containment fields. Life support gear for Rebel pilots included an emergency magnetic containment field generator that would activate upon drastic pressure drop such as exposure to vacuum. That gear was bulky however, and again unsuitable for everyday life aboard larger vessels. So the fairly generic parts were incorporated into the clothing itself and spread throughout. As a result, the design could fluctuate as wildly as most standard uniform needed, no bodysuit or dedicated equipment necessary. It couldn't fit an Aki-Aki uniform, but standard humanoid-sized uniforms or larger wouldn't be an issue.

    Small, semi-rigid battery strips are housed in areas less likely to bend, such as along the femur or humerus in humans. Small kinetic chargers are placed in areas that see the most motion, such as wrist and ankle cuffs, these provide charge to the batteries. Power can also be provided through a standard plug sewn into one of the seams. Given that crewers can sometimes face boarders, patches of armorweave can be added to critical areas, such as the torso or over major arteries. Such protection is not much compared to true armor, but is a last-ditch option to help a crewer survive.

    The flight suits of Rebel pilots were rated up to several hours of survivability, but tended to freeze to death within minutes when faced with open vacuum. With the miniaturized equipment in place, the duration of the magcon field is down to five minutes at most, less if interacting with items. Additionally, there are no atmospheric scrubbers included: only the air in the immediate area is kept. Without assistance, this will keep a crewer alive for mere minutes longer than otherwise...but that could be enough to allow them to get to a more permanent solution.

    Primary Source: Flight Suit
 

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