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Approved Tech Carrick's Right Arm

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Zephyr Carrick, First Mandalorian Empire
  • Model: Right Arm
  • Affiliation: Zephyr Carrick
  • Modularity:
    Can be worn with armors

[*]Production: Unique
[*]Material:

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: 1.7 kgs
  • Resistances
    Blasters: High
  • Kinetic: High
  • Lightsabers: Average
  • EMP/Ion: Low

SPECIAL FEATURES
  • Gauntlet Shield
  • Lockpicking
  • Palm Interface
  • Crushgauntlet Tech
Strengths:
  • Nothing is ever Locked: Housed within the index finger of the hand is a digital lockpick. Allowing zeph to open up just about any door. However, military grade doors, or ones with extensive locks that require slicing can't be done without extra slicing tools. Added with with the Experience chip, this allows any doors that Zeph unlocks to be easily unlockable again. As well as the type of lock it is.
  • In the palm of your hands: A cyberscanner has been integrated into the limb to allow an interface with various HUD systems of armor, scan for life forms, and even project a Holocommunicator from the palm of his hand. Added with a Experience chip, this allows the scanner and HUD to remember systems it has been previously attached to, or has scanned before. The scanner and holocommunicator can be hooked up to armor sets that Zeph integrates it into.
  • Enhanced Arm: With the advancement of the Enhanced nerve reactions to the rybocoarce, it allows Zephs right hand to have a much faster reaction time. Resulting in a time that is close to 5 times faster than normal rybocoarce. Increased with Crushgaunt technology, allowing his hand to be ten times stronger than any other prosthetic, let alone a normal limb.
  • Touchy touchy: Nural impulses allow for Zeph's hand to feel as though it is a real hand. Thus allowing him to correctly grip and grab items. However, this means his hand can feel pain while the rest of it is numb.
  • This is my Jam: The arm has housed within the deltoid a small sensor jammer that is very small. Just big enough to prevent someone from attempting to scan for the electrical systems in Zephs arm. Thus allowing his use of stealth to be not hampered by sensing just his arm.
Weaknesses:
  • Empty Batteries: With the various uses of electrical systems that are grafted into Zephs arm, as well as the various systems that can use electrical technology, should they be affected by EMP's or Ion weaponry, all of the systems will go down. Depending upon the damage done, the arm could just be out of commission for a short time of a few moments, or it can remove functionality to the limb entirely. While the most destructive case being that the arm is no longer usable, and will have to be rebooted and fixed after the fact.
  • Strong arm, weak arm: Due to one arm being able to react and act much faster with a greater power than the other natural lib that Zephyr has, one could think that both of their limbs could act in the same way and function at the same speed, when in fact, they cannot. Thus, Zephs right arm would become his desired limb to higher functionality, than his left arm. Should someone attack from the left side of him, it would be harder for him to react to the situation, as well as not being able to do as much damage in the way of punching or gripping someone with a weaker arm.
  • Locks are fine, This is not: Due to the technology of being able to lockpick doors and even some electrical locking systems, it cannot unlock everything. Much older and ancient technology that requires a specific key cannot be unlocked, or high grade security systems are limiting the functionality of the lockpick. Electrical systems can still be completed with the aid of Slicing tools and other higher powered equipment, but the lock pick alone cannot open up every door he comes across.
  • High Crit, Low Defense: The Mandalorian Steel used in the creation of the limb is quite durable. Much thicker and heavier than his previous limb, it can withstand much more than a few blaster bolts. Up to and including glancing blows from a lightsaber. While the use of an energy shield can aid in the defensive options, the shields can be cumbersome when activated due to being up the entire length of the arm instead of just as the forearm. As well, beskar is only used for the rybocoarce to increase its potential. it is not used in the armor as plating. Thus the muscle fibers are resistant to glancing blows to lightsabers as well, but the frame of the arm, the plating and other applications are not made of beskar.
  • Armor is Heavy: The arm can be worn with armor. However, this prevents the application of the shielding units, as well as the palm scanner, and lockpick if wearing gloves, or gauntlets. Thus if wearing armor, Zeph must have no gloves over his right hand to use functionality of the scanner and lock pick, but any armor will always prevent usage of the shields.
  • Sense of Pain: Unlike his previous arm that did not use nerve systems to stimulate a sense of touch, this one does. The hand alone has a connection to the stump of Zephs arm allowing him to feel with his hand. This is to correctly grip items, without applying too much pressure, and destroying otherwise fragile items. However, this means that his arm can feel pain should it be injured.
  • Turn off the Music: Using a Jammer on the arm, means that if any scanning systems are within close proximity to Zephs arm, will be disrupted. This includes allies scanners, and should someone be capable enough to determine that Zeph is who he is by knowing his arm has a jammer, and being close enough too him, he can still be found by a "lack of signal" as it were.
DESCRIPTION
After much time spent with a limb that was quite bare bones and a better replacement than no limb at all, Zeph has gathered various tools that he has needed over the years, as well as utilizing various mandalorian technologies to recreate his arm. While it was previously created by the First Mandalorian Empire, Zeph over time has learned through various applications of the arm, as well as research of just how to create this arm. For the prevention of people finding him, he hired various people to perform these additions upon his arms, paid them in secret, and left. Thus preventing a trail to be followed or one man spilling the beans.
 
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